Does condition duration stack?

Does condition duration stack?

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Posted by: Empiren.6401

Empiren.6401

The tooltip is useless, so I wanted to know.

Bleed duration(afflicted, centuar, krait).
+45%
Weapon
+10%
Traits
20% Bleeds
33% scepter.

So… thats 108%?

Does it actually stack that high or is there an invisible cap?

Does condition duration stack?

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Posted by: Kravick.4906

Kravick.4906

Short answer, yes.

All durations (boon/conditions/etc) have a cap of 100%, though. Condition duration gained from items are currently bugged and does not work. So if the item itself is giving a duration bonus, you aren’t actually getting that bonus. Duration gained by traits, sigils, runes, and food buffs still work, however.

The exception to this is that the scepter 33% bleed duration for scepter skills actually goes beyond the 100% cap so you could have up to 133% bleed duration if you were able to get 100% bleed duration else where. Whether this is by design, a bug, or just a “feature” at this point is unknown.

Also keep in mind that there is a rounding system in place. Condition duration will round down to the nearest quarter. 1/4, 1/2/ 3/4, 1, etc. So the 8% you have over 100% is effectively doing nothing for your scepter auto attack. In order to get another second of bleed, and thus another tick of damage, you would need to achieve 125% bleed duration.

So basically scepter auto attack gains another second, and another tick of damage per bleed, at 25%, 50%, 75%, 100%, and 125% (only achievable with 33% scepter trait and only for scepter bleeds) bleed duration. Anything in between those numbers is wasted.

Of course this is all entirely based on what the actual base line bleed duration is per skill. You’re essentially aiming for the 25%, 50%, 75%,100%, and 125% (trait only) mark because scepter auto attack is what we stack our bleeds with a majority of the time.

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(edited by Kravick.4906)

Does condition duration stack?

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Posted by: Ojimaru.8970

Ojimaru.8970

Dontain made a video demonstration of stacking Bleed duration:

Does condition duration stack?

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Posted by: Rennoko.5731

Rennoko.5731

While a somewhat interesting video, it was wrong on the details about sigil stacking. I wish he would have done some research on that instead of just saying he believes people are wrong. The way the cooldown system works on sigils, isn’t that earth puts his rage sigil on cooldown for 45 seconds, it is that his rage sigil puts his earth sigil on a 45 second cooldown.

He procs earth, a few seconds later he can now proc earth OR he might proc rage. If he procs earth, he can now wait a few seconds and then proc earth or rage again. If he does proc the quickness from rage, he won’t proc anything for 45 seconds.

And my word, how ridiculously powerful is that bleed spec for a warrior?

50% longer bleeds with one trait? 33% chance for a 3 second bleed? 16 seconds at max duration on the auto attack bleed?

I am going to have to level up a warrior to see how well that plays.

Does condition duration stack?

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Posted by: Kravick.4906

Kravick.4906

And my word, how ridiculously powerful is that bleed spec for a warrior?

50% longer bleeds with one trait? 33% chance for a 3 second bleed? 16 seconds at max duration on the auto attack bleed?

I am going to have to level up a warrior to see how well that plays.

Not very. Not for the reasons you might think at least. The reason hybrid and condition builds don’t work on warrior isn’t because of the lack of damage or viability. I leveled my warrior to 80 purely on rampager stats going sword/sword and it did its job well. Everything died within a reasonable speed. The problem is that Greatsword and Axe both do such a better job in every single category (damage, mobility, AOE, killing speed, etc) that you’d be down right brain damaged to use anything else.

Plus, the sword does more damage over time using berserker’s stats than it does using pure condition or rampager stats. Thats even when you factor in the adrenaline skill Flurry. At least with warriors, condition damage is not on par with direct damage. This goes double for their longbow.

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(edited by Kravick.4906)