Doom skill
Necromancer got completely reworked (nerfed into the ground) from what the initial class video shows. We used to be able to summon 3 Bone Minions, but that got changed as well. Basically, nothing from the original necromancer videos is even remotely the same any more.
A lot of the skills in the game have been altered drastically between their first inception and the current live version. See: Grasping Dead. Plus, didn’t GW2 have a mana system at one point, rather than just being cooldown-based? Doom might not have had an additional cooldown attached, but a high mana cost or something. Just to put it in perspective.
Looking at the Doom in the linked video, I’d say it’s since been recycled as the necro’s second downed skill, from the lich graphic to the cast time and fear duration.
What I want to know is, why does that corrosive poison cloud look so much better? Is it just my low graphics settings?
It’s pretty obvious, and nobody’s impressed.
ooww… that’s … misleading… hahaha…