Did Rise Change?

Did Rise Change?

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Posted by: Azsune.7946

Azsune.7946

Did anyone else notice that rise is now effected by death magic traits? Maybe I never noticed it and it has always been a thing but I could have sworn that death nova when they despawn was never a thing before, the extra toughness from them being out or the condition transfer from minions trait.

Did Rise Change?

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Posted by: Aesa.4819

Aesa.4819

If it did (I’m not sure), it sounds like a bugfix.

Did Rise Change?

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Posted by: Nightmare.1234

Nightmare.1234

nope it was like that before the patch I run the trait line in my boon corrupt build just for the fun of having 5 exploding poison bomb minions to help negate a little of that ele healing with poison also the condition transfer, life steal and 50% damage reduction nice

Death Good

Did Rise Change?

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Posted by: My Own Rapture.9857

My Own Rapture.9857

Nothing has changed, synergy was there the whole time.

For example there was this MM Reaper build not so long ago
Forum post: Rat Bomber

Did Rise Change?

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Posted by: Bhawb.7408

Bhawb.7408

Yep, its always been a really strong interaction that makes Reaper pretty much mandatory for MM now.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Did Rise Change?

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Posted by: Anchoku.8142

Anchoku.8142

I was frankly surprised Rise! did not get a nerf. It is better than Protect and has more up-time giving Reaper a lot of sustainability.

Patch notes said they were looking at sustain but apparently the balance team thought trimming chill duration was enough.