Divine Blood

Divine Blood

in Necromancer

Posted by: Kantz.6420

Kantz.6420

I have always loved and wished our vampiric abilities were better, and understand they can’t be to over powered for each various part of the game. So I have been trying to come up with away to make it more functional and still balance. Here is my idea, In the Blood Magic line drop Transfusion and add:

Divine Blood
Focus your Vampiric abilities so immensely on yourself that it can no longer be shared, but in return it scales with your damage and healing.

Damage .05 [44+ (2500 * .05)] = damage around 169
Healing .08 [39+ (1000 * .08)] = healing around 119

I chose Transfusion because who uses it and it also means you can’t take vampiric rituals because that might be a too powerful to scaled at the same rate.

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Posted by: Tadsoul.6951

Tadsoul.6951

I use transfusion not all the time though.
I think the current problem with Lifestealing is the effect is always active.
I think the solution to make a lifestealing effect that doesn’t feel underpowered but balanced at the same time is an effect with a short duration
example
for 3 seconds your attack steal health
healing 500
damage 200

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Transfusion is great and pretty commonly used. It’s our best support trait by a long shot with high base values and absurd scaling.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Divine Blood

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Posted by: Kantz.6420

Kantz.6420

Dropping Transfusion was just for the location, it could be unholy martyr or one them could be moved, and replace a less used trait.

Vampirism should be all the time and should impact the necro’s play style.
If you just want stealing health for 3 seconds than you can use life siphon on the dagger.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

But Transfusion isn’t “stealing health for 3 seconds.” You yourself don’t gain any benefit from Transfusion, it’s just massive healing and downed body teleports.

Plus, how would this interact with Vampiric Presence?

Finally, why make this a trait? Would it not be better to buff Vampiric and Vampiric Aura so that combined they have this level of effect?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Divine Blood

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Posted by: Kantz.6420

Kantz.6420

But Transfusion isn’t “stealing health for 3 seconds.” You yourself don’t gain any benefit from Transfusion, it’s just massive healing and downed body teleports.

Plus, how would this interact with Vampiric Presence?

Finally, why make this a trait? Would it not be better to buff Vampiric and Vampiric Aura so that combined they have this level of effect?

If you read the original post that exactly what my idea is, to buff Vampiric by solidifying the ability so that it only effect the player scaling with damage and healing. In turn you could no longer share it with other players or your minions. Transfusion has nothing to do with idea short of I think it belongs in that third row so that you would have to give up Vampiric Rituals to get the buff.

Divine Blood

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Vampiric does not do anything for allies, though. Minions also see no actual benefit other than a small damage boost.

Vampiric Aura applies to allies, but now you have the question as to what happens when you have it and “Divine Blood” equipped. What happens if you only have “Divine Blood” equipped and not Vampiric Aura?

These are what I’m getting at. You can’t have a major trait modifying another major trait, even in the same line.

If you do still feel the need to make a new Grandmaster trait, replace Unholy Martyr. That one doesn’t get used for a good reason.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Muchacho.2390

Muchacho.2390

If you do still feel the need to make a new Grandmaster trait, replace Unholy Martyr. That one doesn’t get used for a good reason.

Actually it gets used. It is part of the meta build in spvp. Though i agree that it would be the best choice for a better gm trait.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

How about replacing Unholy Martyr and renaming it “Unholy Blood.”

Going off your idea,

Every stack of Bleed you apply increases your Healing Power and outgoing Healing Power. Bleeds that are applied to you have a percentage of their damage converted to Life Force.

Blood Is Power would give you Life Force with this trait, Vampiric, Vampiric Presence and Blood Bond would get a significant boost in effectiveness for every stack of Bleed you applied. It could be a pretty beefy sustain trait.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

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Posted by: narcx.3570

narcx.3570

I like your idea for PvP, but I’d hate to lose transfusion from the tree as it’s super handy in fractals.