(edited by Lily.1935)
Disease suggestion
I’d love to see disease in the game. I don’t care so much how it is inflicted, but I think it was an awesome condition. The only problem with a spreading condition is WvW, where it could theoretically infect an entire zerg, and because of its spreading mechanic a zerg would potentially be a giant cloud of disease that immediately re-infects people even after cleansing (because 20 people nearby have it). If there was a way to remedy that, then I am all for it.
Would have loved for Disease to have become our pet condition instead of Torment.
I’d love to see disease in the game. I don’t care so much how it is inflicted, but I think it was an awesome condition. The only problem with a spreading condition is WvW, where it could theoretically infect an entire zerg, and because of its spreading mechanic a zerg would potentially be a giant cloud of disease that immediately re-infects people even after cleansing (because 20 people nearby have it). If there was a way to remedy that, then I am all for it.
That’s actually great: there should be more ways to discourage/punish zerging.
Would have loved for Disease to have become our pet condition instead of Torment.
yeah.. many people suggested this when Anet asked for suggestions for a necro-“exclusive” condition. Disease was a fun condition in GW1, and as a bonus, very necro-flavored… too bad we got Torment.
I’d love to see disease in the game. I don’t care so much how it is inflicted, but I think it was an awesome condition. The only problem with a spreading condition is WvW, where it could theoretically infect an entire zerg, and because of its spreading mechanic a zerg would potentially be a giant cloud of disease that immediately re-infects people even after cleansing (because 20 people nearby have it). If there was a way to remedy that, then I am all for it.
they had a way in GW1 already. It checked if the creature had already been infected with that strand of disease. If they had then they wouldn’t get infected with it again. Kinda like with influenza. it was a really neat design. Although if a new strand of disease came around, they would get infected all over again.
Edit: I might actually be wrong on this one. Still, this could fix the problem you mentioned.
(edited by Lily.1935)
Would have loved for Disease to have become our pet condition instead of Torment.
I actually really like torment. I wish we had more ways to apply it. And torment isn’t really ours. Mesmers and Thieves have just as many skills to apply it. just as many being 1 each. I’m also a bit greedy. I want both disease and torment.