Diffrent MM builds, your opinions please
I ran a 10-0-30-30-0 build within the Tower of Nightmares when I decided to try out various builds in there. It was a good place for testing builds with the amount of conditions thrown around and those explosive plants that give your build a good test.
Out of all the ones I tested that MM build was one of the easiest for running through the tower in a small 2 person group. Rune set I went for was Rune of the Speed which is the cheap alternative to Travelers and this freed up the slot where signet of locust would have been so that I could make use of another pet. Yes the 25% speed is not the be all and end all but for me I tend to need that speed boost wither it be from Runes or a Utility.
Having done the tower a good few times using that build and having tried it previously I can tell you there is a few niggles with the build. Pet AI can be fickle but for the most part they done really well. PVE wise the pets are alot sturdier now but still not sturdy enough, as long as you are spec;d for reduced cooldown you should be fine. Just be warned that there are some groups for Dungeons that tend not to be happy seeing those critters in the group.
The one major issue I find is that if your running into anything with a transform, your pets will die as soon as you get transformed. The spider boss in the tower that shoves you in the cocoon kept shoving my pets into cooldown and on a regular basis that it was hard to keep them out and thus negated alot of your minion build as you have no minions.
As for WvW make sure you have Death Nova as they will die alot and its better having them do something rather than nothing. But for the most part MM builds in WvW aren’t as good as some of the other builds available, yes you can use it and compete but you will have an easier time of it with other builds. I don’t do sPvP or tPvP so I cant comment on how viable they are in that environment.
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief
Second I want to hear your opinions about if you prefer Condition Damage or Power MM builds and why ?
• Fetid Consumption good or not ?
• Necrotic Corruption does it have a reliable source of boom removal ?
• What sigils you use ?
• What weapons you use ?
• what do you think that needs to be changed at minions / any additions ?Feel free to answer any questions / give advice or give opinion about builds
Power MMs are generally the best for “on their own” fighting. It gives you the most versatility, and the power weapons synergize the best with MM builds on their own. Also, power is just flat better in PvE, which is why I use the 20/0/20/0/30 MM build for PvE. Gives great DPS, and a good amount of team support.
That said, teamfighting MMs that are going to rely on team-buffing generally do better as condi, because most of the buffs the minions are going to be getting are either not affected by your stats, or are condi based (spirits, venoms, combo fields, all have condi-procs). Also, condition weapons are generally better for the team-fighting.
Fetid Consumption is amazing. With a full minion bar, its 6 conditions pulled every 10 seconds, that’s half a wipe every 10 seconds. After you kill something, you have 7 minions. Lich Runes proc? 8 minions. Its an insane amount of condition removal.
Necromatic Corruption isn’t good enough. It would synergize really well with the A/F set (with 2 boon strips) but it only has use in one specific build (anti-tank berzerker MMs that just rush down bunkers), and frankly Death Nova is arguably better still because of the poison/weakness.
Sigils I swap. Mostly 2x Leeching one on every off-hand, and staff, axe always has hobbling, dagger always has bloodlust. However, sometimes I swap out for Hydromancy, because it gives myself and my minions a lot of anti-kiting abilities.
Runes are either 4x Vamp 2x Melandru, 6x Lyssa, or 6x Melandru. In PvE its 6x Divinity.
Weapons were kind of covered above, but usually A/F, D/WH. In PvE its D/F staff, WvW I carry all weapons and switch as needed.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Sikari-s-MM-Duscussion-Suggestions-II/
For changes. Only thing I’d add to that is a party UI so I can see minion HP bars.
Second I want to hear your opinions about if you prefer Condition Damage or Power MM builds and why ?
• Fetid Consumption good or not ?
• Necrotic Corruption does it have a reliable source of boom removal ?
• What sigils you use ?
• What weapons you use ?
• what do you think that needs to be changed at minions / any additions ?Feel free to answer any questions / give advice or give opinion about builds
Power MMs are generally the best for “on their own” fighting. It gives you the most versatility, and the power weapons synergize the best with MM builds on their own. Also, power is just flat better in PvE, which is why I use the 20/0/20/0/30 MM build for PvE. Gives great DPS, and a good amount of team support.
That said, teamfighting MMs that are going to rely on team-buffing generally do better as condi, because most of the buffs the minions are going to be getting are either not affected by your stats, or are condi based (spirits, venoms, combo fields, all have condi-procs). Also, condition weapons are generally better for the team-fighting.
Fetid Consumption is amazing. With a full minion bar, its 6 conditions pulled every 10 seconds, that’s half a wipe every 10 seconds. After you kill something, you have 7 minions. Lich Runes proc? 8 minions. Its an insane amount of condition removal.
Necromatic Corruption isn’t good enough. It would synergize really well with the A/F set (with 2 boon strips) but it only has use in one specific build (anti-tank berzerker MMs that just rush down bunkers), and frankly Death Nova is arguably better still because of the poison/weakness.
Sigils I swap. Mostly 2x Leeching one on every off-hand, and staff, axe always has hobbling, dagger always has bloodlust. However, sometimes I swap out for Hydromancy, because it gives myself and my minions a lot of anti-kiting abilities.
Runes are either 4x Vamp 2x Melandru, 6x Lyssa, or 6x Melandru. In PvE its 6x Divinity.
Weapons were kind of covered above, but usually A/F, D/WH. In PvE its D/F staff, WvW I carry all weapons and switch as needed.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Sikari-s-MM-Duscussion-Suggestions-II/
For changes. Only thing I’d add to that is a party UI so I can see minion HP bars.
20/0/20/0/30 MM build is offensive right ? Can you explain me why the 30 into Soul Reaping ?
20/0/20/0/30 MM build is offensive right ? Can you explain me why the 30 into Soul Reaping ?
Deathly Perception. You get the two life blast traits, plus that, your minions face tank mobs for you, you jump into DS and sit there pressing 1 for pretty high damage that pierces, stacks vuln, and stacks might on you.
20/0/20/0/30 MM build is offensive right ? Can you explain me why the 30 into Soul Reaping ?
Deathly Perception. You get the two life blast traits, plus that, your minions face tank mobs for you, you jump into DS and sit there pressing 1 for pretty high damage that pierces, stacks vuln, and stacks might on you.
Sounds great ! Still Soldier armor ?
Power 20/0/20/30/0 is my favorite.
Warlord Sikari (80 Scrapper)
Sounds great ! Still Soldier armor ?
Soldier armor, Divinity Runes, berzerker everything else. And I might start slowly swapping over to berzerker as I re-learn all the dungeons. Basically you want just enough defense to stay alive, and the rest offense. (For PvE only).
Is this thread ONLY pve by the way? That’s important to know because otherwise answers may vary. I’ll just assume so because of the armor-type references?
Warlord Sikari (80 Scrapper)
Is this thread ONLY pve by the way? That’s important to know because otherwise answers may vary. I’ll just assume so because of the armor-type references?
I kind of listed both PvE and PvP, but judging by the rune and armor-types that OP was mainly talking PvE, maybe a little WvW.
Is this thread ONLY pve by the way? That’s important to know because otherwise answers may vary. I’ll just assume so because of the armor-type references?
All but spvp !
Sounds great ! Still Soldier armor ?
Soldier armor, Divinity Runes, berzerker everything else. And I might start slowly swapping over to berzerker as I re-learn all the dungeons. Basically you want just enough defense to stay alive, and the rest offense. (For PvE only).
I understand that you want to reroll berserker as a MM, but I think if I did this I would miss my superior tanking
I understand that you want to reroll berserker as a MM, but I think if I did this I would miss my superior tanking
There’s essentially no need for tanking in PvE, which is why I don’t. The point of that 20/0/20/0/30 build is to have the minions do the tanking for you and the team most of the time, which they do quite well as refreshable high HP meat shields, and then you deal comparable damage to a full berzerker build yourself.