Do we want bugs fixed or more?

Do we want bugs fixed or more?

in Necromancer

Posted by: Skullduggery.9317

Skullduggery.9317

I’ve played necro almost exclusively (I have 2 alts, one under 20 and the other under 10) so maybe I don’t have a lot to compare to, but I’ve been able to run several builds that allow me to aoe the hell out of things, solo burn down multiple veterans in PvE and plague the kitten out of multiple mobs in WvWvW. s/tPvP is a bit underwhelming (things like Null Field suck balls when you’re a necro), but overall, my experience has been positive.

We all know which things are outright broken (i.e. they don’t do what the tooltip says they’re supposed to – or don’t reliably do anything), and we’ve all experienced the mentally challenged minion AI, but if those things are fixed – are we good or do we need more? I’ve heard, for example, that we don’t do as much damage as other classes, but with our massive aoe, we sure can do it to a kittenload of targets at a time, all while remaining quite tank-y (may I not be struck dead for a trinity reference).

The necro section of this forum has become as dark as our character class. What is it we are really asking for?

(edited by Skullduggery.9317)

Do we want bugs fixed or more?

in Necromancer

Posted by: Isabis.9561

Isabis.9561

Let’s see how it is after most of the bugs are fixed first. Some specs won’t benefit much from bug fixes though.

(edited by Isabis.9561)

Do we want bugs fixed or more?

in Necromancer

Posted by: instantcoffee.1785

instantcoffee.1785

In b4 some fool tells you that only condition spec matters and you should reroll if you don’t like it.

Do we want bugs fixed or more?

in Necromancer

Posted by: Invictus.1503

Invictus.1503

Fix our bugs and minions, after that we’ll see how this class is actually supposed to play. After that, we’ll talk if balance is necessary

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

Do we want bugs fixed or more?

in Necromancer

Posted by: DoctorWhy.3847

DoctorWhy.3847

I want bug fixes, and a fix to the toughness trait line. Balancing can wait until after.

But this will take at least 3+ months, even knocking 10-15 bugs out a week.

Do we want bugs fixed or more?

in Necromancer

Posted by: Ahmon.1730

Ahmon.1730

I’d rather they start looking at balance now. Most of the bugs are low priority to me.

Do we want bugs fixed or more?

in Necromancer

Posted by: Bweaty.9187

Bweaty.9187

BUGS!
Get us working Life Siphon, Minions, Plague Signet.
It wont matter were not top burst dps, if we can be a swarm of self healing, con reflectors!

Do we want bugs fixed or more?

in Necromancer

Posted by: gamefreak.5673

gamefreak.5673

Bug fixes and work on minion AI, i want to be bloody decent minion master like from 1 as much as I can again. Right now those poor minions and pets from all class’s die far to quick in pve and pvp setups to be worth anything almost. They should be able to dodge when we do, or take a huge reduction on damage from aoes like 90% so they might live to get close to a player or boss mob in instances. Not to mention horrors with such huge health degrades they often die before doing any good in pve and right now in pvp are horrible since we knock a player down, horror comes up, they kill that and they are back in the fight. I would also like them buff the damage or let me just have six bone minions out since that is all I really want since they do the most damage, good reuse, and amazing damage when i can get them to blow up next to a mob.

Ranger pets are in the same boat mostly expect bear which is fantastic at tanking pve mobs or was, Ive noticed mobs are ignoring him now since i think they tweaked mobs to help stop botters. For PVP and such I can kite a ranger pet circles as I ether slowly kill a ranger with my conditions or he stomps me into next month but his pet will not be the death of me.

(edited by gamefreak.5673)