Dhuumfire -Changes aren't necessarily a nerf

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: rohnis.2715

rohnis.2715

Hey guys,
the past days i thought about the Dhuumfire – Changes and i kinda changed my opinion about the changes. I can understand that many Necro are getting mad because of the coming changes but i dont think that it is necessarily a nerf, it depends.
Im focusing on sPvP and WvW.

Life Blast:
One problem could be classes like a thief or warrior which can easily evade and/or become immune to conditions. – The easiest counter do that is to do not waste ur life blast then. Thats another good side of the patch You controll the cooldown on Dhuumfire.
One general thing about Death Shroud: You are more effective if u are close to the target because your DS skills are harder to dodge AND your fear lasts longer when standing close to ur target. When ur target is feared you can easily land ur Life Blast and other DS skills.

Also Life blast does decent damage even if you are running rabid stats. A crtical hit does around 1000 to 1500 damage which can really make squishy targets go down even faster.

No Life – Force:
So what happens if you have no life – force? Its is very unlikely that u run around without life force especially if you are in PvE or WvW. Even if u have no LF you can fill that bar extremely fast with skills such as Spectral Walk/Armor or killing ur own minions. If you have 15 in soul reaping you get another Spectral Armor so Life Force actually is no problem.
Its the same as with Warrior they have their adrenaline up all the time.

Old Dhuumfire – Build:
Will it change? I dont think so. Im pretty sure it wil stay the same. The damage output will stay the same and life blast might also give a extra dmg boost. Also the fire duration will be increased to 3 seconds.
If we get dire in PvP, i think we can still can play dhuumfire but im sure there will be more build which can be played with dhuumfire. If we run with Dire life blast wont do as much dmg as wih rabid but we are much more sustainable.

30 Points into Spite is too much
At that point i agree but i dont think this is too much of an issue. Still i think it should be a master trait.

How is ur opinion?

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

I use Dire armour so this is a welcome change.

Mad Skullz | 80 Necro | Piken Square

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: Avigrus.2871

Avigrus.2871

No Life – Force:
So what happens if you have no life – force? Its is very unlikely that u run around without life force especially if you are in PvE or WvW. Even if u have no LF you can fill that bar extremely fast with skills such as Spectral Walk/Armor or killing ur own minions. If you have 15 in soul reaping you get another Spectral Armor so Life Force actually is no problem.
Its the same as with Warrior they have their adrenaline up all the time.

I don’t wholly agree with this statement – we are the first target in WvW… getting focussed tends to suck away any Life force pretty quickly – just tonight i was having this issue… sometimes you have some LF and sometimes not.. it just depends on the situation.

I play zerker Necro, Lifeblast is one of my main tools… i still think Close to Death is a better trait – the new version doesn’t belong at Grand Master level. I might try it out and see what happens.

Condition Necro’s are going to struggle – that is my prediction.

I think we’re already drifting out of the meta and people haven’t realised it yet. I just hope we arrive at one patch day where there are no nerfs – not sure i will stick around long enough to see that, however.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: spoj.9672

spoj.9672

I think people are just unhappy about making an op trait have some skill and thought process implemented. People like easymode passives because they are lazy.

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: Samhayn.2385

Samhayn.2385

I think people are just unhappy about making an op trait have some skill and thought process implemented. People like easymode passives because they are lazy.

I play a hybrid spec (direct+conditions) not a huge deal for me, yet most of your conditions come from weapon skills and utilities, both of which you get locked out of in DS. Is counter play a bad thing? No but tacking a short burn to a skill you don’t use often in a class mechanic that requires you to build life force, has a cool down itself and has a giant tell for what’s coming next and ALSO leaving a long internal cool down on it does not make sense and is hard to see as anything but a Nerf to a trait that had other parts of our class nerfed with out seeing compensation in other areas.

so I would say either remove the icd and allow it to synergy with life unyielding blast and give Condi a reason to stay in death shroud and adds something to powermancer also.

or

change the trait to be a way to stack torment as a way to keep our enemies in combat with us.


It was 2 vs 20 but its ok we got’em both!

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: Balefire.7592

Balefire.7592

I think people are just unhappy about making an op trait have some skill and thought process implemented. People like easymode passives because they are lazy.

I don’t think that’s entirely true. While some might just want to remain OP, a lot of people are upset because we’ve had no indication it’s being moved (down and across), and the new version is barely worth a master slot when compared to Incendiary Powder.
Plus, there are plenty of people who would like to see it totally gone, since it’s uncharacteristic for its trait line and the Necro in general, and has resulted in nerfs to itself and other effects that were fine before it’s introduction.

Scrubbiest Necro NA.

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: spoj.9672

spoj.9672

I can agree with changing to burn on life blast with no icd.

Dhuumfire -Changes aren't necessarily a nerf

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

I think people are just unhappy about making an op trait have some skill and thought process implemented. People like easymode passives because they are lazy.

Of course this is true, but rational people are fully aware of what happened to our most effective and “skillfull” skills as a result of dumbfire being available. Making it a shadow of its former self, and it will be that to be certain (in spvp), and that will leave us where?

I am by no means an amazing player, but I don’t feel like I face roll people in spvp at all. They balance around that environment, and I don’t think it is going to hit the mark unless there are other critical details being withheld.

WvW is another story because we have dodged all the bleed nerfs and have rare veggie. Nerfing dumbfire won’t make much of a difference when we can bleed at 2400 condition damage with 50% duration and zero points in spite. In fact my prediction is a WvW necro is going to be better off going with defensive traits and dropping the over the top burning damage.

Hell I have had situation where I wish I didn’t have burning, because people melted faster than I could land epidemic after a rotation….