https://www.youtube.com/watch?v=qsby6rYkxS8
(edited by EremiteAngel.9765)
This for WvW solo roaming/fights
Shatter Mesmers can 100-0 you
Eviscerate Warriors can 100-0 you
Kill Shot Warriors can 100-0 you
Longbow 2 Guardians can 100-0 you
Rifle Engineers can 100-0 you
Maul Rangers can 100-0 you
Backstab thieves can 100-0 you
etc.
Okay it need not be really 100-0
Maybe 80-0 and I’ll be happy
Do necros/reapers have such a combo/ability to 100-0 (or 80-0) an opponent?
100-0 means from 100% hp to 0 hp in one hit/combo.
The reason why I’m asking is because druids and scrappers and certain bunkerish chrono builds make me sad.
I don’t have that 100-0 ability to burst them before they heal back up and just out sustain me.
Does anyone have a build (traits/weapons/stats) that allow a necro to dish out a huge amount of damage in one hit or one quick chain?
These new sustain metas need to be insta KOed…otherwise its very hard to win…they out sustain necros/reapers and out sustain elementalists.
I’m currently using this build with some success but its dependent on the enemy hitting 50% HP, procing chill of death trait, removing 3 boons for more damage, 20% increase damage trait close to death, air and fire sigils procing, shroud 1 crits for ~5k dmg damage…do we have a build that packs a much bigger one-hit-ko punch?
(edited by EremiteAngel.9765)
Use condi meta build you can 100-0 everyone. There are no counterplay of that build.
Maybe if you’re fighting someone who can’t dodge and chain together Focus-4, swap (activating quikness sigil) gravedigger, into shroud 5 on a marauder/zerker build it could potentially do a lot of damage.
But these skills are hard to land if the target has perfected the art of moving around, so I don’t recommend it. Necromancer has always been stronger for its sustained power damage rather than burst.
Condi burst though is another story, especailly against druids.
Power doesnt have it, you can do a condi one but its not true oneshot combo, but rather fighting till u think theyre out of cds and then drop the bomb which 100-0s in next about 5+ seconds
Maybe something like double well-charge-spectral grasp-reapers touch-gravedigger with a chillblains trait and air/fire proc. Of course if they dodge the first part then your combo and all your cds are wasted.
Maybe something like double well-charge-spectral grasp-reapers touch-gravedigger with a chillblains trait and air/fire proc. Of course if they dodge the first part then your combo and all your cds are wasted.
Maybe with chronomancer runes that could work.
Necro is an attrition class, they do not have much burst. But they have one of the (if not the) highest sustained damage of the game.
Focus 4 Dagger 3 Well of Suffering RS2
rip most things
Use condi meta build you can 100-0 everyone. There are no counterplay of that build.
Yes, training golems do indeed not have any counterplay to our conditions.
Obviously a 100-0 burst depends on a lot of things. Your opponent’s defensive stats, their available cds for stunbreaks, cleanses, invulns or other immunities…
But let’s assume they can’t defend themselves, then yes, there are a lot of builds that can combo 10-15k dmg in a few seconds.
The key ingredient to 100-0 is that you either take your target unaware, or target the most inexperienced player on the map. Anything outside of these parameters and its going to fail.
a meaty lich crit can sometimes get someone to 50%, and then if you’re lucky fire/air and Chill of Death finish them off,
but its usually not a oneshot usually they get to 50-70% and then explode :P
you can kill things really fast, but its not strickly oneshot,
for example dagger warhorn blood/power wellomancer can absolutely melt things
power build: Lich form > then 3-4 #1 attacks
condi: staff 3+4 (or all 4 marks)> signite strip boons> scepter #3> Reaper 4>5
power build: Lich form > then 3-4 #1 attacks
condi: staff 3+4 (or all 4 marks)> signite strip boons> scepter #3> Reaper 4>5
Not sure 3-4 lich hits qualifies as burst, you might as well say 3-4 dagger attacks or life blasts, not to mention how easily all of those can be avoided.
As for the condi thing, that’s just a regular skill rotation, and not a fast one at that.
The only true burst Necromancer has ever had is either condi terror (now with chill), plus something like CB/SoS/PS for a huge stack of condis, or some big power hit + sigil procs which proc Chill of Death. But traditionally we don’t burst, our skills have far too long of cast times and we don’t have much we can layer in, as opposed to other professions which can sometimes use a full DPS rotation within the cast time of a single ability.
Best 100-0 burst for a power reaper is when going up against a burnzerker, burnguard, burn engie, etc.. You allow them to stack condi’s on you, then plague signet, death’s charge, RS 3 fear, executioner’s scythe, and soul spiral. That usually does the trick. If not, you at the very least force them to pop invuln. If they pop invuln that soon into a fight, you’ve already won anyway.
Unfortunately this requires condi transfer of your opponent’s burn and/or their confusion stacks, and that your opponent not countering one of the moves above. Plus this doesn’t work against diamond skin & chronomancers heh.
(edited by gavyne.6847)
If you catch someone unaware, you can unload a bunch of chill to pretty much disarm someone and scythe->spiral->break 3 for interrupt-> reaper 2->autoattack for finish if running the carrion frostfire meta. even just spiral->auto reaper can put burns ticking for 3.9k+ on someone, which will put people down.
in low mmr ranked pvp matches, I’ve personally put down 3 players trying to rez their teammate just by cleaving in place with reaper using the dhuumfire trait. nightmare runes, max condi damage. so a huddled group of 4 downed bodies is not impossible, but not common. flow.6043 has a really good point, that if you’re not watching a fight for their blown cooldowns and such, its not likely to get burst in with a reaper.
Otherwise, reaper has some of the easiest and best sustained damage both with power and condi…
personally trying to focus out the bunker mes has indeed been difficult, but you have to watch that certain player to feel for how they time their skills and get those clutch interrupts in to lock down the punishment, holding out your last interrupt for their heal so your team can close them.
(edited by Sheobix.8796)
The only true burst Necromancer has ever had is either condi terror (now with chill), plus something like CB/SoS/PS for a huge stack of condis, or some big power hit + sigil procs which proc Chill of Death. But traditionally we don’t burst
That really depends on your definition of burst.
In your first example, condi + terror and/or chill, you’re basically just sprinkling a ~1k dot over a regular condi rotation. And considering you were refering to a pre-HoT terror build, that was much less than what a Reaper can do by stacking poison, torment and chilled instead. And I’d argue that this would still be less damage than some power build’s rotation proccing sigils and Chill of Death. Which brings me to the next point:
The key to any burst, regardless of class or build (well… maybe not the likes of killshot), is layering hits. Fire/air sigil + CoD is indeed a great combo if they all hit at once, but the problem is that you don’t have any control over those cooldowns. You can, however, layer a lot of other skills even though this might not be apparent due to some of their cast times. A lot of them can be precast or have a delayed hit like Tainted Shackles, then there are some instant casts, maybe some swap sigils or rune procs that can be controlled, some traits like Spiteful Spirit or Weakening Shroud that trigger on Shroud entry (which can also trigger swap sigils at the same time). There really are a lot of ways to pack a whole lot of skills into less then 1-2 seconds. Enough to 100-0 someone? Maybe, probably not, but with the right gear or amulet stats those combos can easily do more than 10k damage, and for finishing someone off who’s at half hp that is definitely enough.
Use condi meta build you can 100-0 everyone. There are no counterplay of that build.
Contemplation of purity, Daredevil, Mallyx and Glint, Warrior, i could keep going. Reaper neither has a counter for high damage burst or a 100-0 combo (interesting name for it). In fact a Reaper just being in the vicinity of any other class puts it at a huge risk of being killed within 5 seconds if not less. Pretty depressing actually.
(edited by Ragion.2831)
when rev go to mallyx, corrupt the resistance and stab, go shout>reaper>fear>5>4 =dead
Here is a build that I use for PvE
As I’ve said, I use this build for when I’m in PvE, not WvW. However, I have used in WvW as well and due to it’s massive damage, it can be relatively effective given you’re cautious about your health.
I haven’t experimented too much with different power Reaper builds as I mostly prefer base conditionmancer but I hear that a mixture of Cavalier and Valkyrie are a better choice than full Berserker.
ANYWAY – The rotation I use to 100 – 0 people, and when I say 100 – 0 I mean this rotation can kill someone two and a half times if they tank the full thing, is the following;
The rotation
Start in staff. Drop Chillblains for Chill, Poison and Vulnerability to increase your critical hit chance. Swap to greatsword. Pull your foe to you with GS #5, Grasping Darkness and follow it with a #4, Nightfall when your target is at your feet. This will apply more Chill and Vulnerability + Blindness and damage over time from Nightfall. Next, GS #3, Death Spiral, “Chilled to the Bone!”, “Suffer!” -> enter Reaper Shroud. While they are frozen (assuming they’re still alive at this point), follow up with Soul Spiral, Executioner’s Scythe, exit Shroud, spam Gravedigger.
This rotation is for ideal circumstances, much like the Ranger maul build that requires a lot of good set up and weapon/utility usage. The reward however is destroying your opponent before they have a chance to retaliate.
Most people shouldn’t live up to the Shroud part of the rotation but some tankier builds can. Once you’ve dropped your Executioner’s Scythe though, I can’t see anyone surviving the following attacks unless they have an invulnerability ready.
…when I say 100 – 0 I mean this rotation can kill someone two and a half times if they tank the full thing,
Chillblains (0.75 sec)
Swap to greatsword.
GS #5, Grasping Darkness (0.75 sec)
#4, Nightfall (0.5 sec)
GS #3, Death Spiral, (1 sec)
“Chilled to the Bone!”, (1.25 sec)
“Suffer!”
enter Reaper Shroud
Soul Spiral, (3 sec)
Executioner’s Scythe, (1.25 sec)
exit Shroud,
spam Gravedigger. (1.25 sec)
I’ve highlighted every skill of your rotation with its cast time. So not counting aftercast delays and such, this adds up to at least 10 seconds, more depending on how often you “spam” gravedigger.
Can we agree that this is just a regular skill rotation and not a burst? I mean, of course this kills someone two and a half times, but so does literally any other class/build with zerker gear if their target stands still in front of them for more than 10 sec.
One combo I use will typically do this to all classes on spvp. Utilmately, if you use #4 of greatsword (aoe dark field) then his chill banes elite and hit reaper and hit its #4 inside your dark field. It causes a massive amount of leeching hp and i have seen most classes drop from 100 to 0. If they try to run before u get to spin the reaper #4 just use greatswords #5 to pull them back.
Can we agree that this is just a regular skill rotation and not a burst? I mean, of course this kills someone two and a half times, but so does literally any other class/build with zerker gear if their target stands still in front of them for more than 10 sec.
This. I think Necro players are so used to long cast times and extended fights that we just ignore the fact that other professions can burst 20k HP (though a really lucky Gravedigger+sigils and CoD can 100-0 squishies) in like half a second, which is probably compounded by the fact that we’re so used to massive HP that most traditional bursts don’t 100-0 us on their own.
Can we agree that this is just a regular skill rotation and not a burst? I mean, of course this kills someone two and a half times, but so does literally any other class/build with zerker gear if their target stands still in front of them for more than 10 sec.
This. I think Necro players are so used to long cast times and extended fights that we just ignore the fact that other professions can burst 20k HP (though a really lucky Gravedigger+sigils and CoD can 100-0 squishies) in like half a second, which is probably compounded by the fact that we’re so used to massive HP that most traditional bursts don’t 100-0 us on their own.
agreed. Necromancers make up in sustained damage where other classes shine with more burst at the sacrifice of survivability. We bring the pain train and group support, which makes us one of the first people to get focused. Being able to constantly dish out those chills, AoE blind, interrupts, fear, etc. while putting down large hunks of damage while staying alive is the core of our class.
…when I say 100 – 0 I mean this rotation can kill someone two and a half times if they tank the full thing,
Chillblains (0.75 sec)
Swap to greatsword.
GS #5, Grasping Darkness (0.75 sec)
#4, Nightfall (0.5 sec)
GS #3, Death Spiral, (1 sec)
“Chilled to the Bone!”, (1.25 sec)
“Suffer!”
enter Reaper Shroud
Soul Spiral, (3 sec)
Executioner’s Scythe, (1.25 sec)
exit Shroud,
spam Gravedigger. (1.25 sec)I’ve highlighted every skill of your rotation with its cast time. So not counting aftercast delays and such, this adds up to at least 10 seconds, more depending on how often you “spam” gravedigger.
Can we agree that this is just a regular skill rotation and not a burst? I mean, of course this kills someone two and a half times, but so does literally any other class/build with zerker gear if their target stands still in front of them for more than 10 sec.
Yes this actually dawned on me after I wrote my response but I left it anyway since it’s still a solid rotation.
Necromancer doesn’t have a 100 – 0 burst and though I’ve always known Necro’s sustained DPS is geat, for some reason it didn’t quite come together in my head that the rotations I’ve used aren’t 100 – 0 bursts, probably for the reason Bhawb outlined above – as Necro’s we’re used to the lengthy cast times.
Regardless, there are some solid rotations that we can do that will really put the hurt on people. A big part of why I’ve always loved Necro is the smootheness of rotations. We have long cast times but we also have a lot of attacks that lead in to another one quite well, or at least that’s how I feel personally.
Anyway, you learn something new everyday, right.
I’ve had some fun using Death’s Charge -> Soul Spiral with a sigil of rage.
Reaper’s Mark → Chillblains → Soul Spiral in field inside hitbox.
i didnt read everything but my 2 cents are when i was dueling a guardian, bow screwed me, but gs and traps screwed me faster, and i was unable to do kitten with a power build with 3k toughness, but guess what? conditions was meta against him
i dont like running conditions because it’s kittene in pve, but apparently in pvp it’s the fuxin best
They are a lot of topics of reaper condi but you must be blinded.
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