Do minions scale?
Only condition damage since forever I believe, they didn’t do it for turrets or even ranger’s pet as a class mechanic I gave up on that but scaling is a lesser issue compared to pattern.
The Dhuumfire thread
Only condition damage since forever I believe, they didn’t do it for turrets or even ranger’s pet as a class mechanic I gave up on that but scaling is a lesser issue compared to pattern.
Well I’ve been looking at the forums and seeing that they plan to rework the trait system, so it might help out minions a bit more.
My other concern is AI, which is still pretty bad.
Crit damage, boon and condition duration.
I’m pushing for Ferocity and precision, since glass MM is currently highly not worth it, while more tanky builds are in a good spot. But we’ll see if they consider it. I sort of doubt it. :/
Warlord Sikari (80 Scrapper)
condition damage, boon and condition duration.
They also scale with level. But that’s it.
condition damage, boon and condition duration.
They also scale with level. But that’s it.
So, going for condition damage, boon, or condition duration, they will hit harder? Or their actives will?
My biggest question is; Do they scale with anything yet?
thankfully, they dont. not really, i mean.
Gunnar’s Hold
So, going for condition damage, boon, or condition duration, they will hit harder? Or their actives will?
Kind of. Those three stats still work the same way you would expect, there is no vitality scaling through condition damage for example, but minions can directly and indirectly (through combo finishers) apply boons and conditions to themselves, allies, and enemies, and those boons and conditions use the Necromancer’s stats. But their power, precision, ferocity, vitality, and toughness are all set values that do not scale with any of the Necromancer’s stats, though they can be increased through buffs.
So, going for condition damage, boon, or condition duration, they will hit harder? Or their actives will?
Kind of. Those three stats still work the same way you would expect, there is no vitality scaling through condition damage for example, but minions can directly and indirectly (through combo finishers) apply boons and conditions to themselves, allies, and enemies, and those boons and conditions use the Necromancer’s stats. But their power, precision, ferocity, vitality, and toughness are all set values that do not scale with any of the Necromancer’s stats, though they can be increased through buffs.
Exceptions for scaling being Retaliation and Regeneration. Those benefit from the Necromancer’s Boon Duration stat, but scale off of the minion’s Power or Healing Power respectively.
I’m wanting to get back into the game, and noticing that they haven’t done much to fix the minions. My biggest question is; Do they scale with anything yet?
Not… yet.
condition damage, boon and condition duration.
They also scale with level. But that’s it.
So, going for condition damage, boon, or condition duration, they will hit harder? Or their actives will?
Jagged horrors hit harder since they bleed on hit. The new Necromantic Corruption will make Minions draw conditions from you every 10 seconds, then transfers them and seemingly any conditions on them back to an enemy on attack every 10 seconds as well. So in heavy condition application environments minions with Necromantic Corruption may become heavy condi proliferators on enemies.
condition damage, boon and condition duration.
They also scale with level. But that’s it.
So, going for condition damage, boon, or condition duration, they will hit harder? Or their actives will?
Jagged horrors hit harder since they bleed on hit. The new Necromantic Corruption will make Minions draw conditions from you every 10 seconds, then transfers them and seemingly any conditions on them back to an enemy on attack every 10 seconds as well. So in heavy condition application environments minions with Necromantic Corruption may become heavy condi proliferators on enemies.
Transfers retain remaining duration and the condition power of their applier so the minions stats won’t really matter much in that sense.
Warlord Sikari (80 Scrapper)
Which is even better for us, since it means condi builds will destroy themselves and all we have to do is sit there and laugh.
I’m wanting to get back into the game, and noticing that they haven’t done much to fix the minions. My biggest question is; Do they scale with anything yet?
Not. . .exactly.
Jagged horrors apply a tick of bleed when they attack, and with death nova they create a poison field when they die. Both of these scale with condition stats.
Most minions apply a non-damage condition with an ability of theirs (immobilize, cripple, blind) all of which scale with condition duration.
Jagged horrors are the corner stone of the death nova build, which will become a real build once Heart of Thorns hits with the inclusion of the “Rise!” shout which will make jaged horror creation much easier.
Otherwise, Minions don’t scale with anything but condition duration. Anet said some time way-back-when that minions used to scale with stats during their internal tests, but found that it lead to people taking minions without minion traits too often because they got more bang for their buck. This is why current day minions don’t scale.
condition damage, boon and condition duration.
They also scale with level. But that’s it.
So, going for condition damage, boon, or condition duration, they will hit harder? Or their actives will?
Jagged horrors hit harder since they bleed on hit. The new Necromantic Corruption will make Minions draw conditions from you every 10 seconds, then transfers them and seemingly any conditions on them back to an enemy on attack every 10 seconds as well. So in heavy condition application environments minions with Necromantic Corruption may become heavy condi proliferators on enemies.
Transfers retain remaining duration and the condition power of their applier so the minions stats won’t really matter much in that sense.
The reaper trait “relentless pursuit” will actually probably influence the cripple, immobilize, and chill transferred to minions, Which is actually pretty awesome because those are the only ones that will honestly hinder the little kittens.
S/I/F engineer Z/R/D guard
(edited by striker.3704)