[Devs]we need explanation about RS+Swap Sigil
Probably because as far as the game is concerned Reaper’s Shroud is a hammer (you get hammer kill achievements for reaper shroud kills), hence weapon swap, whereas Death Shroud’s old spaghetti code originated as a downed state.
Probably because as far as the game is concerned Reaper’s Shroud is a hammer (you get hammer kill achievements for reaper shroud kills), hence weapon swap, whereas Death Shroud’s old spaghetti code originated as a downed state.
This and its also based of item rarity. Just looked and a exotic dagger and exotic GS have the same tooltips for damage while in shroud.
Hmm.
So I wonder if they’ll align DS1 with RS1 (item rarity) or sigil proc in RS with DS or vice versa.
Or, knowing ANet, RS will suddenly change 6 months after we’ve gotten used to it
spaghetti code
Best thing ever!
Probably because as far as the game is concerned Reaper’s Shroud is a hammer (you get hammer kill achievements for reaper shroud kills), hence weapon swap, whereas Death Shroud’s old spaghetti code originated as a downed state.
Omg we got hammer AND greatsword
I’M A REAPER AND AN ARCHDIVINER, KITTENS