I want to open a discussion about our weapons. If you saw or took part in the trait discussion, I’d like for this to be similar, though it will obviously be structured just a little differently. Also, this will go into a BoC Podcast, planned for this upcoming Sunday, December 8, at 2pm PST.
If you can, for each weapon you talk about, list the overall “theme” you think they have, how well they achieve that theme, the skills you like/dislike, and how you would go about fixing any issues you have with each weapon. Also, please include the reasons as to why you think what you do.
As last time, please keep it civil, and format it loosely like so:
What weapons do you really like?
Which of our weapons do you really like, and why do you like them? These would be the weapons you just love, and feel are competitive choices in any build that could use them.
For example I love Dagger off-hand. It just feels right in any build. A more defensive-based condition weapon, it has a blind, condition removal via transferring, and strong AoE weakness, all from the versatile and safe range of 900 units. There isn’t a single thing I don’t love about this weapon, it has specific uses, and does them all well. No build cannot find a use for this weapon.
What weapons do you almost like, or like conceptually, but feel they have issues performing as well as they should?
This would be weapons that you like, but have issues with. Or weapons that you almost like, or like the idea behind it, but don’t like how it works right now, or how the idea has translated in game.
For example I love the idea of Focus. A strong power weapon, it has good damage, offensive support, and also sets up bursts really well. Synergizes with any power-based weapon set.
However, I feel it falls a bit short. Regen doesn’t really fit that well on an offensive support weapon, in fact I feel like every Regen bounce is a wasted bounce, compared to more Vuln stacks; especially when regen is a condition spewed out by a lot of traits and weapons already. Also, Spinal Shivers loses half of its usefulness against most bosses. Even in PvP, Spinal Shivers falls short because of the insane cast time.
Good weapon in idea, but falls short a bit. I’d like to see the 4 skill change to apply some other boon (might, maybe?), and the 5 skill have its cast time lowered slightly. Alternately, instead of making the 5 skill easier to land, reward skillful usage more, and give it CD reduction for each boon removed. If I remove a boon with the skill, make it come back up a bit faster.
What weapons do you feel fall short?
This would be weapons that you just plain feel don’t live up to their design, or just aren’t designed well.
For example: Axe. Its a mess of a skill. Somewhat weak single target burst mixed with sustain, PBAoE control/retal that fits better in a bunker build, vuln stacking on a very weak 1 skill. Its just… badly designed.
I’d like to see it changed to this:
1) Chain skill, the first hit is the same as now, the second chain is a very mini-version of the current #2, maybe a bit weaker, but cleaving in a small area.
2) Completely redesign the ability to be a frontal cone that deals high damage. A slowish moving “wave” type attack that starts at you, then moves out to its max range. Should be fast enough that it wouldn’t be avoided “on accident”, but slow enough that if it isn’t set up at all someone could dodge if they are paying attention and at range (if they are right in melee range, it should be impossible to dodge by reaction).
3) Same skill, its the only good one of the set, why change it?
So again: talk about what weapons you like, what weapons you almost like but think need improvement, and weapons you don’t like. Make sure to expand upon what you say. If you need to compare to other professions, please do so constructively.
Please keep it civil, and open. This isn’t the place to lament how bad we are, this isn’t a place to flame ANet, or any such thing, but have a good discussion, and one that ANet can look at for ideas.
Thank you for your time and input.