Doing Damage With Necro Needs More Depth

Doing Damage With Necro Needs More Depth

in Necromancer

Posted by: Draehl.2681

Draehl.2681

Necromancer is a great deal of fun when you’re trying to hold on for dear life. However when you’re simply fighting a run of the mill enemy when there’s no worry of dying most skill are a damage loss compared to auto attack. I’m currently running a tank/lifesteal/power build (10/0/0/30/30) with D/D and Staff with Spectral utilities and Plague elite. I’ll swap Well of Suffering for Spectral Armor when soloing. Anyway, most skills are simply a damage loss compared to Dagger auto attack. It gets a little more interesting when fighting multiple enemies, but when fighting a single enemy it would be so much more interesting if the 2-5 skills provided more damage compared to autoattack. Mark of Blood/Chillblains/Enfeebling Blood are great if a mob will be up more than 5 seconds (many die quickly to Dagger #1) or aren’t already loaded up with bleed/poison as a boss mob might be.

Mark damage is too low. Dagger skills across the board need to do more damage compared to autoattack. Combat would be so much more engaging if I actually had to make the decision of “do I use Life Siphon/Dark Pact/Deathly Swarm” for a damage boost or do I save them for defensive purposes. They need not do massive damage, but something modestly better than the autoattack would keep things much more interesting and comparable to when I play my Warrior or Engineer.

Necro. Interesting and fun in dire situations. AFK autoattack on easy content.

Doing Damage With Necro Needs More Depth

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Posted by: LastDay.3524

LastDay.3524

Yeah that’s just the thing.
Necros are meant to be the hardest Profession to kill when played well so as a tradeoff we have low damage.
However nobody likes dealing awful damage to standard PvE mobs, especially so if they thought that the Necro is a DPS class because they wear cloth.

Anyway Arenanet has said that while Necromancer’s condition build feels alright to them the Power builds feel underwhelming.
They’ll likely get buffed within a week or so.

If not then at least they’ll be fixing a massive amount of bugged traits and such.
Should help a lot.

Benight[Edge]

Doing Damage With Necro Needs More Depth

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Posted by: Draehl.2681

Draehl.2681

See, that’s the thing. I don’t have a problem with the damage (it needs work but not the point of the OP) so much as the distribution of the damage. Our damage could stay the same but the damage different skills did could still be re-distributed to make doing damage more interesting.