https://www.youtube.com/watch?v=qsby6rYkxS8
Dhummfire clarification
https://www.youtube.com/watch?v=qsby6rYkxS8
It is 3sec duration per hit with no cooldown.
Burning will stack intensity now instead of duration, so one Dhuumfire blast won’t deal as much damage as before because it’s only one stack of burning.
It is 3sec duration per hit with no cooldown.
Burning will stack intensity now instead of duration, so one Dhuumfire blast won’t deal as much damage as before because it’s only one stack of burning.
Yes burning ticks for a lot less damage. Based off the screens of traits the one stack of burning does 393 damage over 3 seconds, compared to a minimum 328×3=984 damage. Interestingly, bleed seems to do less damage as well. The Barbed precision trait shows 52 damage when at the very least with 0 condi damage, 1 stack of 3 second bleed should do 42.5×3=127.5 damage. both are doing about 30-40% of there damage currently.
Hopefully like Anet said, these are just numbers they’re playing around with and absolutely nothing is set in stone (they joked about how they should have just set everything to 5000. However, I’m pretty sure they confirmed that burning will be hitting for less damage regardless of stream damage shown for it.
Still, the burning changes hurt other classes more than us and with Unyielding Blast, we will be able to apply multiple burns to multiple enemies unlike the 10s CD, higher burn DPS version.
Most condis showed extremely low damage in the necro notes – I wouldn’t trust this – I expect they’re testing lowering the damage done with 0 condi damage (by about 33%, from 40 dps to 26 dps per bleed). The ratio of bleed to burn damage still shows 5×.
Ranger notes still show bleeds at ~120 dps, so I would guess only the ranger has condi gear
Other conditions such as poison, torment and confusion all have even stranger numbers but even so – I would expect them to stay around the same effectiveness. Poison might do less damage but stack healing reduction.
They are doing a very large condition remake, so it is expected that some changes will happen. I figured they might remake condition scaling so that they deal significantly less damage with no investment, and also burning/poison are going to deal less damage per individual stack since they can stack intensity now.
This will help fix the celestial plague, as power builds will no longer be able to add very large passive DPS boosts through burning. Plus with stacking, burning and poison DPS gains can’t be overwritten, which helps them in group settings. So basically if you want your conditions to hurt you have to actually have condition damage, much like if you want your normal attacks to hurt you need some power/precision.
I think what people were talking about is that yes it is a 3s burn, but it takes 1.5s to cast so you can never get above 2 stacks of burning and that is assuming you are just camping DS and spamming 1. This means that this is ~66% nerf in damage to the trait, and it becomes significantly worse than just using scepter auto attack. Basically no condition user should ever take this trait, though maybe it is useful for power specs.
With Unyielding Blast it pierces though, and should put burning on several foes. If Lingering Curse now also works through Death Shroud, that should increase the burning significantly too.
With Unyielding Blast it pierces though, and should put burning on several foes. If Lingering Curse now also works through Death Shroud, that should increase the burning significantly too.
So a useless GM is made useful by another GM?? AoE dhuumfire will be as good as damage as Renewing Blast was at healing…not reliable. I’m hoping they had a power gear on and burning scaling with condition damage has been increased and base damage reduced. We don’t need another dhuumfire nerf, we didn’t get our bleeds back and every other class got power creep.
The Dhuumfire thread
As my notes earlier showed – it looks very much like only the ranger had condition gear and burning/bleeding had their base damage lowered by 33%. It’s also pretty easy to get runes that increase burn duration + 40% duration food.
Before any duration boosts, dhuumfire will do the equivalent of 15 bleed ticks for a 1.4 second attack, whereas scepter will effectively do 18 bleed ticks for a 3.0 second cycle. It’s a substantial improvement even without relying on lingering curse.
Glad other people noticed some of the condi numbers. It looks like, should the condition caps come off entirely, conditions would learn in effectiveness individually, but in group settings still hit high. Another thing to notice is confusion looks like it will tick per second and on skill use.
There’s also going to be a whole announcement about conditions, so that will likely explain what we’re seeing
It’s also possible the character didn’t have any condition damage gear on when they were showing it. Terror damage also seemed lower. However, it’s also possible that they lowered Terror damage so Terror+Dhuumfire won’t be as big of a disaster as it used to be.
Also, it’s entirely possible that not only base condition damage will change, but that the scaling will change. So maybe those bleed and terror values are accurate for 0 condition damage, but they’ll be up to normal levels when wearing carrion/rabid. But no doubt burning will be seriously lower than it is now if they’re allowing it to stack.
Those Terror values are pretty consistent for 0 condition damage on live.
They didn’t have condition damage, I’m almost sure he was wearing Soldier gear, these were just characters made really quickly to show off the new stuff (for Necromancer at least).