~Bhawb.7409
Discrimination Without Representation?
~Bhawb.7409
I personally would like to see Anet reverse the nerf to Chilling Darkness, among other things. This class needs buffs, not nerfs. I mean, come on, the Curses trait line alone is a freakin’ joke. Most of the traits in that line are useless and the GM traits are a joke (Enfeeble as a GM trait?! What are you thinking?!), but I took it because of Chilling Darkness and Master of Corruption. As a power well necro who plays a lot of WvW, Chilling Darkness was very useful in combination with WoD and Plague, and Master of Corruption was great with the cd reduction (even though the fact that it put additional conditions on us was friggin’ stupid). Now, with the nerf to Chilling Darkness, WoD is useless so I won’t be using that anymore. And since Plague is half-neutered, I guess I’ll be dropping that, too, so the only option for an elite skill now is Lich Form. In the end, this basically makes Curses a completely useless trait line, and I’ll have to take Spite over Curses, because the benefits I get from Spite outweigh any left in Curses. And because of this, my heal skill, which puts VULN on me (so dumb), is now on a 30 sec cd (used to be 25 sec before the Big Patch, and used to be 20 sec when the Curses trait line used to be worth a kitten ).
And really, this is the reason why necro players, at least myself, are upset about the nerf to Chilling Darkness. It causes a ripple effect that screws up a lot of other stuff for necros, and this is why I’m kittened. So, thanks, Anet, for continuing to screw with necros while letting mesmers perma-stun the kitten out of other players and not nerfing that crap.
Cool, another thread with baseless and moronic assumptions. They didn’t nerf Chilling Darkness because of Reaper, they didn’t touch Chill’s stack limit because of Reaper. Just because Reaper happens to have a chill-theme to it doesn’t mean every single chill change is done because of Reaper.
ANet made the change to Chill stacking because that is how all the other similar condis work. ANet nerfed Chilling Darkness because of a stupid idea that it was too strong paired with WoD/Plague. ANet didn’t touch anything else because they were only using this patch to fix things that were shipped out wrong, I wouldn’t be surprised if they meant to nerf Chilling Darkness with the specialization change but forgot, which did happen in other cases.
I get it, Necros are annoyed with ANet, but let’s stop making stupid claims. ANet doesn’t hate Necromancers, ANet doesn’t hate you, they are trying their best to balance the game for everyone, and anything they do that messes that up is not a malicious attack on your person (the world does not in fact revolve around you), it is an honest mistake.
it may be an honest mistake but after that mistake is verbally and even visually made evident to anet do they ever do anything to rectify it?
Oooh come on, one mistake is forgivable, even two. But a third? This had gone on continuously since the launch of the game.
Fool me once, shame on me. Fool me twice, shame on you.
Chilling darkness got mentioned somewhere (one of the Pvp threads I think) as an OP trait.
And it would be OP on an elementalist or Theif or somebody with a lot of blind. The only reason it wasn’t OP on necromancer was bad access to blind.
But Necromancer has insignificant access to blind. This change only makes sense if better blind access is coming. A 100% finisher on staff 1 is long overdue.
Chilling darkness got mentioned somewhere (one of the Pvp threads I think) as an OP trait.
And it would be OP on an elementalist or Theif or somebody with a lot of blind. The only reason it wasn’t OP on necromancer was bad access to blind.
But Necromancer has insignificant access to blind. This change only makes sense if better blind access is coming. A 100% finisher on staff 1 is long overdue.
A 100% Finisher on staff auto would only generate blinds with Smoke fields.
Which we have none of.
Oooh come on, one mistake is forgivable, even two. But a third? This had gone on continuously since the launch of the game.
Fool me once, shame on me. Fool me twice, shame on you.
They still have the problem of relying on a balance team that seems highly disconnected from the game. So their honest mistakes keep happening because they haven’t fixed the source of them: a balance team that is so far removed from the reality of the profession that they can’t consistently make good decisions without our direct feedback, yet seems unwilling to fully listen to our feedback.
Look at the recent changes, almost all of the fair criticisms of the specialization changes were things they decided to do, or simply didn’t do, whereas most of the good changes are ideas we told them to do.