Does Anyone Else Miss Health Sacrifice?
Check historical traits, we had pretty much op versions of corruption skills for 10%~17% hp too.
Aha. So they effectively took the risk factor out and gave us slightly more powerful than normal skills. I feel like thats the story of GW2. Rather than give us interesting and truly playstyle changing traits and skills they play it safe and keep everything bland and easy to balance. They must still be chasing that oh-so-coveted E*Sport status.
I do miss health sacrifice. It’d be cool if they tossed a new Corruption or two in the game that used this mechanic.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Yes – I do.
I really enjoyed that side of necro. Kind of hard to recall now, with it being so long ago, but had fun with dark pact, well of blood, life siphon etc.
I miss it, but I’m not sure they will be able to introduce it here. HP cost skills are difficult to balance because at their core they need to be stronger than normal (either in CD or power), and yet still remain fun in their play (chosing if the cost is worth the benefit).
I’d love to have them, but it could be really hard to work in properly.