Do you feel Deathly Chill is balanced?

Do you feel Deathly Chill is balanced?

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Posted by: Infusion.7149

Infusion.7149

Deathly Chill: (0.3 * Condition Damage) + 202 on every chill

http://wiki.guildwars2.com/wiki/Deathly_Chill

For comparison:
Fear with Terror trait = (0.4 * Condition Damage) + 444; 33% less if target has no other conditions. …. stacks duration
Burning = (0.155 * Condition Damage) + 131.5 per stack
Poison = (0.06 * Condition Damage) + 33.5 per stack
Bleeding = (0.06 * Condition Damage) + 22 per stack
Torment = (0.045 * Condition Damage) + 15.9 per stack
Confusion = (0.035 * Condition Damage) + 10 per stack ; (0.0625 * Condition Damage) + 49.5 if using a skill

Do you feel this is balanced? Note that chill stacks duration only.

“Yes” or “No” and more importantly, why?

Discuss.

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Do you feel Deathly Chill is balanced?

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Posted by: spoj.9672

spoj.9672

No. Its too weak. Chill uptime is not as easy as many people make it out to be.

Do you feel Deathly Chill is balanced?

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Posted by: Odokuro.5049

Odokuro.5049

No. Its too weak. Chill uptime is not as easy as many people make it out to be.

Exactly my feelings, the inability to properly maintain Chills uptime, compared to other conditions (Torment/Burning/Confustion.) makes up for it’s slightly better damage…

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

It’s awkward because of how chill operates differently from other damaging conditions. I would have preferred something like applies a few poison or torment stacks when a target gets chilled, to make it play nice with other damage condis, and provide some potential interesting synergy.

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Posted by: Muchacho.2390

Muchacho.2390

It is pretty good in pvp. It is so good there are actually a few nerf cries in the spvp forum. Those who say it is weak are probably talking soley about pve (where i actually can see that it is somewhat lacking).

Personally i do not like the trait and i wish we would get something more interesting.

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Posted by: Rym.1469

Rym.1469

It’s good in PvP because it’s DoT that does damage without ramp-up time which has been a growing problem of Necromancer. Technically we can do a lot of damage with bleeding, poison and torment but they all have to ramp-up in stacks first to be any significant and because most PvP builds have a lot of short cooldown cleanses, we are never able to reach that 10 bleeding or such. Here you apply Chill and it instantly starts doing damage at full potential.

If a lot of stuff gets shaved in future balance patches, I’d consider Deathly Chill’s damage in PvP a little bit high BUT the reason for this isn’t trait itself, but rather Vulnerability and Might Spite stacks on most builds which boost Deathly Chill considerably.

In PvE it’s a little bit undertuned. Keeping boss permanently chilled takes some effort. But Condition damage balance in PvE is a joke anyway.

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

While I’d like to have some buff (for PvE mostly) I think it is balanced. With this trait and other changes the Necro is now less slow to apply condition and build the damage, before it was very slow and that’s why it wasn’t used.
It’s balanced because alone is not that damage but, as I said, I use it to burst condition and then build my damage with other ones. I like it very much.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I feel it’s fine, it’s no different than pre Condi patch burning. The only thing it has up on that is chill’s inherent slowdown and cooldown increase.

And most of the complaints I read in the PvP forum regarding conditions comes across as if they think they should never have a single condition on them, be it cripple, bleeding, chill, you name it it’s not supposed to be on them.

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Do you feel Deathly Chill is balanced?

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Posted by: Xaylin.1860

Xaylin.1860

No. Its too weak. Chill uptime is not as easy as many people make it out to be.

Uptime is the key. I’d like to see adjustments to, e.g. Chilling Darkness. Not Deathly Chill.

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Posted by: spoj.9672

spoj.9672

Even with perma uptime its not that strong in PvE. And the investments to reach decent levels of uptime take some serious sacrifices. Im sure its decentish in PvP. But im not convinced a bit of a buff would make it op. Especially considering the condi pressure other classes can bring in other ways.

Terror is in a similar situation. Its PvP only trait. But its not even that strong in PvP.

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Posted by: ronpierce.2760

ronpierce.2760

PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.

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Posted by: Sigmoid.7082

Sigmoid.7082

PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.

Taken with spite chill would have 2 cover conditions meaning it would be very hard to remove via non-[removes movement impairing conditions] removal.

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Posted by: ronpierce.2760

ronpierce.2760

PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.

Taken with spite chill would have 2 cover conditions meaning it would be very hard to remove via non-[removes movement impairing conditions] removal.

Be that as it may, and this is just my opinion, but I find spite’s to be silly. Too many sources of Vulnerability as it is honestly, or it could be made into something more general. Making Deathly Chill a separate damaging condition though would fix a lot of design issues. And it’s be fun. Vulnerability on chill is boring. :P
Edit: Also, that never stopped Engineer who could do 3-4 conditions on grenades due to trait procs hehe.

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Posted by: Cecilia.5179

Cecilia.5179

Considering that almost every class has a trait that severely weakens chill, no.

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Do you feel Deathly Chill is balanced?

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Posted by: Loop.8106

Loop.8106

It’s incredibly strong in pvp due to the ridicolous uptimes we have on chill. It’s another damaging condition people have to get rid of.

ALTHOUGH
Revenants have Riposting Shadows. Elementalists have Stop. Dodge. Roll. Engineers have Mecha Legs (not sure if thats the name of the trait?). Which all nullifies Chill.
If it were to have an increase in damage, the -66% cd reduction would need to be toned down.

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