In your backline: Elementalist+Mesmer+Necromancer
Do you feel Deathly Chill is balanced?
In your backline: Elementalist+Mesmer+Necromancer
No. Its too weak. Chill uptime is not as easy as many people make it out to be.
No. Its too weak. Chill uptime is not as easy as many people make it out to be.
Exactly my feelings, the inability to properly maintain Chills uptime, compared to other conditions (Torment/Burning/Confustion.) makes up for it’s slightly better damage…
https://www.twitch.tv/amazinphelix
It’s awkward because of how chill operates differently from other damaging conditions. I would have preferred something like applies a few poison or torment stacks when a target gets chilled, to make it play nice with other damage condis, and provide some potential interesting synergy.
It is pretty good in pvp. It is so good there are actually a few nerf cries in the spvp forum. Those who say it is weak are probably talking soley about pve (where i actually can see that it is somewhat lacking).
Personally i do not like the trait and i wish we would get something more interesting.
It’s good in PvP because it’s DoT that does damage without ramp-up time which has been a growing problem of Necromancer. Technically we can do a lot of damage with bleeding, poison and torment but they all have to ramp-up in stacks first to be any significant and because most PvP builds have a lot of short cooldown cleanses, we are never able to reach that 10 bleeding or such. Here you apply Chill and it instantly starts doing damage at full potential.
If a lot of stuff gets shaved in future balance patches, I’d consider Deathly Chill’s damage in PvP a little bit high BUT the reason for this isn’t trait itself, but rather Vulnerability and Might Spite stacks on most builds which boost Deathly Chill considerably.
In PvE it’s a little bit undertuned. Keeping boss permanently chilled takes some effort. But Condition damage balance in PvE is a joke anyway.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
While I’d like to have some buff (for PvE mostly) I think it is balanced. With this trait and other changes the Necro is now less slow to apply condition and build the damage, before it was very slow and that’s why it wasn’t used.
It’s balanced because alone is not that damage but, as I said, I use it to burst condition and then build my damage with other ones. I like it very much.
I feel it’s fine, it’s no different than pre Condi patch burning. The only thing it has up on that is chill’s inherent slowdown and cooldown increase.
And most of the complaints I read in the PvP forum regarding conditions comes across as if they think they should never have a single condition on them, be it cripple, bleeding, chill, you name it it’s not supposed to be on them.
No. Its too weak. Chill uptime is not as easy as many people make it out to be.
Uptime is the key. I’d like to see adjustments to, e.g. Chilling Darkness. Not Deathly Chill.
Even with perma uptime its not that strong in PvE. And the investments to reach decent levels of uptime take some serious sacrifices. Im sure its decentish in PvP. But im not convinced a bit of a buff would make it op. Especially considering the condi pressure other classes can bring in other ways.
Terror is in a similar situation. Its PvP only trait. But its not even that strong in PvP.
PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.
Warlord Sikari (80 Scrapper)
PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.
Taken with spite chill would have 2 cover conditions meaning it would be very hard to remove via non-[removes movement impairing conditions] removal.
PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.Taken with spite chill would have 2 cover conditions meaning it would be very hard to remove via non-[removes movement impairing conditions] removal.
Be that as it may, and this is just my opinion, but I find spite’s to be silly. Too many sources of Vulnerability as it is honestly, or it could be made into something more general. Making Deathly Chill a separate damaging condition though would fix a lot of design issues. And it’s be fun. Vulnerability on chill is boring. :P
Edit: Also, that never stopped Engineer who could do 3-4 conditions on grenades due to trait procs hehe.
Warlord Sikari (80 Scrapper)
Considering that almost every class has a trait that severely weakens chill, no.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
It’s incredibly strong in pvp due to the ridicolous uptimes we have on chill. It’s another damaging condition people have to get rid of.
ALTHOUGH
Revenants have Riposting Shadows. Elementalists have Stop. Dodge. Roll. Engineers have Mecha Legs (not sure if thats the name of the trait?). Which all nullifies Chill.
If it were to have an increase in damage, the -66% cd reduction would need to be toned down.