Diversify/Add Death Shroud(s)

Diversify/Add Death Shroud(s)

in Necromancer

Posted by: Sheobix.8796

Sheobix.8796

I just have an idea.
levels 1-30 necromancers have a BASIC Death Shroud f1 skill. This death shroud makes the LF bar serve as the second hp we all know currently, but no replacing or 1-4 skillset. All it should give is retaliation while in that mode. That way pre-30 players can spend more time focusing on how to play the class weapon wise and get an idea of what they want trait-wise instead of dealing with an untraited and foreign mechanic that doesn’t mesh with their build.

at level 30, when the player has at least 20 Trait points, if one trait line has at least 20 points in it, it unlocks a new (and additional) form of Death shroud. It can even have a new animation and name and bar icon.

This new additional DS form would then change you out into a 1-4 skill bar with skills RELATED TO YOUR TRAIT LINE

i.e Spite tree DS has power-effected skills like might blast and such, with a couple types of nukes and #4 AoE mega-well (sort of like a slightly weaker but larger area Well of Suffering) etc.
Curses tree DS has condition-friendly skills that has some corruptions and CC skill,
Death Tree DS has skills that use LF to buff minions/ improve character toughness/ summon an additional minion
Blood tree DS has skills related to siphoning, attacking very quickly, and dazing/immobilizing
Soul Reaping tree DS has skills related to creating close-combat Spectral aberrations (kind of like mesmer clones) that behave differently (ideas: creating 3 aberrations that run at the target and soul-tear on impact and dissipate, can be one-hit individually to interrupt it. another idea is a group of aberrations can appear in a three-point channeling circle that fears every 3 seconds for 1s each and lasts for 12s or until aberrations are struck, dissipated. Another idea is a group of aberrations that appear and absorb 1 type of condition each. Another idea is a group of aberrations that randomly appear standing still in a 1200 range radius area so that when you re-activate the skill, you blink between those aberrations. that gives 1-4 aberration skills that can go on medium-length cooldown (22-28 seconds) with each of them behaving as a channel skill so that if you use a full LF on it, you can get to use about 2 of 4 skills by the time you’re done channeling them.

That way, when you’re at level 80, you have Basic DS, and 2-3 other DS forms in your bar.

It would actually look kind of nice in the UI and would satisfy players looking for DS synergy with their builds and gives Anet a good excuse to nerf current DS when people QQ at it.

Make all the DS forms pull from one LF bar, with a soft-cooldown of 4 seconds (to avoid exploits of hyper-swapping and using every good DS skill) and a hard-cooldown on a just used DS form by a slightly longer cooldown than what the current DS is. That way we can’t just bubble up in a specific form, and are forced to diversify our attack plans and chains.

It also gives fun change of pace when fighting w/ a necro instead of the standard smack around, see the green bar, tank and spank, then finish off mindset.

Diversify/Add Death Shroud(s)

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Posted by: azuzephyr.7280

azuzephyr.7280

Some variety to death shroud, yes. But Jesus not linked to trait lines, it’s bad enough having to live with jagged horror if I want any of the toughness traits

Give the choice to us

Diversify/Add Death Shroud(s)

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Posted by: Knote.2904

Knote.2904

I think it’d be easier to have Death Shroud change based on your weapons.

Diversify/Add Death Shroud(s)

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Posted by: Sheobix.8796

Sheobix.8796

Some variety to death shroud, yes. But Jesus not linked to trait lines, it’s bad enough having to live with jagged horror if I want any of the toughness traits

Give the choice to us

Jagged Horror is a whole other beast of failure. I’m just saying a good way to implement different shroud modes is to make them auto-unlock at the end of each master tier. Most people get at LEAST 2 trait lines to 20pts. and given we have 70 points total, we’re all going to see about 3 extra DS modes pop out in this manner. (combined with static standardized DS mode, our F1-F4 bar will look more like an engineer’s utility belt) That way people don’t have to stick with one DS mode in a fight….

Diversify/Add Death Shroud(s)

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Posted by: Sheobix.8796

Sheobix.8796

I think it’d be easier to have Death Shroud change based on your weapons.

Good idea, but If you use a couple utilities then want a specific DS skill set, its a pain to swap weapons, hit F1, then un-DS and wait to swap back if you need to. I described a soft-cooldown that would be a better alternative, and give more variety. I’m not really asking for 5 new modes of DS that are total WTFPWNZR powerful, but act more like utility modes that can help necros change HOW they fight an opponent when faced with different builds.
Example, I had the soul reaping aberration skill ideas by imagining fighting a Warrior with axe/shield that liked to be in-your-face CC chainer. The teleport-chain skill would be good for situationally breaking LOS and giving a small gap to allow us to counterattack.
Having a soft-cooldown on DS usage (7-9 seconds to re-enter a DS mode upon exit) is a good way to mix DS skill usage with out SUPER LONG COOLDOWN utilities.

Diversify/Add Death Shroud(s)

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Posted by: Hexd.4796

Hexd.4796

I would like to see plague form changed to a 2nd DS form