Dhummfire Terrormancer

Dhummfire Terrormancer

in Necromancer

Posted by: MasterElements.5023

MasterElements.5023

http://gw2skills.net/editor/?fRAQNAW7Yjc0UebvN22wfbCchC63MAi2I/gJgy4YMA-TFiHAB7q8j2HCQt6GyV9Hc3fAgLAgdKBB+IAAA-w

Biggest different I find with this build from the meta is the lack of proc’s. I didn’t like them, I want all of my tools at my finger tips, the only 2 skill proc’s are Last Grasp and Chill of Death. One is a minor trait and I have no choice and the other is just an awesome skill and no other traits made sense instead.

I change my build to this because I was dueling with a friend who had a d/d ele boon build, not the meta one, in zerker. He hits hard and had large amounts of sustain, I had not the pressure to really make him feel it and I couldn’t corrupted enough of his boons for long enough to kill him. Mind you this was before the stability change. So I went for dhummfire for more pressure and dropped the proc’s.

The build is super glassy, you do have high protection with the Last Grasp proc, spectral armor utility and Spectral Wall.

With the stability change I feel Terrormancers are going to be even more effective as people cannot be immune to it as much as they used to be.