Does necro dagger need to be buffed?
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.
GS "supposed"to be our AoE dps weapon.
Dagger does need to be buffed, but not its AA. The 2 skill needs to be 2.5s total cast, and the 3 skill needs some kind of buff, as it is directly weaker than most comparable immobilizes, on a profession that needs more counter-mobility than others.
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
A weapon that’s only for aoe dps is a worthless weapon in a game where other classes’ single target weapons (staff ele, warrior greatsword, guardian greatsword, engineer grenades) also do their AoE for them.
GS needs to do competitive DPS with staff ele/GS warrior/thief.
And guess what, not even dagger necro competes with those. So if GS is less DPS than dagger, few people will use it.
Especially since reaper shroud already is our aoe option.
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.
Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.
I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.
Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.
I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.
The GS AA and gravedigger should be able to beat out the damage of dagger. And it’s life force generation should work well against multiple foes, which it does, it’s just getting them in range to hit them. I think it’d be nice to have a cripple on AA chain 2, and I would honestly love it if the GS 3 had a longer range and functioned more as a long range poke/LF generator. And it’d be nice if nightfall was ground targetable, but then it’d just be straight up better than Well of darkness…which right now it already beats it by a wide margin. Ohhhh poor well of darkness.
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.
Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.
I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.
The GS AA and gravedigger should be able to beat out the damage of dagger. And it’s life force generation should work well against multiple foes, which it does, it’s just getting them in range to hit them. I think it’d be nice to have a cripple on AA chain 2, and I would honestly love it if the GS 3 had a longer range and functioned more as a long range poke/LF generator. And it’d be nice if nightfall was ground targetable, but then it’d just be straight up better than Well of darkness…which right now it already beats it by a wide margin. Ohhhh poor well of darkness.
Well of darkness as well as all wells really need to go down to 25-30 second cd baseline. Dark fields also need buffing, or change them to more useful smoke fields for stealth blast.
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.
Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.
I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.
Nobody would have said this before reaper was announced. Dagger was our highest damage weapon for the past 3 years. What reason is there for this to change?
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
I agree but the chill on the auto also should be longer. The 1.5 seconds base are a joke for how slow the auto is.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
I agree but the chill on the auto also should be longer. The 1.5 seconds base are a joke for how slow the auto is.
Yeah I agree.
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.
Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.
I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.
Nobody would have said this before reaper was announced. Dagger was our highest damage weapon for the past 3 years. What reason is there for this to change?
No no we settle down for it it’s acceptable but dagger main purpose was always LF gain to power up Life Blast it’s still needs improvements on #2(lower cast time) and #3(lower CD) reliable LF on AA is a blessing just like with staff but we can boost that one for LF on every skill. Axe/focus could replace staff if major improvements were made they have decent LF generation I’m waiting on Robert for that one hopefully.
It’s also the reason that power necro was better than condi which mostly relied on terrible scepter LF gain and a one trick pony burst style.
Edit: You could mix staff and d/wh with Reaper Shroud and you have yourself a pretty good spec free of those weak links like GS,axe,corruptions etc.
The Dhuumfire thread
(edited by Sagat.3285)
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.
Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.
I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.
Nobody would have said this before reaper was announced. Dagger was our highest damage weapon for the past 3 years. What reason is there for this to change?
I don’t think that anybody ever brought it up because dagger was our only true power option, what since axe is just bad overall. It can be mixed and matched with our offhand weapons, thus making it more versatile. Also, 2 and 3 aren’t really meant to do damage. Dagger 2 is a heal/range damage dealer, and 3 is just to hopefully set up a well. Overall, it’s just a more consistent weapon in damage, LF, and healing (especially paired with the blood magic tree).
The GS though is a high risk, high reward weapon, with the long swing times cementing that. Also it has less LF generation than dagger unless in an optimal scenario, dagger will almost always have a lot more reliable LF generation. It also has less range than dagger with just 1 600 range attack, that one being a pull, and cannot be mixed and matched with another weapon. It may have chill on the 3rd AA swing, but again, it takes a while to finally get there. So….that’s why I say that GS should beat out dagger in the damage department, not totally eclipse it mind you, but be enough to go “Is the big damage of Greatsword and the potentially big payoffs worth it, more than the more consistent damage and LF generation i’ll get from dagger and (for the sake of this argument) warhorn.”
Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.GS "supposed"to be our AoE dps weapon.
GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.
Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.
I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.
Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.
Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.
Nobody would have said this before reaper was announced. Dagger was our highest damage weapon for the past 3 years. What reason is there for this to change?
I don’t think that anybody ever brought it up because dagger was our only true power option, what since axe is just bad overall. It can be mixed and matched with our offhand weapons, thus making it more versatile. Also, 2 and 3 aren’t really meant to do damage. Dagger 2 is a heal/range damage dealer, and 3 is just to hopefully set up a well. Overall, it’s just a more consistent weapon in damage, LF, and healing (especially paired with the blood magic tree).
The GS though is a high risk, high reward weapon, with the long swing times cementing that. Also it has less LF generation than dagger unless in an optimal scenario, dagger will almost always have a lot more reliable LF generation. It also has less range than dagger with just 1 600 range attack, that one being a pull, and cannot be mixed and matched with another weapon. It may have chill on the 3rd AA swing, but again, it takes a while to finally get there. So….that’s why I say that GS should beat out dagger in the damage department, not totally eclipse it mind you, but be enough to go “Is the big damage of Greatsword and the potentially big payoffs worth it, more than the more consistent damage and LF generation i’ll get from dagger and (for the sake of this argument) warhorn.”
Considering that the GS has damage on every ability I don’t think the autoattack chain should be that powerful. The autoattack chain should be used to set up the other abilities with the chill. The chill doesn’t last long enough and the other abilities aren’t strong enough. The opponent can still use active defenses while chilled so the other abilities should be powerful enough to pressure them to do so.
btw I tested and it seems that the autoattack chain has 0.85, 0.9, and 1.1 power coefficients and takes 3 seconds per chain. That puts it at decent DPS but probably not good enough for how slow and easy to dodge the attacks are. They should probably nudge it up a little and increase the chill duration. But most importantly I think they need to buff Gravedigger.
(edited by Khristophoros.7194)
cast times sure would be nice on 2 and 3 but mainly increasing the cleave to 3 targets would be best just like everything else.
I think dagger needs a buff. 3 things:
#1: The LF gain from the auto should scale up depending on how many targets you hit. Currently it doesn’t.
#2: Life Siphon takes too long, does too little damage, and heals too little.
#3: Dark Pact’s animation time is too long.
Fairly simple fixes. #1, make it scale. #2, 40% damage boost and 40% healing boost, 2.5 second channel time. #3 reduce animation time by 0.25 seconds.
I can agree that Dagger #2 feels underwhelming. I would honestly love to see it morphed into something more like Death Shroud #4. Forcibly ripping the health from our enemies should feel more impactful than it does.
On the side topic, the greatsword just needs to deal more damage. Period. I don’t care where it comes from, personally, as long as it’s there. Gravedigger seems like it was designed to be the “dodge this or suffer” ability, but it just doesn’t deliver.
im my opinion i dont care about greatsword being competitive to dagger. most classes have one good damage weapon. i dont need another one.
dagger is my weapon of choice. about the damage the problem are the traits not the weapon damage but number2 and number3 are useless but who cares
Nah dagger needs to be nerfed.
https://www.youtube.com/watch?v=TBv7e3XpI50
Nah dagger needs to be nerfed.
https://www.youtube.com/watch?v=TBv7e3XpI50
nothing new. same goes for thief