Divine Blood
I use transfusion not all the time though.
I think the current problem with Lifestealing is the effect is always active.
I think the solution to make a lifestealing effect that doesn’t feel underpowered but balanced at the same time is an effect with a short duration
example
for 3 seconds your attack steal health
healing 500
damage 200
Transfusion is great and pretty commonly used. It’s our best support trait by a long shot with high base values and absurd scaling.
Dropping Transfusion was just for the location, it could be unholy martyr or one them could be moved, and replace a less used trait.
Vampirism should be all the time and should impact the necro’s play style.
If you just want stealing health for 3 seconds than you can use life siphon on the dagger.
But Transfusion isn’t “stealing health for 3 seconds.” You yourself don’t gain any benefit from Transfusion, it’s just massive healing and downed body teleports.
Plus, how would this interact with Vampiric Presence?
Finally, why make this a trait? Would it not be better to buff Vampiric and Vampiric Aura so that combined they have this level of effect?
But Transfusion isn’t “stealing health for 3 seconds.” You yourself don’t gain any benefit from Transfusion, it’s just massive healing and downed body teleports.
Plus, how would this interact with Vampiric Presence?
Finally, why make this a trait? Would it not be better to buff Vampiric and Vampiric Aura so that combined they have this level of effect?
If you read the original post that exactly what my idea is, to buff Vampiric by solidifying the ability so that it only effect the player scaling with damage and healing. In turn you could no longer share it with other players or your minions. Transfusion has nothing to do with idea short of I think it belongs in that third row so that you would have to give up Vampiric Rituals to get the buff.
Vampiric does not do anything for allies, though. Minions also see no actual benefit other than a small damage boost.
Vampiric Aura applies to allies, but now you have the question as to what happens when you have it and “Divine Blood” equipped. What happens if you only have “Divine Blood” equipped and not Vampiric Aura?
These are what I’m getting at. You can’t have a major trait modifying another major trait, even in the same line.
If you do still feel the need to make a new Grandmaster trait, replace Unholy Martyr. That one doesn’t get used for a good reason.
If you do still feel the need to make a new Grandmaster trait, replace Unholy Martyr. That one doesn’t get used for a good reason.
Actually it gets used. It is part of the meta build in spvp. Though i agree that it would be the best choice for a better gm trait.
How about replacing Unholy Martyr and renaming it “Unholy Blood.”
Going off your idea,
Every stack of Bleed you apply increases your Healing Power and outgoing Healing Power. Bleeds that are applied to you have a percentage of their damage converted to Life Force.
Blood Is Power would give you Life Force with this trait, Vampiric, Vampiric Presence and Blood Bond would get a significant boost in effectiveness for every stack of Bleed you applied. It could be a pretty beefy sustain trait.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
(edited by SpellOfIniquity.1780)
I like your idea for PvP, but I’d hate to lose transfusion from the tree as it’s super handy in fractals.