Does Anyone Else Miss Health Sacrifice?

Does Anyone Else Miss Health Sacrifice?

in Necromancer

Posted by: Draehl.2681

Draehl.2681

While I wasn’t the most prolific GW1 player I did rather enjoy running around as a Blood Necro alternating between sacrificing health for strong effects/damage and then stealing it back. The old Dark Pact (sacrifice health for damage) followed up with a Vampiric Gaze was quite the combo. Use the occasional Offering of Blood (Sacrifice health for mana) and drop Life Siphon on a couple of enemies to keep the health flowing. I can’t say I miss anything from GW1 except for this. Do you think we may ever see this element return? Maybe a mainhand focus could make an appearance in a future expansion…

Does Anyone Else Miss Health Sacrifice?

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Posted by: Andele.1306

Andele.1306

Check historical traits, we had pretty much op versions of corruption skills for 10%~17% hp too.

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Does Anyone Else Miss Health Sacrifice?

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Posted by: Draehl.2681

Draehl.2681

Aha. So they effectively took the risk factor out and gave us slightly more powerful than normal skills. I feel like thats the story of GW2. Rather than give us interesting and truly playstyle changing traits and skills they play it safe and keep everything bland and easy to balance. They must still be chasing that oh-so-coveted E*Sport status.

Does Anyone Else Miss Health Sacrifice?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I do miss health sacrifice. It’d be cool if they tossed a new Corruption or two in the game that used this mechanic.

I main Ele and Necro, though I have an alt of each profession at level 80.
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Everything I say is only in reference to PvE and WvW.

Does Anyone Else Miss Health Sacrifice?

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Posted by: Jijimuge.4675

Jijimuge.4675

Yes – I do.

I really enjoyed that side of necro. Kind of hard to recall now, with it being so long ago, but had fun with dark pact, well of blood, life siphon etc.

Does Anyone Else Miss Health Sacrifice?

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Posted by: Bhawb.7408

Bhawb.7408

I miss it, but I’m not sure they will be able to introduce it here. HP cost skills are difficult to balance because at their core they need to be stronger than normal (either in CD or power), and yet still remain fun in their play (chosing if the cost is worth the benefit).

I’d love to have them, but it could be really hard to work in properly.

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