Dhumfire
What? so perma burning? that will never happen. Just grabbing the trait gives you 1.5 extra duration.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I like Dhumfire but I wish there wasnt a cool down on how frequent it can be applied.
I would like to see the frequency dropped to 5 seconds or less.
No.
I like Dhumfire but I wish there wasnt a cool down on how frequent it can be applied.
I would like to see the frequency dropped to 5 seconds or less.No.
Haha, it’s gotta be a troll thread
I would like perma burning. Also might as well throw in perma bleed, cripple, chill and poison while your at it. GOD mode ftmfw
I think this guy is a PvEr.
Burning for a single target sucks when the meta is about AoE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
DumbFire is pretty useless in PvE.
As it’s on proc, you can’t pick where/what it go’s off on, then the fun of Condi stacks, means it’s likely to just get overwritten by someone else. (From Ele’s having it on AutoAttack on Scepter to Guards AoE bombing it out.)
PvP it get’s half duration and still suffer from random proc so you still can’t use it at will. The random proc will also have players raging at you for ‘unskilled play’ even if you don’t have it traited.
Guess when the lore says it’s suppose to be a cleansing fire for the opposing god, it makes sense that it’s a curse to our kind.
(Nurf to Fear/Terror, amount of bleed stacks some things do. To make it fit. Most hate from other players vs necro. Thrown in under a false promise of more tankyness. Saying anything negative to it’s cost, makes the faceroller Hybrid Glassy PvPs get mad as it’s damage they don’t even have to click.)
(Mmmm, attrition by going full glass, and ‘bursting’ damage over time before your noticed/focused)
(Just’Sayin)
Actually, compared to other burning damage on other professions…..
this wouldn’t be a bad idea ^^
E.A.D.
Actually, compared to other burning damage on other professions…..
this wouldn’t be a bad idea ^^
Wrong, it’d be a very bad idea.
I play a condition necro, and Dhuumfire is a monumental dps increase as it stands right now. Guaranteed to go off in the first second of a fight with high critical chance, combined with fears, bleeds, cripples, and chill, it’s impossible to remove. Dhuumfire is huge, and if the duration got increased, or the cooldown got decreased, it would have very negative effects on PvP. Necromancer is plenty powerful as it is… leave it alone.
Hint: Superior rune of the forge + Superior sigil of smoldering .. only adds 1second but thats 5 seconds of burning out of 10 seconds… then theres bowls of fire meat chili – +15 burning duration +70 precision.
for 35% burning duration.
(I say superior rune of the forge cos of the 2nd and 6th power … added with 15 in Soul Reaping)
RIP City of Heroes
(edited by HardRider.2980)
then theres bowls of fire meat chili – +15 burning duration +70 precision.
…or you could just eat a pizza for +40% duration to every condition.
On topic: we shouldn’t have Dhuumfire in the first place, shortening the icd would make it even more op than it already is.
DumbFire is pretty useless in PvE.
And what if not dhuumfire? Spite increase condition duration, thats nice for me. I don’t need survivability from other traits.
And what if not dhuumfire? Spite increase condition duration, thats nice for me. I don’t need survivability from other traits.
Well, we were suppose to be attrition, not super high burst damage, but extending the fight for as long as we can, because the longer it went, the better we were. (Which we weren’t really, and the nurf to DeathShroud being used as a block realllllllllllly made us worst class for avoiding spike dam after 30sec)
With this patch, we were promised this part of our setup would be buffed. We did get some brakes stun access that wasn’t 90sec.
But instead we were given this burst condition, that mixed very nicely on hybrid, as long as we gave up any survivability traits or stats on gear.
Totally ignoring this. There’s the point I tried to make in this post with PvE.
It’s a random proc on crits. So it’s got more chance of hitting a critter, than the target you want to focus.
If they copied the guard’s blue fire on the bar when it was ready to crit, we’d at least have some idea when it’s ICD was off and say, click a few more single target spells on the mob we wanted focused, before Epidemic.
As it is, you can only pray to the god of fire & life, as a follower of cold & death. Then hope it go’s right.
Then, the biggie. Condition Stack Cap.
Quick look at the Burning Wiki, says there’s 47 skills that apply burning, 12 other class traits.
While they don’t apply as often as say, Ele’s Scepter that’s every auto-attack. Lots of groups like a guardian. They passively apply it quite often.
While telling any warrior you party with, they an’t allowed to use a Bow, is going to go down better than no GSword… You really keen to form groups with no Guards or Mes’s, and only Ele’s that won’t go into Fire Attainment?
What happens in a group event? Gosh, we can’t even stop people deliberately Akitteng on the turrets with Teq where I come from…
Oh, then there’s big scary PvE monsters are made ‘hard’ by being Immune to Crit.
Anyway, I really find condi’s a pain in the bum for PvE. I’d personally go Soul Reaping, over Curse’s for lots of situations. (big groups, scary mobs, even 5mans with any other condi based other)
Unyielding Blast is going to let your DS auto attack to AoE in a strait line, and stack 2 vuln per hit. (Reapers Might from Spite let’s you stack a might per one cast)
Deathly Perception is 50% crit while in DS, very nice for Wells. You can also swap it for Foot in the Grave in those fights where you just get CC chained.
There was rumors, that ANet’s going to do something to make condi’s worthwhile in PvE. At the very least, they beefing up Minions & Vamp.
Not holding my breath, until they work well enough to be useful in a fight like Teq. But hoping there will be some more build diversity. (If they do make condi’s work in PvE, the Hybrid spec has good synergy for pure damage and our class)
(edited by Bweaty.9187)
And what if not dhuumfire? Spite increase condition duration, thats nice for me. I don’t need survivability from other traits.
Well, we were suppose to be attrition, not super high burst damage, but extending the fight for as long as we can, because the longer it went, the better we were.
With this patch, we were promised this part of our setup would be buffed. We did get some brakes stun access that wasn’t 90sec.
But instead we were given this burst condition, that mixed very nicely on hybrid, as long as we gave up any survivability traits or stats on gear.Totally ignoring this. There’s the point I tried to make in this post with PvE.
It’s a random proc on crits. So it’s got more chance of hitting a critter, than the target you want to focus.
If they copied the guard’s blue fire on the bar when it was ready to crit, we’d at least have some idea when it’s ICD was off and say, click a few more single target spells on the mob we wanted focused, before Epidemic.
As it is, you can only pray to the god of fire & life, as a follower of cold & death. Then hope it go’s right.Then, the biggie. Condition Stack Cap.
Quick look at the Burning Wiki, says there’s 47 skills that apply burning, 12 other class traits.
While they don’t apply as often as say, Ele’s Scepter that’s every auto-attack. Lots of groups like a guardian. They passively apply it quite often.
While telling any warrior you party with, they an’t allowed to use a Bow, is going to go down better than no GSword… You really keen to form groups with no Guards or Mes’s, and only Ele’s that won’t go into Fire Attainment?
What happens in a group event? Gosh, we can’t even stop people deliberately Akitteng on the turrets with Teq where I come from…Oh, then there’s big scary PvE monsters are made ‘hard’ by being Immune to Crit.
And your suggest? 30 blood magic for barely visible siphon?
Soz, editing it to actually answer what I do was being silly.
Soul Reaping, seems about best extra damage. While the 50% crit, and extra crit dam is only going to work on things like Turret defense trash with wells. Stability even for 3 sec per DS, or DS flash can stop you pulling your hair out in situations where we get CC chained. I also didn’t mention, I find the 15% CD on DS ability rock in things like invasion, where DS4, and DS5 do some very nice ‘taging’ to get extra loot.
(Don’t get me started on how upset I am with Siphon, I know mosquito’s kill more humans than lions but…)(They did say they updating it next big patch)
Soz, editing it to actually answer what I do was being silly.
Soul Reaping, seems about best extra damage. While the 50% crit, and extra crit dam is only going to work on things like Turret defense trash with wells. Stability even for 3 sec per DS, or DS flash can stop you pulling your hair out in situations where we get CC chained. I also didn’t mention, I find the 15% CD on DS ability rock in things like invasion, where DS4, and DS5 do some very nice ‘taging’ to get extra loot.(Don’t get me started on how upset I am with Siphon, I know mosquito’s kill more humans than lions but…)(They did say they updating it next big patch)
what the point in bursting DS in condition build :/
Yeh, if your using Condi in PvE, spite is going to help, as you’ll have enough power to ‘tag’ group events/drop objects like turrets. As well as the extra condi duration.
Nemisys has done a huge amount of work/tutorials and all that for getting the best out of it.
Until ANet fix’s how condi’s work in PvE, it’s going to be a pest in groups. But the solo dps really shines when your not with others also doing condi.
Anyway Nemi’s guides are like pinned to top of forum. If that’s not up to date towards the end, he’s always been nice enough to give me his latest links in game for UTube vids he’s done etc.
Think:
http://www.youtube.com/user/Iamoneandiamlegion
Was his channel.