Dhuumfire vs. Close to Death?
I’d think you’d get more damage from Close to Death there, with that much power. How much do your critical Life Blasts / Dagger 1’s last hit / Ghastly Claws hit for without Close to Death?
It’s pretty obvious, and nobody’s impressed.
At a dungeon atm, gimme a few minutes to answer you…
All right tested it with 6 River Drakes at WvW unbuffed, 3 with Dhuumfire and 3 with Close to Death with just Dagger 1 Auto Attack. (I’m a D/X + Staff Powermancer)
Dhuumfire:
River Drake 1: 9.75 Seconds
River Drake 2: 9.55 Seconds
River Drake 3: 9.20 Seconds
Highest Dagger Hit: 1976 Critical with Dagger
Close to Death:
River Drake 1: 8.77 Seconds
River Drake 2: 11.67 Seconds
River Drake 3: 10.34 Seconds
Highest Dagger Hit: 2497
This was unbuffed and Strength of Undeath (5% more damage if you have more than 50% Life Force). I had to wait in between Drakes for Jagged Horror to die.
(edited by Rok.5260)
Tests can give misleading results. First, if you are in a group that can give 100% burning up-time, then taking Dhuumfire over Close to Death is just wrong. Second, Close to Death only turns on at < 50% health but it always turns on and always for the stated bonus. This works differently on trash mobs, bosses, and other players so you need to consider your situation. Third, results are very similar for the two Grandmaster traits and Dhuumfire does not really address Necromancer’s “sustain” so I keep wondering why Necromancer needed it in the first place. It may be that something was necessary in that Grandmaster block that would not be OP but would allow Axe Training to be moved down to the middle tier.
In any case, adding a burning condition really goofs up equipment loads because I was (successfully) tempted to use two runes for extended burn duration when there are no other skills that add that condition.
(edited by Anchoku.8142)
it’s more power vs condition.
are you a power build? if yes, close to death.
are you a condition build? choose dhuumfire.
hybrid? choose either.
As true as Odin’s spear flies,
There is nowhere to hide.
Hybrid is the best option for Dhuumfire. Need enough precision to proc it though condition damage give it more punch. Even so, the case for it is dubious.
Alright, the reason I was asking about your current hits is that if you want to compare DPS, then for a realistic comparison you can take Dhuumfire as a 5 second burn every 12s, and Close to Death as a 10% multiplier to your damage. So if a 5 second burn every 12s is > 10% of your DPS to all targets around you, well, there’s your answer.
So first, 5 second burn with 0 condition damage (your described stats) is 1640 damage. Since that’s every 12s and we’re assuming you’re not managing to Epidemic that, we can re-state it as 136.7 dps, single target. We’ll call it 140dps for now because less digits and this is far from an exact analysis.
Now, for 140 to be worth the same amount as a 10% boost, that means you’ll need 1400 dps, counting all targets, before near to death. This is where your dagger auto comes in. I’m going to do ~magics~ here and announce that the last hit of the dagger chain is about 43% of the total damage of the chain. I’m also going to make the (somewhat questionable) assumption the dagger-1 chain takes 2s to complete, including after-cast.
Thus, your average necrotic bite, divided by 43%, divided by 2, is your average dps while auto-attacking. You gave 1976 as your highest critical without Close to Death traited. Thus, at peak, you have 2298 dps. (2300 because Ugh Digits) which is far more than our 1400 threshold mentioned earlier. But that’s at peak.
To normalize your dagger damage, we have to take into account that your 228% damage critical strikes only happen 41% of the time. So it’s sort of like an effective 150% damage multiplier overall. As well, since that may have been from the high-end of the random distribution that weapon strength has for damage, I’m going to assume that strike was about 103% of the median damage.
So we’ll take 2300 / 2.28 / 1.03 to get your ‘flat’ damage, then multiply by 1.5 (2.28 * .41 + 0.59) for 1469 dps. Or 1470 because I have a rounding addiction.
So you are just eking out enough damage from using dagger 1 on a single target for Close to Death to be better than Dhuumfire.
Now again, I have been dropping digits everywhere, so all I’d take from that similarity is that they’re nearly equivalent, for the limited scenario of only using dagger 1 in a single-target fight, where you are fighting the same target from 100% health to 0%.
Edit: For the love of Grenth… ArenaNet. ArenaNet, “as__a__5s__burn” is not me trying to sneak butts by you.
Edit2: This is not the conclusion I expected, so I suspect I missed something. I realize the situation is limited (what about multi target, and this guy is probably using Deathly Perception! And what about when the target it already burning and yours doesn’t go through for a long time?) but still, did I make a major mistake with the form of my calculations or something?
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
<3 ~magics~
Thanks, Softspoken. That was wellspoken.
Ya Idk what you said Softspoken, but Close to Death it is O_O
But I’m sure lots of people did haha.
Thanks to all for the help
I use the same build but end up with near 400 more power, thoughts?
Try close to death with Axe/focus, and you will never take dhuum with a power build like that.
9 seconds to kill a trash is too long, use 4# Reaper’s Touch, then 2# Death Claw. By that time if it is still alive, it would either have 10% or something close, so you can autoattack or F1 Life blast.
Engineer and Elementalist in progress…
I use the same build but end up with near 400 more power, thoughts?
Having more power will only further increase the value of Close to Death. So I’d suggest taking Close to Death.
It’s pretty obvious, and nobody’s impressed.