With the trait’s that Devs show us we can see that there’s still nothing that really help necromancers to stay alive, except of a 3 sec protection and a little healing if you hit a enemy under 25% hp (that can be useful in spvp, but in the same place if you recharge 2k hp isn’t all that heal, because a direct or condition dps can deal 2-3k x sec of damage).
We can corrupt boons, but that’s not a real “defence” because in pve is useless and in spvp there’s classes that can do the same (sometimes better) and all classes can clean conditions fast, making useless our try (expecially with the current condi meta).
Then what have we that can protect us? The Death Shround!
To use it you need to charge it and you cna charge it easy in pve, but in pvp (expecially in spvp) you have to use your utility skills to charge it if you want to obtain a full bar. But that can be made only when the enemy hit you. In www is more easy, into a zerg, you spam the staff auto-attack and ok, it can charge a little, and there’s a lot of dead people around you that charge it. But frequently you start the fight without Life Force.
And in spvp it’s one of our big problems! Because in spvp you really need to use Spectral Armor to charge it or you will charge only 1/3-1/2 and the enemy is really near to kill you.
Then we active DS! Our “second Hp bar!”
DS is very good. It can be used to defend and to attack at the same time and have some good traits on it. But there’s some problems:
1) when you’re in DS there’s not a single healing skill/trait/source that heal you. Because you’re in DS and the healing skills don’t affect your Life Force, but you’re in DS and you’r health pool is locked and the enemy attack can’t affect it, but the same is for the healing skills!
We have only a GM trait that heal you for 130 hp x sec while you’re in DS. But to obtain it you need to spend 6 points into a barely useless line (expecially for direct damage builds). And that trait isn’t a really good trait but someone use it only because auto-active DS wuen you’re near to die. But if you’re near to die it’s because you’r Life Force bar is already empty and you gain like 1-2k hp bonus before you die.
And when you’re in DS you can’t active any utility/healing skills, making you unable to clean conditions or active a breakstun or whatever you want.
DS is our only direct damage big source for pvp situations (both spvp and www) but it’s also our only defence.
And if a enemy catch us we can’t flee because we have not a single mobility skill (except for worm, but it’s a really bad one if you need to flee), not a single block and not a single invulnerability skill.
We’re a class made from death that control the dark power of the death itself! Why we’re the only class that can’t escape from it???
Our defence:
-DS (but you need to charge it first and it’s our only good dps source for pvp)
-Protection (some source of protection like S.Armor and S.Wall, but only some builds can use that skills properly)
-Good ways to clean conditions (it’s true, we haven’t so much problems about that)
-Fear (that can be cleaned, removed with a breakstun or be uneffective because of stability)
What we haven’t:
-Block (like warrior or engi, for example)
-Mobility
-Invulnerability (to direct, condition, CC skills/damage, or them all like ele, guardian or engi)
-Healing (except for our basic healing skill, expecially in DS state)
(I don’t include Hide because I don’t want to see a necromancer with hide skills)
But we will never have all that because the Devs still think that a second bar of hp that lock out primary health pool, making unable to heal while in DS can be better of all that we haven’t.
A second bar of hp is more or less useless if you need to flee! It can only make die more slowly.
We’re the clas more close to the death itself of the game and we haven’t a way to escape from it.