Disease suggestion

Disease suggestion

in Necromancer

Posted by: Lily.1935

Lily.1935

I’ve made this suggestion before and I’ll make it again. I don’t think i need to explain what I feel disease should do in GW2. I’ve said it multiple times and many people agree with me and desire this condition as much as I do.

Disease: Deals heavy damage each second. Is contagious between foes.

The damage I think would be good for this condition would be 4x that of what bleed is. Lower then Burning but high enough to where people don’t want to be suffering from it. Especially if they are spreading it to there allies.

Keeping true to disease in GW1, Death magic is the only place that will have traits that effect disease.

Traits:

Tainted Flesh: 5% chance to cause disease for 5 seconds when taking damage. (30 second cool down.)

Putrid Flesh:Create a infectious cloud that lasts 5 seconds when you kill a foe. Inflict disease for 3 seconds each second to foes who enter the cloud. (30 second cool down)

Virulence:Disease lasts 33% longer.

Skills:

Plauge: Adding disease to Plague would fit the elite like a glove. How Plague would cause disease I can’t say. That would be up to the devs.

Concept skill:

Rotting Flesh: Corruption. inflict disease to your target for 10 seconds. You are poisoned. (40 second cool down.)

The reason that I want Disease to be added to death and not the other traits is because disease has always been at home in death magic. It was the only attribute in GW1 the necromancer could use disease from. And it should be that way in GW2. Although I wont say that Death magic is a useless trait line, I will say that it would probably never be used if the staff traits where removed from death. I personally wouldn’t take death magic if it wasn’t for greater mark. This change would honestly make people think about taking this over spite for a condition spec. If any profession should really have to think about what they want to do for a condition build it should be the necromancer.

I hope you guys like this suggestion. And I hope that Arena Net takes this into consideration. Remember that these are just possible examples of how this condition could be implemented into the game. They are not tested for balance and could be either too weak or too strong. Thanks for reading.

(edited by Lily.1935)

Disease suggestion

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I’d love to see disease in the game. I don’t care so much how it is inflicted, but I think it was an awesome condition. The only problem with a spreading condition is WvW, where it could theoretically infect an entire zerg, and because of its spreading mechanic a zerg would potentially be a giant cloud of disease that immediately re-infects people even after cleansing (because 20 people nearby have it). If there was a way to remedy that, then I am all for it.

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Disease suggestion

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Posted by: Zaxares.5419

Zaxares.5419

Would have loved for Disease to have become our pet condition instead of Torment.

Disease suggestion

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I’d love to see disease in the game. I don’t care so much how it is inflicted, but I think it was an awesome condition. The only problem with a spreading condition is WvW, where it could theoretically infect an entire zerg, and because of its spreading mechanic a zerg would potentially be a giant cloud of disease that immediately re-infects people even after cleansing (because 20 people nearby have it). If there was a way to remedy that, then I am all for it.

That’s actually great: there should be more ways to discourage/punish zerging.

Disease suggestion

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Would have loved for Disease to have become our pet condition instead of Torment.

yeah.. many people suggested this when Anet asked for suggestions for a necro-“exclusive” condition. Disease was a fun condition in GW1, and as a bonus, very necro-flavored… too bad we got Torment.

Disease suggestion

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Posted by: Lily.1935

Lily.1935

I’d love to see disease in the game. I don’t care so much how it is inflicted, but I think it was an awesome condition. The only problem with a spreading condition is WvW, where it could theoretically infect an entire zerg, and because of its spreading mechanic a zerg would potentially be a giant cloud of disease that immediately re-infects people even after cleansing (because 20 people nearby have it). If there was a way to remedy that, then I am all for it.

they had a way in GW1 already. It checked if the creature had already been infected with that strand of disease. If they had then they wouldn’t get infected with it again. Kinda like with influenza. it was a really neat design. Although if a new strand of disease came around, they would get infected all over again.

Edit: I might actually be wrong on this one. Still, this could fix the problem you mentioned.

(edited by Lily.1935)

Disease suggestion

in Necromancer

Posted by: Lily.1935

Lily.1935

Would have loved for Disease to have become our pet condition instead of Torment.

I actually really like torment. I wish we had more ways to apply it. And torment isn’t really ours. Mesmers and Thieves have just as many skills to apply it. just as many being 1 each. I’m also a bit greedy. I want both disease and torment.