Did ArenaNet troll us?

Did ArenaNet troll us?

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

Q:

The Corruptions’ self-applied conditions (nondamaging) still use the own condition duration.
And why do you not give all Corruptions fix duriation for all self-applied conditions? Didn’t you change the Revenant’s skills to have fix self-applied durations? Why not for Necromancers, too? We even get two conditions for just one skill.

Did ArenaNet troll us?

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Posted by: Tim.6450

Tim.6450

it’s technically not feasible to make damaging conditions unaffected by our duration. If it would, it would probably use a fixed amount of condition damage.

EverythingOP

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Posted by: Bacon.1835

Bacon.1835

Anet’s reasoning behind this change is that damaging conditions can be transferred to a target duration and all. It would be a DPS loss to condi necromancers if they made self inflicted damaging conditions not scale with their condi duration.

Non-damaging conditons however (vulnerability, weakness, blindness etc.) no longer get bonus duration which is more of a QoL change.

It was a good patch for corruption spells imo.

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Posted by: Sagat.3285

Sagat.3285

All corruptions sucks I don’t think I’ve seen anyone use Corrupt Boon post patch but me for build testing, Plague may be and exception but it could be more than 20 sec of pressing #2, they chose the worst condition to add to traited Consume Conditions. MoC should be merged with PoC without the dumb additional debuffs at the GM spot bring down useless Parasitic Contagion and make it work while in Shroud and create a new power master.

If that’s too hard make the CD reduction of MoC 20% and reduce the corruptions CD baseline.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: magicsparadise.4871

magicsparadise.4871

This change is out of the mark in many ways.

First and for most, how will you keep track of such a tricky mechanic in/out of the game?
I wish a lot of luck to those, in few months, will wonder why some of the extra condition applied by corruption skills have increased duration will other not.

In addition, why would you normalize leaps’ speed/distance; skills CD and effects with skills from traits (Weakening Shroud Spiteful Spirit [cough cough]), yet then add some unique/surprising behaviours on a random trait…

Cheers

Pardinensis’ family wish you much love
Necromancer dedication – Youtube