Does +Healing affect Life Siphon?

Does +Healing affect Life Siphon?

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Posted by: binidj.5734

binidj.5734

Q:

Pretty straightforward question really, my Life Siphon (dagger 2) and related skills (eg. Vampiric Precision) seem quite lacklustre at the moment. Are my expectations simply too high and everything is working as intended? Or is life siphoning bugged at the moment (it seems to be from the bugs thread but there’s no indication of whether that’s been addressed or not)?

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Does +Healing affect Life Siphon?

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Posted by: Delryn.7235

Delryn.7235

Also, it’d be nice to know if healing power affects the minor blood magic trait which syphons health on hit.

Does +Healing affect Life Siphon?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

no, it does not,

and another no.

Ok yes it does but by such a minor amount that its not worth it. Just test it out. If you have no healing vs full.

Setnnex-Necro

Does +Healing affect Life Siphon?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

Also, it’d be nice to know if healing power affects the minor blood magic trait which syphons health on hit.

If you mean on Crit. No it does not effect them. Or if it does its 0.0001% or something.

Setnnex-Necro

Does +Healing affect Life Siphon?

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Posted by: Delryn.7235

Delryn.7235

It’s so sad how nearly useless the life syphon on both crit and normal attack are.

Also the trait which increases health syphoning by 50% is either still bugged, or completely kitten I tested it out and I heal 25HP with each hit, with the +50% life syphon trait I healed 29HP with each hit. How amazingly pointless – considering that health syphon is a unique thing that we have, how very underpowered it is.

I tend to prefer going with the heal on crits instead of +50% health syphon, since at least half of my attacks are crits I end up healing 25HP on each hit, and about an extra 33HP with crits.

Does +Healing affect Life Siphon?

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Posted by: Arianna.7642

Arianna.7642

Life Siphon gains like 1 HP/tick for every 30 points in Healing or something absolutely ridiculous. It’s so inconsequential that it may as well not even be there.

The Traits are too buggy to draw any conclusions at all.

I don’t think anyone knows what the full intent of the Life leech effects were; Were they supposed to be a flat scale, were they supposed to increase with Healing, were they supposed to increase with Power (Somehow?)… It’s all unknown. Just like a lot of the ‘bugs’ we have. I can’t tell what the hell is a bug or exploit, and what’s working as intended half of the time.

Does +Healing affect Life Siphon?

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Posted by: Delryn.7235

Delryn.7235

It’s ridiculous how if you wanna have better healing you would have to invest ALL of your stats into healing power and just give up a huge chunk of something else if you want your healing to be mildly acceptable. You should be able to spend just a few points in healing with a few gears centered towards healing power here and there and get nice results – as a way to not exploit a large gain from a small number, they could implement something such as diminishing returns with healing power; if you have some points here and there it will make a difference, if you wanna be completely focused on healing you can, but it won’t be over powered since there would be diminishing returns.

For example; having 100 points in healing power would increase life syphon from 25HP per hit to 39HP – a 14HP per hit gain(each +1HP syphoned costs one extra point in healing power starting with only 1… hard to explain exactly how to got to that number).
While having 210 points in healing power would increase life syphon from 25HP per hit to 45HP – a 20HP per hit gain.

That way you could have some extra healing power if you added it here and there, because as it is now if I wanna get my syphon on hit from 25 to 45 I would probably have to make all of my gear completely healing power focused and still I doubt it’d get that high.

Does +Healing affect Life Siphon?

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Posted by: Delryn.7235

Delryn.7235

Because let’s face it, having 45HP healing per hit is really not gonna make that much of a game breaking difference in the heat of battle when a thief is able to deal about 10k damage with a single hit.

“Oh what was that mister thief? You just dealt me 10k in one hit? Please sit still while I hit you about 222 times to recover the 10k damage you just dealt me. Yes, my 45HP healing per hit makes me so overpowered!”

Does +Healing affect Life Siphon?

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Posted by: Asmodean.5820

Asmodean.5820

I also wonder how some class literally can pump out 4 digit damage numbers and life siphon heals…25. Oh wait…talented 28!
Well, fits to the overall balance.

Does trait work now that minions’ damage heal you? And if so, how much?

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

The problem as i see it, and its not just our life siphon abilities, is that the Necro was designed with the idea that he would be taking mostly sustained damage. And only once in a while a burst. The problem is that the game did not end up being that. This game has so much burst that small sustain affects and abilities are worthless. Witch means things like your life siphon abilities and hell even regeneration are next to useless in most fights.

As long as the current high burst is in this game, our life blood trait line will be worthless.

Setnnex-Necro

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Posted by: chuiu.4985

chuiu.4985

It doesn’t but I’ve noticed something can increase its healing. Because I use it a lot in WvW and sometimes I see it healing for 300+ on certain players but the normal 268 on others.

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Posted by: Hyral.4168

Hyral.4168

So glad I read this. I’d been building my necro with +healing, assuming that my green numbers would improve. This is what I came here to find out, since I had the overwhelming feeling that I’d been doing it wrong.

And it’s definitely lame how weak this mechanic is, but to remind folks, some of the most broken class imbalances in RPG history have belonged to life steal classes. In EQ1, DKs at one point or another could solo enormous fields of mobs, and this isn’t even to mention Reavers of DAoC and some other types. I can see why they chose to keep it wimpy.

Definitely agree with Angry Flying Squirrel’s latest post here. The amount of burst makes even regular regen procs seem like trash.

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Posted by: chuiu.4985

chuiu.4985

It definitely improves well of blood, and if you get your +healing high enough the regen from it will heal more than the burst from the skill itself.