[LO]
SoR for Life
I was wondering (as applied to WvW) whether or not wells stacked when placed on top of one another?
For example, if two well of corruption where placed in the same area at the same time is there a chance that each could pulse and take a boon off of the same enemy?
I believe I heard/read somewhere that the top layer takes priority but that may have been just for blasts.
Can anyone confirm how this works for me?
Thanks and sorry if this is a dumb question
The fields themselves would not stack, if for example you put Well of Blood down on top of Well of Suffering, as they have different fields. But WoB would still heal allies there, and WoS would still damage enemies, and the same applies to if two people dropped WoS right on top of each other.
Ok thanks, I guess saying stacked was a poor way to say that. I wanted to know whether or not the one on the bottom would still be active which it seems it would.
Thanks again!
Yes wells stack right now and they are highly used in WvW groups because of this. They were used before the last patch but now they are used 10 times more thanks to the insane necro buffs including the ability to AOE immob with tainted shackles, especially considered tainted shackles takes no channel time and cannot be stopped while also allowing the necro to continue doing other things.
Yes wells stack right now and they are highly used in WvW groups because of this. They were used before the last patch but now they are used 10 times more thanks to the insane necro buffs including the ability to AOE immob with tainted shackles, especially considered tainted shackles takes no channel time and cannot be stopped while also allowing the necro to continue doing other things.
aiming for a nerf in this thread as well ay? You can still dodge it just as it was stated in your own thread about tainted shackles.
Yes wells stack right now and they are highly used in WvW groups because of this. They were used before the last patch but now they are used 10 times more thanks to the insane necro buffs including the ability to AOE immob with tainted shackles, especially considered tainted shackles takes no channel time and cannot be stopped while also allowing the necro to continue doing other things.
aiming for a nerf in this thread as well ay? You can still dodge it just as it was stated in your own thread about tainted shackles.
It’s like he’s trying to use the Epidemic skill to spread his dumb idea to 5 other threads as well.
This is a WvW thread, the meta was already including necros alot more pre-patch. Post patch there is really little reason to run much more than Warriors, Necromancers, and Guardians. You keep a few ele’s and mesmer’s around for the utility.
Basically the tanky meta of zergs was strong before and the large buff to necro strengthened it significantly. Necro’s are not the only one’s who need a look at to provide more variety, just the biggest thing atm. Guardians are right behind them in the “need to be looked at in WvW” department.
Reason Necro is on my list above guardian is that Necro’s are innately tanky played well, wheras Guardians need to spec for it. Likewise Necro’s have become a core part of the zerg damage due to the high baseline damage of wells and the ability to easily keep opponents in it with the Guardian Warding skills and/or immobilizes.
I’ve been on the fence for a bit, but I finally saw some groups using the combination to it’s potential and like a few of the metas before this the realistic counter is to use the same thing.
This is a WvW thread, the meta was already including necros alot more pre-patch. Post patch there is really little reason to run much more than Warriors, Necromancers, and Guardians. You keep a few ele’s and mesmer’s around for the utility.
Basically the tanky meta of zergs was strong before and the large buff to necro strengthened it significantly. Necro’s are not the only one’s who need a look at to provide more variety, just the biggest thing atm. Guardians are right behind them in the “need to be looked at in WvW” department.
Reason Necro is on my list above guardian is that Necro’s are innately tanky played well, wheras Guardians need to spec for it. Likewise Necro’s have become a core part of the zerg damage due to the high baseline damage of wells and the ability to easily keep opponents in it with the Guardian Warding skills and/or immobilizes.
I’ve been on the fence for a bit, but I finally saw some groups using the combination to it’s potential and like a few of the metas before this the realistic counter is to use the same thing.
You know nothing, John Snow! I mean Ralathar. Have you tried a necromancer yourself? If not, then stand down and stop making yourself look bad. Necromancers are tank-ish without being specced into? Really? If a necromancer can last few seconds in Death Shroud thanks to Skill #4, once that over, with the lowest burst damage can throw the Necromancer out of DS, and without any points in SR, refilling life force would be painful. Unlike most of the other classes, we lack mobility. Have you played ping pong yourself? Well, imagine yourself being the ball.
We even have to sacrifice stun breaks (Which suck with their long cooldowns) just to have better AOE. Mind I say what other classes bring to the party other than right out damage? In my opinion, Elementalists are more important to have in group than Necromancers, they can support AND do damage with MORE mobility. Same for Guardians. Mesmers not only do they have good utilities, they have amazing AOE fields with clones that makes zergs harder to fight. So Necromancers are far from being the best in WvW.
Do not argue with what I just said because they are simple facts, not personal opinion.
You know nothing, John Snow! I mean Ralathar. Have you tried a necromancer yourself?
Yes, it would be fair to say I have 100+ hours playing necromancer.
If not, then stand down and stop making yourself look bad. Necromancers are tank-ish without being specced into? Really? If a necromancer can last few seconds in Death Shroud thanks to Skill #4, once that over, with the lowest burst damage can throw the Necromancer out of DS, and without any points in SR, refilling life force would be painful. Unlike most of the other classes, we lack mobility. Have you played ping pong yourself? Well, imagine yourself being the ball.
You have to utilize active defense. Necro’s have a very nice baseline HP and have death shroud. Necro’s also have good access to weakness. Though this might lead you to believe they can facetank alot, their tankiness actually excels more in the sustain department. With any weapon set, spec, utility combo, and proper play you can easily outlast similar spec’s of other classes barring running into a hard counter to your spec.
I myself am only perhaps a bit above average at this and even I manage that. A friend of mine is not quite immortal but sometimes it feels like he is. He is a far better necro player than I.
We even have to sacrifice stun breaks (Which suck with their long cooldowns) just to have better AOE. Mind I say what other classes bring to the party other than right out damage? In my opinion, Elementalists are more important to have in group than Necromancers, they can support AND do damage with MORE mobility. Same for Guardians. Mesmers not only do they have good utilities, they have amazing AOE fields with clones that makes zergs harder to fight. So Necromancers are far from being the best in WvW.
I would agree with you on Elementalist, but I main Elementalist and during the recent few patches the meta has ironically moved away from us, even though we have received buffs. The new meta is a tanky group primarily composed of warriors, guardians, and necros. A few ele’s and mesmers are allowed to tag along as utility support basically.
These groups are able to do the vast bulk of their damage on the run without any stopping or casting and are thus able to easily avoid and/or mitigate the bulk of ground targeted damage. Static Field no longer has quite the effect it used to because people have learned and with the high % of guardians stability is rampant. Frozen Ground is steered around or leaped through at need.
Now against trash groups? Yeah, my Elementalist still wrecks. Against the good groups using this new meta, ground targetted effects are pretty worthless and with a combination of heavy line/ring of warding usage and mass immobs it’s difficult to dodge the well/cleave damage. (Though ironically if you do dodge it you are left nearly completely unharmed).
Even with the landing of these abilties the new meta is made of people built very tanky and heavy, relying on focused damage CC to get their kills. (The damage is still very high, I’ve seen extremely tanky people drop 100-0 instantly if caught within the devastation area).
Do not argue with what I just said because they are simple facts, not personal opinion.
I know it seems odd to you, and I likely wouldn’t have had the exact opinion I do now before seeing it used properly by a good group with the new meta composition, but Necros are an issue atm, along with Guardians and Warriors.
I don’t care if it calls for the nerfing of my elementalist main too, I want parity between the classes and I play all classes.
(edited by Ralathar.7236)
I have over 800 hours on my Necromancer, and even before the patch, it was well known that if you stand on our wells, you won’t last no matter how tank-ish you were. Wells damage wasn’t directly buffed. But since everyone thought of Necromancers as a weak class pre-patch, they laughed and said “It can be easily dodged”. The increase use of Necromancers in WvW started sometime ago before the patch, are you going to tell me that Necromancers were OP before the patch? As a powermancer myself, the buffs we got were extremely needed. Unlike other classes, we barely bring anything to the party, this is why you will never see a group composed of nothing but Necromancers destroying other groups. Each and every class brings something useful not found in other classes, trying to shove a class into being useless is stupid.
You don’t care if they nerf your elementalist? Imagine if they kept your damage, but took away your mobility and survivability, what do you think of such a step? Oh look, an elementalist, lets go kill it first…. Necromancers aren’t as tank-ish as you may think, taking away our damage would make us? Useless… So think ahead before you conclude something!
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