Does anet actually play their game?
They nerfed Dragonhunter though… what they did buff was base guardian virtues and staff skills. Let’s be real though, base guardian virtues are trash when compared to Dragonhunter and buffing them won’t really do much except maybe bring back a support guardian… and base guardians don’t even have the annoying traps… traps….. which now won’t even daze you now. Hallelujah.
I hope what this means is that they are looking at base specs so hopefully Deathshroud will receive buffs as well. Putting down a bet – if Deathshroud does get buffs next patch, I will give everyone on this forum 1000 gold.
(just kidding, maybe 1 copper?)
They’re slowly nerfing most OP things, which imo is a good thing. The process took a long @$$ time (1 year lmfao).
YouTube Channel
(edited by MethaneGas.8357)
They nerfed Dragonhunter though… what they did buff was base guardian virtues and staff skills. Let’s be real though, base guardian virtues are trash when compared to Dragonhunter and buffing them won’t really do much except maybe bring back a support guardian… and base guardians don’t even have the annoying traps… traps….. which now won’t even daze you now. Hallelujah.
I hope what this means is that they are looking at base specs so hopefully Deathshroud will receive buffs as well. Putting down a bet – if Deathshroud does get buffs next patch, I will give everyone on this forum 1000 gold.
(just kidding, maybe 1 copper?)They’re slowly nerfing most OP things, which imo is a good thing. The process took a long @$$ time (1 year lmfao).
They’re just removing the ability to stack a long daze off a few chained hits. They did it to Scrapper, now they’re hitting DH.
I guess I owe everyone 1 copper. kitten.
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if Deathshroud does get buffs next patch
I guess I owe everyone 1 copper. kitten.
You do?
Did I miss something?
if Deathshroud does get buffs next patch
I guess I owe everyone 1 copper. kitten.
You do?
Did I miss something?
Oh.. crap. Sry… early morning -_-
Edit: Gonna send a copper anyway $$$$ big money, yung money. Ballin’
YouTube Channel
(edited by MethaneGas.8357)
Yea. Necro is so underwhelming each match ive played and even last season. Long skill casts, no huge burst skill combos, and a host of other shortcommings.
So many people I know say that DS is so good and we should stop complaining. What most people dont understand is that you can still get stunned, dazed, knocked down/back, feared, stunned, hit, Condi damage and everything else that you can in normal mode.
They dont know that its a 1 second life extender in a team fight rather than a true game changer
They nerfed Dragonhunter though… what they did buff was base guardian virtues and staff skills. Let’s be real though, base guardian virtues are trash when compared to Dragonhunter and buffing them won’t really do much except maybe bring back a support guardian… and base guardians don’t even have the annoying traps… traps….. which now won’t even daze you now. Hallelujah.
I hope what this means is that they are looking at base specs so hopefully Deathshroud will receive buffs as well. Putting down a bet – if Deathshroud does get buffs next patch, I will give everyone on this forum 1000 gold.
(just kidding, maybe 1 copper?)They’re slowly nerfing most OP things, which imo is a good thing. The process took a long @$$ time (1 year lmfao).
I wouldn’t exactly call traps losing daze and gaining slow a “nerf”. it’s basically the same thing, except now i can’t ignore it with stability. honestly, I find it to be more annoying than the daze
Well, I can confirm they do play their game. Whether or not it matters is evident it seems.
Maguuma – Predatory Instinct [HUNT]
Necromancer
Slow is a condition that can be transferred or flipped; not all the time but enough to make a difference.
They nerfed Dragonhunter though… what they did buff was base guardian virtues and staff skills. Let’s be real though, base guardian virtues are trash when compared to Dragonhunter and buffing them won’t really do much except maybe bring back a support guardian… and base guardians don’t even have the annoying traps… traps….. which now won’t even daze you now. Hallelujah.
I hope what this means is that they are looking at base specs so hopefully Deathshroud will receive buffs as well. Putting down a bet – if Deathshroud does get buffs next patch, I will give everyone on this forum 1000 gold.
(just kidding, maybe 1 copper?)They’re slowly nerfing most OP things, which imo is a good thing. The process took a long @$$ time (1 year lmfao).
I wouldn’t exactly call traps losing daze and gaining slow a “nerf”. it’s basically the same thing, except now i can’t ignore it with stability. honestly, I find it to be more annoying than the daze
The main thing I’ve been hearing is that, because it can no longer interrupt stomps and res’ing, it is considered an overall nerf.
They nerfed Dragonhunter though… what they did buff was base guardian virtues and staff skills. Let’s be real though, base guardian virtues are trash when compared to Dragonhunter and buffing them won’t really do much except maybe bring back a support guardian… and base guardians don’t even have the annoying traps… traps….. which now won’t even daze you now. Hallelujah.
I hope what this means is that they are looking at base specs so hopefully Deathshroud will receive buffs as well. Putting down a bet – if Deathshroud does get buffs next patch, I will give everyone on this forum 1000 gold.
(just kidding, maybe 1 copper?)They’re slowly nerfing most OP things, which imo is a good thing. The process took a long @$$ time (1 year lmfao).
I wouldn’t exactly call traps losing daze and gaining slow a “nerf”. it’s basically the same thing, except now i can’t ignore it with stability. honestly, I find it to be more annoying than the daze
Uh what of course it’s a nerf, a quite big one at that.
In PvE this means the breakbar-damage of traps is gone besides what they’d do anyway, in PvP this means you’re losing interrupts with short to no cast-times which were able to be used to interrupt vital enemy skills and shut them down. Meanwhile slow can be thrown back at the source or cleansed before its duration runs out and does not interrupt you, not to mention that the duration is rather low.
They nerfed Dragonhunter though… what they did buff was base guardian virtues and staff skills. Let’s be real though, base guardian virtues are trash when compared to Dragonhunter and buffing them won’t really do much except maybe bring back a support guardian… and base guardians don’t even have the annoying traps… traps….. which now won’t even daze you now. Hallelujah.
I hope what this means is that they are looking at base specs so hopefully Deathshroud will receive buffs as well. Putting down a bet – if Deathshroud does get buffs next patch, I will give everyone on this forum 1000 gold.
(just kidding, maybe 1 copper?)They’re slowly nerfing most OP things, which imo is a good thing. The process took a long @$$ time (1 year lmfao).
I wouldn’t exactly call traps losing daze and gaining slow a “nerf”. it’s basically the same thing, except now i can’t ignore it with stability. honestly, I find it to be more annoying than the daze
Uh what of course it’s a nerf, a quite big one at that.
In PvE this means the breakbar-damage of traps is gone besides what they’d do anyway, in PvP this means you’re losing interrupts with short to no cast-times which were able to be used to interrupt vital enemy skills and shut them down. Meanwhile slow can be thrown back at the source or cleansed before its duration runs out and does not interrupt you, not to mention that the duration is rather low.
Slow is a soft cc that does Break bar damage …….