Does anet thinking necro is too pro?

Does anet thinking necro is too pro?

in Necromancer

Posted by: DreamyLove.8947

DreamyLove.8947

like title say, when i read release note today

i think “oh! looks like change a lot and some buff”
and anet start try make skill split for diff game type

but when i see Necromancer changes

i thinking “wtf! this”
small/few change and with [Jagged Horrors] “30sec” all dead
(in the all game type)
[Blood Is Power] why this is only one split for game type and for pvp only?

axe still super slow
greatsword is good , but we need other utility/trait change

and where is dagger?


Necromancer
We feel that necromancers have been faring quite well gamewide, providing play and counterplay in many spots over the last few months. In addition to a couple of minor bug fixes, we wanted to improve the viability of necromancer power builds, which have been somewhat lacking in presence.

Rending Claws: The damage of this ability has been increased by 15%.
Ghastly Claws: The damage of this ability has been increased by 13%.
Unholy Feast: The number of boons converted to conditions has been increased from 1 to 2.
Fading Twilight: The aftercast of this ability has been reduced by 0.11 seconds.
Chilling Scythe: The aftercast of this ability has been reduced by 0.06 seconds.
Death Spiral: The damage of this ability has been increased by 66%.
Blood Is Power: The recharge time of this ability has been reduced from 30 seconds to 20 seconds in PvP only.
Signet of Vampirism: When the Signets of Suffering trait is equipped, this skill will no longer corrupt boons on players who evade it.
Lich Form—Jagged Horrors: These minions will no longer lose health over time and will instead die 30 seconds after they’re summoned.
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Does anet thinking necro is too pro?

in Necromancer

Posted by: MeinUguu.8256

MeinUguu.8256

Well, Blizzard left Arms Warriors to use Whirlwind as a filler attack, so I’m not surprised by anything that appears in a patch note, these days.