Dhuumfire will be useless after change.....

Dhuumfire will be useless after change.....

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Posted by: Jimmy.1476

Jimmy.1476

Dhuumfire will be useless after change(give dhuumfire to life blast and only 3 sec).Nobody will use it.Why? Bcs if necro will go to death shroud mode for apply dhuumfire by life blast on target,that target will loose stacks of bleeding or maybe poison too.So where is the logic for that? I cant see it. Anet,your solution for dhuumfire problem is worst from all,please find another solution.You promised necromancer will be main class who will use torment,so dhuumfire can be deleted from game and necro can have more acces to torment or something like that,lot of players wrote nice ideas here on forum last few months.

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Posted by: morrolan.9608

morrolan.9608

It should be made a master trait as was mooted might happen in the original discussion.

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Posted by: Rennoko.5731

Rennoko.5731

People will use it, it will just go from required to situational. If they go back and undo the condi Nerfs to terror and bleeds, all is well. They won’t though.

Even at master I think a terror damage reversion is required. Having played more spvp these days it is exceedingly easy to see it will be nearly impossible to ever get the proc, even with a significant effort.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

It will be useless to those who cannot figure out or refuse to adapt to different skill chains.

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Posted by: Brighteluden.2974

Brighteluden.2974

Yep, I feel after the change it’ll be way to situational and in my opinion no longer worth it being a grandmaster trait. I mean seriously a slow moving projectile like life blast? I’m tired of the dev’s trying to balance so many skills around dhuumfire and with this nerf to dhuumfire now leaves all the skills they nerfed prior to dhuumfire weaker.

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Posted by: Arcs.6497

Arcs.6497

Real deal is, if they’re going to put it in LB, why the ICD? why not remove the ICD, and maybe lower the duration to like 2-2.5 secs. That’ll make LB worthy to be used even as a conditionmancer

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Posted by: pierwola.9602

pierwola.9602

im pretty sure that dhummfire will be in master tier

JonPeters (2months old)

I think the real problems with this trait are:
1) Having to put 30 points into the power line as a condition necro.
2) Requiring crit on a 30 point trait in a line that does nothing to improve crit chance.

We talk about a lot of different versions of this trait including moving to master tier, making it on hit instead of on crit, and reworking the numbers to making it more reliable to use and to counter.

(edited by pierwola.9602)

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Posted by: Zaganna.6034

Zaganna.6034

If Dhummfire will be master, then it will be an HUGE buff.

Seriously guys….Burning on LB is not that a problem. You really tell me that you don’t use DS on your condition rotation?
Waiting 1 sec to cast a LB is too less for cryng…Between Tainted Shackles or waiting for Dark Path to hit you can press the 1 button. It’s not that bad.

Also on PvP is quite a buff, since it goes from 2,6 sec to 3,9. You just need a+10% burning or condi duration to make it a 4s.
People will dodge it? Use Fear first. People have stability? Fine, let them avoid it. Actually we gain a NEW skill that people need to dodge.

Also, don’t forget that with that change, Dhummfire will not be related anymore to precision.
Of course Rabid would be still the best condi build if you focus on DPS, but after the patch you can be Dire and still have burning, or even Carrion. It’s a new meta that allows us to Test new builds.

About the Tier, if really it goes to Master (and Terror shifts to GrandMaster) it would be absolutly great!
PvE condi build have got 10 traits bonus. The base of Rabid condi build will become 20/30/x.
(While PvP will probably go to 20/30/0/0/20)

Finally, don’t forget that this is the Tip of the iceberg. There are many changes that are not announced. Even if I don’t expect that will be a lot for the necro himself (patch after patch it seemed that they have a more clear picture in their mind. The last balance one is a good example (except they anticipated the change to Dhumfire)) I’m really looking foward for the New Rune set.

Dhumfire is still a great trait. Love it or hate it, the next patch is not going to rip him off (And I Love it)

(edited by Zaganna.6034)

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I’ll see the other changes first before even trying to understand the nerf/buff.

but seeing the way they went last 6 months with necro.. i doubt it will be anything pleasant.

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Posted by: Yerffejy.6538

Yerffejy.6538

Seeing as if you use Doom correctly in DS, and you have the duration, that is 3 seconds of fear. PLENTY of time to land a LB hit.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

hmm traiting 2, maybe 3, master traits to get the duration on fear to ensure DS to hit on a icd proc seems a bit… excessive.

20/20/00/20 required. seems not worth it and basicly makes dhuum “more niche”

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Posted by: Rennoko.5731

Rennoko.5731

Seeing as if you use Doom correctly in DS, and you have the duration, that is 3 seconds of fear. PLENTY of time to land a LB hit.

There are circumstances (pretty much all of WvW situations) where this is true, but Spvp is going to see serious issues with this logic.

For instance right now, against a standard hambow warrior, He will start in zerker stance which lasts for 8-10 seconds in which I can do nothing to him, once that ends, assuming I am lucky enough to have life force, I will fear him and lets just say I try to life blast him at this point too.

Most warriors at this point have at least one stability stun break, and they will use it and likely avoid my LB… I can then drop out and corrupt that stability and get some good damage in for about 2.5 seconds, but I am locked out of DS because I just left, so I won’t be getting any burning in.

Once my DS comes back up, my fear will still be down, so I will have to wait 5-7 more seconds for that, and again hope during all of this I still have life force. Fear – Lifeblast – burning now on the warrior while feared… success!

Then he uses his ultimate with lyssa after the fear ends or he uses his burst skills at a regular interval and simply clears it off.

What will ultimately happen is that in spvp, our condition pressure will become situationally okay, overall far weaker against our natural hard counters. A really well played warrior was already very difficult to deal with on a point with little to no life force, and the standard condition buid has little to no life force.

The development will simply be that necros are forced to take more LF generation utilities and traits, which is good, but means our overall pressure and damage will continue to go down, begging the question why you would want a necro over an engineer at that point, who has no restrictions on his burning.

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Posted by: Samhayn.2385

Samhayn.2385

I would prefer it just got changed to an on crit torment. Also move damage on torment to the active side (well moving). Thus we lack mobility yet we punish you for running. I feel this is a better idea, torment is a stacking condition with almost no way to stack it, why not give us a way to do it?


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Posted by: kyubi.3620

kyubi.3620

purrrrrrrrrrfect i didnt like cond necro anyway. still i wish they made it interesting otherwise then with stuff like dumbfire (bleeding minion maybe)

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Posted by: Andele.1306

Andele.1306

On life blast dhuumfire shouldnt have ICD, otherwise i dont see a problem. Seriously you are gonna force a resource using resources that require you to spend more resources on a cooldown? Which other profession has that?

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Brando.1374

Brando.1374

On life blast dhuumfire shouldnt have ICD, otherwise i dont see a problem. Seriously you are gonna force a resource using resources that require you to spend more resources on a cooldown? Which other profession has that?

you do know there is a trait that will make life blast pierce so a ICD is needed to prevent even more QQ and nerfs to the rest of our skills/traits

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Posted by: Tim.6450

Tim.6450

I’m afraid that we will get another nerf for when the other players will realize that they removed the crit chance from dhuumfire allowing dire or carrion geared necromancers applaying burn at a faster rate.

EverythingOP

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Posted by: Rennoko.5731

Rennoko.5731

I’m afraid that we will get another nerf for when the other players will realize that they removed the crit chance from dhuumfire allowing dire or carrion geared necromancers applaying burn at a faster rate.

Dire had no problem landing burning immediately, because of fury. There is no applying at a faster rare when I could easily in full dire apply if faster than a life blast could cast and reach the target. Pretty sure no one outside necro will complain about the new iteration.

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Posted by: Andele.1306

Andele.1306

On life blast dhuumfire shouldnt have ICD, otherwise i dont see a problem. Seriously you are gonna force a resource using resources that require you to spend more resources on a cooldown? Which other profession has that?

you do know there is a trait that will make life blast pierce so a ICD is needed to prevent even more QQ and nerfs to the rest of our skills/traits

You mean Unyielding Blast, a trait which by all rights deserves a buff/Reapers might getting fused into it? No look, as a necro (not to mention condi necro) you need to a) Hit a target enough to get life force b) get in a position where you wont get locked down in DS by 2+ people c) Actually finish the cast and hit a target with said life blast which unlike its underwater version doesnt have a good cast animation nor a quick cast time.

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Posted by: DeathPanel.8362

DeathPanel.8362

3 sec burning on a 10 sec CD is terrible even without it being put on life blast. Dhuumfire is an auto skip trait after patch guaranteed.
The whole point of this change according to the dev feed is to encourage more “skillful” play. That would only make sense if they made it more powerful but had the trigger condition be difficult or easier to dodge, not nerf it into complete uselessness where no one will pick this trait over the other traits of that tier.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

On life blast dhuumfire shouldnt have ICD, otherwise i dont see a problem. Seriously you are gonna force a resource using resources that require you to spend more resources on a cooldown? Which other profession has that?

Warrior, they have to spend recources on a shorter weaponswap cooldown ^^..

hehehehe.heheheheee..

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

really whoever says this makes dumbfire skillful is wrong it will just stress our ability to use DS defensively and timily and our limited life force pool. too much is placed upon deathshroud and it is a deplete-able resource. this will force the frequent use of DS as an offensive tool and also bind the internal cooldown of the trait to DS cooldown+cast time of LifeBlast+slow projectile travel time. this makes the actual cool down more than 10 seconds. in addition it carries the risk of being reflected back to your face and the risk of being caught off guard with no defense of DS to help us. condi necros weapons are terrible at life force generation which will also bring the possibility of using the defensive specrtal skills as an offensive tool for life force generation…so defense is where again? really all this does not even make this kittenty trait worthy of a grandmaster trait. even if they move it to master trait it will still be terrible and you gotta wonder if they push it down they will have to push something up to grandmaster which will screw other builds that dont go 30 into spite. if moving the burning proc to specific skills is what they want then they got far better options. attaching the burning proc to specific main hand weapon skills is far better. and nope near to death does not excuse moving dumbfire to LB.

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Posted by: urieldhynne.2743

urieldhynne.2743

The real problem for me is the nerf to duration, 5s to 3s is 1500 less damage to me. I dont have problem to use it with LB, but only 3s in 10s CD. No, i don’t will pick it after the nerf.

And, if they move to master tier, what they going to move to grandmaster? If they move chill of death they force you to pick 30 points on spite when, if you dont want dhunnfire you only need to spend 20 points in spite. (if you need chill of death in your build)

I lose all my hope in devs. I feel like we are left to lucky in every change with every class but warrior.

This is the only game i ever played i have 5 endgame characters for adapt to the change.

This game is about broken build and hardcounter things, the rest is spamfest, no real skill needed. If you can adapt go for it (character/items), if not you gonna have a bad time.

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Posted by: KeeZee.7312

KeeZee.7312

JonPeters (2months old)

I think the real problems with this trait are:

=

I am guessing the real problems with this trait are:

Wake up people……Necro atm is in the lab being poked and prodded with no clear direction.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

poked? I thought we only get hammered to the ground! xD

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Posted by: Zoid.2568

Zoid.2568

WHAT!? will they change Dhuumfire to Death shroud only. That change is the worst i’ve heard. Necromancer is just getting nerfed after nerf. Dhuumfire isn’t even OP as it is now. It’s perfectly balanced.
Look at Warrior, Guardian, Mesmer. There you got OP classes.

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Posted by: apt.9184

apt.9184

This is why devs should not listen to most people on the fourms. This change is great as it is reducing amount of stupid kitten in this game. Although, I wish they would do something about signet of spite already.

Lil Apt
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Posted by: aspirine.6852

aspirine.6852

This is why devs should not listen to most people on the fourms. This change is great as it is reducing amount of stupid kitten in this game. Although, I wish they would do something about signet of spite already.

It’s great that a grandmaster trait is made useless?

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Posted by: Brando.1374

Brando.1374

This is why devs should not listen to most people on the fourms. This change is great as it is reducing amount of stupid kitten in this game. Although, I wish they would do something about signet of spite already.

It’s great that a grandmaster trait is made useless?

Yes it’s great that this trait in question is useless.
I would prefer that it be removed completely and all nerd due to dumbfire will be reverted.

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Posted by: Usagi.4835

Usagi.4835

This is why devs should not listen to most people on the fourms. This change is great as it is reducing amount of stupid kitten in this game. Although, I wish they would do something about signet of spite already.

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Posted by: Muchacho.2390

Muchacho.2390

I hope the undo the spvp nerfs for szepter 2 and staff 2 now.

I also hope that with the changes condi necros dont have to go 30 in spite anymore and can take other more defensive trait choices.

I think for 1v1 power builds it will be still really good.

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Posted by: Zoid.2568

Zoid.2568

This is why devs should not listen to most people on the fourms. This change is great as it is reducing amount of stupid kitten in this game. Although, I wish they would do something about signet of spite already.

How is it a good change? the trait is a Grandmaster trait and it’s made for condition/hybrid builds. With the change hybrid builds for necromancer will be DEAD. People can still use condition builds though, or Minion Master build. They are just cutting down the choices of builds. I thought ArenaNet wanted us to play different builds, not just one or two builds.

If they continue to nerf builds like this there will be 1-2 good builds left for all classes. That’s not good at all.

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Posted by: aspirine.6852

aspirine.6852

This is why devs should not listen to most people on the fourms. This change is great as it is reducing amount of stupid kitten in this game. Although, I wish they would do something about signet of spite already.

It’s great that a grandmaster trait is made useless?

Yes it’s great that this trait in question is useless.
I would prefer that it be removed completely and all nerd due to dumbfire will be reverted.

That is something different, since they are not doing the last thing, I doubt the necro is better of without the trait.

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Posted by: Brando.1374

Brando.1374

Necro’s are just fine without Dumbfire.
We can still win fights even without Dumbfire cheese.

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Posted by: apt.9184

apt.9184

They are upping duration its not useless. It just makes it so that it is now a skillshot rather than a passive that works off scepter autos that have no travel time. This change hopefully is applied to engis incendiary powder.

Lil Apt
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Posted by: Rym.1469

Rym.1469

It won’t be useless.
It will be way less attractive for pure condition builds.

But it will remain pretty strong for Hybridmancers, the aimed group for this trait.
Conditionmancers were never been meant to go 30 in Spite for that. They did, so we received major nerfs across other aspects.

Now Condimancers won’t use it that much (maybe 1v1, but it’s too easily bodyblocked and burning, even with piercing trait, doesn’t apply to pierced targets).
In exchange, we should probably get our bleeds, staff #4, and CB back.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

My suggestions is this:

1. Delete Spiteful Marks. It’s worthless anyway.
2. Move new Dhuumfire to Master tier.
3. Add a new trait at Grandmaster. Perhaps something like:

Sadism Gain endurance for each condition on a struck foe.

Strong enough to provide an alternative for Close to Death, works well with the Condition Duration stat, and is useful to many builds, especially as necros are so reliant on conditions even in the power builds.

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(edited by Drarnor Kunoram.5180)