[Bug] Lupicus Necrid Bolt hits in melee

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Purple Miku.7032

Purple Miku.7032

Well the main reason it’s not worth it is because it doesn’t prevent secondary effects from enemy skills, so if you use it in phase 3 against Life Suck/Life Drink you will heal, but so will he.

If it weren’t for that, it’d be the best healing skill option. Until this bug is fixed, however, it’s very helpful.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: zengara.8301

zengara.8301

Wtf was wrong with soloing a legit run?…..And why do arena net want guardians 1 shot lupi so badlym..mmmthis “fix” is simply the worst I have ever seen in any game

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

First, I’d recommend that if this is truly a bug, it be posted in detail in the Bug Forums.

However, having been shown it, I’ll see if the QA Team has also noted the thread and we may be able to give you an update in the next few days.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: J Eberle.9312

J Eberle.9312

First, I’d recommend that if this is truly a bug, it be placed in the Bug Forums.

However, having been shown it, I’ll see if the QA Team has also noted the thread and we may be able to give you an update in the next few days.

Thanks Gaile for your time.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Wethospu.6437

Wethospu.6437

Also, why are people calling it “Necrid Bolt” when gw2dugneons.net has his single-target projectile listed as “Lupine Blast”?

Because wiki, you know.

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Posted by: winterchillz.2564

winterchillz.2564

I’m fine with that change, it’d be interesting to find a workaround for it BUT ONLY IF they actually make the kittening bolts follow some logical trajectory. Dodge here, dodge there, BANG one-shot from some invisible bolt…

Cloud of Sparrows
Fluffiest Blood Legion Charr
“At least I die knowing my sisters are free”

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Wethospu.6437

Wethospu.6437

I’m pretty sure the projectile goes straight but the animation is just weird.

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Posted by: Dub.1273

Dub.1273

#incomingLupicusSolo

Dub | [rT]
#LoveArrows2013, never forget.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Terissimo.6852

Terissimo.6852

First, I’d recommend that if this is truly a bug, it be posted in detail in the Bug Forums.

However, having been shown it, I’ll see if the QA Team has also noted the thread and we may be able to give you an update in the next few days.

Can you fix one shotting? PLEASE? Every pug group is running at least 1 guardian who is one shotting. After last patch im not able to stop it.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

First, I’d recommend that if this is truly a bug, it be posted in detail in the Bug Forums.

However, having been shown it, I’ll see if the QA Team has also noted the thread and we may be able to give you an update in the next few days.

Can you fix one shotting? PLEASE? Every pug group is running at least 1 guardian who is one shotting. After last patch im not able to stop it.

I totally agree with that, fix the wall on wall trick! Also if you could fix the phase 3 Necrid Trap so it’s reverted to what it previously was (like 2/3 patches ago). I also don’t mind if the Necrid Bolt attack stays this way as it makes Lupi a bit more challenging.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Terissimo.6852

Terissimo.6852

First, I’d recommend that if this is truly a bug, it be posted in detail in the Bug Forums.

However, having been shown it, I’ll see if the QA Team has also noted the thread and we may be able to give you an update in the next few days.

Can you fix one shotting? PLEASE? Every pug group is running at least 1 guardian who is one shotting. After last patch im not able to stop it.

I totally agree with that, fix the wall on wall trick! Also if you could fix the phase 3 Necrid Trap so it’s reverted to what it previously was (like 2/3 patches ago). I also don’t mind if the Necrid Bolt attack stays this way as it makes Lupi a bit more challenging.

You are right, this new necrid traps is a joke. Barrage is also too easy to avoid now but that one was buggy before.

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Posted by: Draco.9480

Draco.9480

They need to make something that guards won’t be able to place the wall on the wall.
To fix Necrid Bolt mechanic to how it was before.
To stop his shadowstep being bugged in the same place.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

The Necrid Bolt change is actually nice and I like it.

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Posted by: Terissimo.6852

Terissimo.6852

The Necrid Bolt change is actually nice and I like it.

Me too, no more facerolling on phase 2 and 3.

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Posted by: Nyx.7342

Nyx.7342

I just watched notriggers solo, the change honestly doesnt look that bad…in a group with a guard mez ele and or thief you can easily chain reflects and even without reflects you have enough dodges with vigor or energy sigils or skills (thief signet) to get through it fine.

But solos on the other hand…thief seems ok, just a little harder, but on other classes i dont think it will be as easy.

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

I just watched notriggers solo, the change honestly doesnt look that bad…in a group with a guard mez ele and or thief you can easily chain reflects and even without reflects you have enough dodges with vigor or energy sigils or skills (thief signet) to get through it fine.

But solos on the other hand…thief seems ok, just a little harder, but on other classes i dont think it will be as easy.

Some guildies did solo Lupi yesterday on war/ele/guard to try it out, and except the fact that it’s a bit more challenging, you can still do it pretty easily if you know what you’re doing.

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Posted by: Purple Miku.7032

Purple Miku.7032

Honestly I don’t find it more fun for him to be like this.

Lupicus’s level of difficulty was perfectly adequate before the update but now it’s going to be terrible for anyone new to him to learn to fight him. Despite whether or not anyone here enjoys challenging themselves I don’t see why this boss in particular needs this much of an upgrade as opposed to many of the other bosses in Arah.

Either way it’ll probably be reverted soon.

It just baffles me how many unintended dungeon related problems surface every single time a small patch comes about, like wtf.

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Posted by: ironfrodo.7625

ironfrodo.7625

I Like the new Lupicus. Pls dont change it Anet.

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Posted by: Jerus.4350

Jerus.4350

Honestly I don’t find it more fun for him to be like this.

Lupicus’s level of difficulty was perfectly adequate before the update but now it’s going to be terrible for anyone new to him to learn to fight him. Despite whether or not anyone here enjoys challenging themselves I don’t see why this boss in particular needs this much of an upgrade as opposed to many of the other bosses in Arah.

Either way it’ll probably be reverted soon.

It just baffles me how many unintended dungeon related problems surface every single time a small patch comes about, like wtf.

This type of situation would be perfect for a “hard mode” option though wink wink nudge nudge.

I agree though I don’t think Lupi needed more difficulty and I know I probably can’t solo him right now, nor would I really have the patience to even try to learn.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: spoj.9672

spoj.9672

Its kind of a bullkitten move for some classes. Necro already has to max out its active defence to solo lupi. The minimum requirement is double energy sigils and enough lifeforce generation to absorb projectile in phase 2. And even that is more of a challenge than on other classes. Endurance food + double energy sigils is required for less experienced players. You cannot waste dodges on a necro or you will die. With the auto attack hitting and no other way for necro to increase its active defence it makes it impossible to solo without stacking passive defence or playing the RNG game with a ranged solo and sidestepping.

Its a reminder of the anti necro encounter that is Mai Trin. Undodgeable attacks surely a good idea when some classes have nothing but dodges.

I understand the desire for more challenge. But stuff which kills class viability even more than before is not something I will ever support. Not until classes have equal active defence options. Lets be honest we dont need more reasons to kick necros on sight. :<

(edited by spoj.9672)

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Posted by: kiwi.6348

kiwi.6348

I think Soloing on Necro with the “Standard”-Berserker Utility Set-Up even with double energy-sigills is impossible now. Maybe if you go full kitten defense it still works, but meh. Besides that I realy like the change → HM Option + Untargatable Wall behind him please.

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Posted by: Cheezy.2039

Cheezy.2039

Don’t get me wrong, I’m all for challenging content. But as it is, professions in their defensive capabilities are just not on the same level. Warrior, Guardian, etc. can still solo Lupi. But what about Necro, Ranger, (maybe) Engi? With these you’d rely on getting carried, which is not a very good thing imo.

Also I’m curious how Ele works, do you spam Dagger Earth 2? Or Earth Shield?

Cheezy – Vis Invicta [vC]

The meta is changing at an alarming rate.

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Posted by: spoj.9672

spoj.9672

You use D/F, vigor on crit, energy sigil and defensive utilities. :P

Cutting out some of those and spamming Ring of Earth would work but you would lose a lot more damage probably.

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Posted by: Cheezy.2039

Cheezy.2039

Somehow forgot about the vigor trait >.> but yeah, still a lot to make it work.

Cheezy – Vis Invicta [vC]

The meta is changing at an alarming rate.

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Posted by: Jerus.4350

Jerus.4350

Don’t get me wrong, I’m all for challenging content. But as it is, professions in their defensive capabilities are just not on the same level. Warrior, Guardian, etc. can still solo Lupi. But what about Necro, Ranger, (maybe) Engi? With these you’d rely on getting carried, which is not a very good thing imo.

Also I’m curious how Ele works, do you spam Dagger Earth 2? Or Earth Shield?

I have to imagine Engi is possible. Energy Sigil + Perma Vigor + Shield Block + Shield Reflect + Toolkit Block (traited?) + Energy on toolbelt usage + Elixer R or S? + Adrenal Implant (stamina signet but master trait in bottom tree >.<)

Maybe not quite Thief level of dodges but with the blocks added in I imagine it should be possible.

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Posted by: Sins.4782

Sins.4782

Adrenal Implant is useless when you have near perma vigor from infused precision + invigorating speed, as passive endurance regeneration caps at +100%. I get the feeling you’re going to be doing more damage from bomb on dodge than actual skills at that point though. I’ll give it another shot tonight with proper equipment on my zerker engi.

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Posted by: Dub.1273

Dub.1273

He felt nerfed, afterall. Rapidfire can be almost completely avoided by just walking forward, bubbles don’t hit ever.

Dub | [rT]
#LoveArrows2013, never forget.

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: Lorgus.6148

Lorgus.6148

Honestly I don’t find it more fun for him to be like this.

Lupicus’s level of difficulty was perfectly adequate before the update but now it’s going to be terrible for anyone new to him to learn to fight him. Despite whether or not anyone here enjoys challenging themselves I don’t see why this boss in particular needs this much of an upgrade as opposed to many of the other bosses in Arah.

Either way it’ll probably be reverted soon.

It just baffles me how many unintended dungeon related problems surface every single time a small patch comes about, like wtf.

This type of situation would be perfect for a “hard mode” option though wink wink nudge nudge.

I agree though I don’t think Lupi needed more difficulty and I know I probably can’t solo him right now, nor would I really have the patience to even try to learn.

Too bad that anet considers “Hard mode” unfavorable as it would “split the community”, when in reality it would make both the more casual players and the more hardcore ones happy.

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Posted by: Jerus.4350

Jerus.4350

Adrenal Implant is useless when you have near perma vigor from infused precision + invigorating speed, as passive endurance regeneration caps at +100%. I get the feeling you’re going to be doing more damage from bomb on dodge than actual skills at that point though. I’ll give it another shot tonight with proper equipment on my zerker engi.

Neat, didn’t know about the cap, either way I was just listing every possible tool I could think of. If you were to get adrenal I’d imagine you’d lose out on the perma vigor, or you’d be dropping grenadier, and yeah probably a terrible idea, just again, listing everything I could think of

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Posted by: Zenith.7301

Zenith.7301

Ok, a couple of things:

1)Mesmer with OH sword and focus can still solo him. Nothing has changed with vigor and reduced cd on blurred frenzy and counterblade, little will change.

Same goes with ranger, you’ll use greatsword and with counter attack you got projectile blocks, get vigor on healing spring and with drake switch and swoop you have enough blasts to get your health up.

You’re gonna have sword/axe as backup solely for whirling defense, because let’s face it the mainhand sword autoattack makes dodging things such a toss up certain times, monarch’s leap has a horrendous delay that you need to preempt if you want to use it as a dodge, only serpent strike is a true extra dodge. Get that with extra endurance regen trait and the ranger can still do it.

The problem has never been that ranger and mesmer can’t do it, the problem is their horrendous solo damage since they got no self buffing, and to top it off pets in this game are so heavily penalized by having no immunity/resistance to aoe damage and being on the aggro table so lupicus will constantly be downing them and gutting your already low solo damage in the process.

What’s more, the iswordsman and duelist trigger undesirable attacks from lupi and the ranger pet does as well with its capricious positioning despite your pet switching and commands.

So, both these classes and in fact every one of them except necro can do it on a zerker setup with not that much of a spike in difficulty. The problem has always been a question of time spent. The solo DPS of classes varies even more wildly than in group settings due to the radical difference in access to boons light might and fury and fields and active defenses.

Anet stuck the necro with death shroud as if it’s some glorious answer to lack of vigor, reflects, and stability, but death shroud simply does not absorb the bucketloads of damage pve metes out well, not to mention that without foot in grave grandmaster, which nerfs your low damage even more, you’ll still get launched back if you need to absorb a kick or swipe because you got no endurance.

It’s time to abandon the whole “necro and mesmer don’t need access to boons because they got conditions/utility” crap, conditions are a far inferior inverse to boons. Blinds are not equal to aegis or protection on bosses. Moreover mesmer utility is overshadowed by guardian and thief. Both of those bring better damage, and the guardian’s baseline reflects/projectile absorption capabilities while bringing more damage and group protection make a mesmer just a portal/time warp bot.

2) New people were dealing with necrid blast anyways, this change did nothing to alter the experience of beginners. Beginners couldn’t reliably dodge kicks/swipes or his projectile barrage; hell, they didn’t even know standing in melee range prevented the projectiles from hitting you. Most new people just ranged him and probably ate grubs/projectiles.

With that said, I like the change, and I also hope the wall bug gets fixed. Phases should not be easily skippable and people should prove they can do every mechanic in the encounter correctly to defeat the boss.

What they need to do is finally address the pet/minion classes like ranger/mesmer/necro and their group utilities and defenses. I don’t get why frost spirit can be easily kileld by aoe yet warrior banners are invincible and can be grabbed and taken elsewhere, or why warrior banners apply their full effects without needing traits just to increase a proc to make the one non-garbage spirit actually good (sun spirit and storm spirit and even earth spirit need retooling).

But let’s keep it clear, encounter mechanics should not be immune from changes just because development of certain classes has been negligent. It’s time those 6 month interval “tooltip fix, small percentage change” “balance” patches are put to bed and the issues with classes are actually addressed.

Temporal Curtain has failed to renew swiftness SINCE RELEASE. How has something as simple as that remained unfixed boggles the mind.

(edited by Zenith.7301)

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Posted by: Lorgus.6148

Lorgus.6148

snip

+1 on Temporal Curtain fix and general utiltity improvements to mesmers and necros.

Although I don’t agree with you the comment that mesmer utility is overshadowed by guardian or thief, at least not in an optimal setting. There’s a reason the majority of records for various explorable paths are set by parties with at least 1 mesmer in them (http://gw2dungeons.net/Records), the utility of portal is tremendous in this setting and cannot in any way be replaced by a guardian or a thief.

Now is mesmer utility lower than guard/thief utility/carrying potential in an average pug? Certainly. But in the average pug run they worship warriors as the “holy grail of dps” and the average pug mesmer doesn’t know where the feedback button is, let alone the timing for when to use it.

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Posted by: Zenith.7301

Zenith.7301

And that’s why i said portal/time warp bot.

Because if any other class had a portal feature that wasn’t on a necro/mesmer/ranger, use of mesmers in speed runs would go down faster than a prom dress. They don’t bring you for reflects, much less damage (which is horrendous and will stay horrendous not only until illusions can realiably have near 100% uptime on pve, but the ramp up of 3 phantasms to be competitive gets brought down or mesmer damage gets shifted around to not be so reliant on phantasms). They also don’t bring you for valuable combo fields or blasting capacity, or other boon provision or condition removal.

It’s all on portal, and I think most mesmer players are tired of being a gimmick class (not much different in other formats, in wvw in addition to being a portal bot you are a veil bot, and in spvp well people don’t play mesmer in tournaments).

(edited by Zenith.7301)

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Posted by: Wethospu.6437

Wethospu.6437

Warrior is a banner bot, Thief is a stealth bot and so on. The thing is, none of the roles are very complex.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

First, I’d recommend that if this is truly a bug, it be posted in detail in the Bug Forums.

However, having been shown it, I’ll see if the QA Team has also noted the thread and we may be able to give you an update in the next few days.

Well, Gaile, it would be very easy to see if these changes are intentional or not if you would finally start to add those changes to the patchnotes. -.-

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Posted by: Jerus.4350

Jerus.4350

Mesmers could surely use some QoL improvements, but to say they aren’t used for anything but portal/time warp is quite the hyperbole. They have their speed run slot for portal, but that’s better than most other professions that simply don’t show up in them.

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Posted by: spoj.9672

spoj.9672

Yeah mesmers are used as a portal bot. But taking one means you dont need a guardian for reflects, condi cleanse, short duration stab or aoe pulls. Its also true thief is a stealth bot. But taking one gives you a highly mobile class which also reduces the need to stack blast finishers. You can reduce every class to a single role bot. But they all do something extra to varying degrees. In that regard mesmer is fine because its no different to any of the other classes used in records. The problem classes are necro and to some extent ranger and engi.

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Posted by: Zenith.7301

Zenith.7301

The difference with a warrior/thief “stealth/banner bot” is that both those classes bring unique utility but they are not bottom tier damage in exchange for it. A warrior with PSEA can still keep up might and fury with the group and vulnerability stacks. And even such a warrior will outdamage a mesmer, as will a thief.

It’s not even a remotely comparable scenario. Is mesmer better off than ranger/necro? Yeah, but that’s hardly something to be happy about.

(edited by Zenith.7301)

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Posted by: spoj.9672

spoj.9672

As a necro i would be happy with being even a fraction as well off as a mesmer. Being a portal bot is a huge boon to the class. If only necro had something like that. Also i think you are overestimating the importance of damage. Weve seen recent records with double mesmers and the damage lost was pretty minor. The only classes that are ever stacked in multiples in records these days are eles and mesmers. Eles for damage and mesmers for superior utility. I think thats a pretty good position to be in. Its just a shame mesmer is a pretty poor solo/duo/trio class along with necro and ranger. But thats to do with buffing potential and not actual damage and utility.

(edited by spoj.9672)

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Posted by: Jerus.4350

Jerus.4350

In response to spoj’s comment a few posts above. I really think Engi is just fine, it may not be part fo the speed run meta but it’s simply because the strengths it has doesn’t match up well with that play style. Immob/sustained Vuln/Versatility simply aren’t the things that you need in speed runs.

As for DPS, well, considering in speed runs you want to fight the least amount possible I’d say stealth/portals are far more important than dps. Sure it’d be nice if mesmers had some kind of like “if no phantasms up do 30-40% more damage” or something like that to make them not suck so bad all the time but that’s a bit unrealistic to expect. Either way they have a lot to add to any group even if it’s not DPS. Hell I even like bringing mine to COE so we can easy mode the robot without fear of insta deaths from retal turret + ice bow if we’re unlucky.

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Posted by: Zenith.7301

Zenith.7301

As a necro i would be happy with being even a fraction as well off as a mesmer. Being a portal bot is a huge boon to the class. If only necro had something like that. Also i think you are overestimating the importance of damage. Weve seen recent records with double mesmers and the damage lost was pretty minor. The only classes that are ever stacked in multiples in records these days are eles and mesmers. Eles for damage and mesmers for superior utility. I think thats a pretty good position to be in. Its just a shame mesmer is a pretty poor solo/duo/trio class along with necro and ranger. But thats to do with buffing potential and not actual damage and utility.

You’ll get no argument from me as regards the necro. They and rangers just need buffs, badly. Way more than mesmer. But that doesn’t mean mesmer doesn’t need to be looked at for damage, damage is a universal feature and it’s one of the very reasons why in wvw and spvp you don’t see many mesmers in guild vs guild or large scale, or in spvp. Even if mesmer utility can carry them enough in pve to not be excluded like a necro or ranger.

I’m there with you, if there is a totem pole in terms of resources allotted to looking at classes and revamping stuff, necro should be right at the top followed by ranger. But mesmer is definitely above any classes on that pole that isn’t ranger or necro.

And the good thing is necro just needs numbers tweaks. Make them cleave, improved the autoattack damage on all their weapons, lower the cd of wells and improve their group utility. They don’t have a showhorned mechanic involving pets as minions are optionals. I’m way more optimistic about arenanet solving those issues than them solving pets such as illusions or ranger ones, much less making shatters useful in pve as a mechanic.

(edited by Zenith.7301)

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Posted by: Jerus.4350

Jerus.4350

Necro isn’t bad because it lacks dps, it’s bad because it doesn’t contribute in any other area with any notable value. They need some group support mechanics or a HUGE increase in damage (one that warrants them doing nothing but damage and still having a spot).

We’ve derailed this thread pretty badly though

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Posted by: Draco.9480

Draco.9480

If you want more challenge then anet should upgrade other bosses. Lupicus is better the way before the patch because that’s how the skills are described and casuals can’t do him anyway. Making t harder with a bug and without giving us any information about it’s really kitten.

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Posted by: Iris Ng.9845

Iris Ng.9845

Mesmer doesn’t have a good burst, but her damage isn’t that bad either. Mage Strike is iWarlock’s auto. I might or might have not Undead sigils on my weapons.

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Posted by: Sublimatio.6981

Sublimatio.6981

Gw2 already has useful skills that could fit necro perfectly.
Toxic Krait feedback is basically mesmer feedback but looks pretty deathly.
Lupicus bubble is another example.
As for blast finishers, I still think marks should be detonable. Axe 3, Warhorn 4 are great candidates. And for a “bot” role, ANet could tweak signet of undeath to ressurect defeated people as a necro-exception-cheater-of-death role xD

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Posted by: spoj.9672

spoj.9672

Weakening shroud for blast. Blast finisher on deathshroud entry would be amazing.

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Posted by: Lorgus.6148

Lorgus.6148

Mesmer doesn’t have a good burst, but her damage isn’t that bad either. Mage Strike is iWarlock’s auto. I might or might have not Undead sigils on my weapons.

Yep, iWarlock hits for 13k on an open world boss with approx. 100 other players capping all conditions on him. Looks like mesmer isn’t bad damage after all guys

[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

The conditions dont need to be capped. You just need 10 unique conditions. So its not exactly hard to get close to max iWarlock damage in a 5 man group.

[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: Lorgus.6148

Lorgus.6148

The conditions dont need to be capped. You just need 10 unique conditions. So its not exactly hard to get close to max iWarlock damage in a 5 man group.

I thought I covered that with “all” but I guess I wasn’t clear enough.
Regardless, I don’t think anyone seriously considers staff mesmer as a viable damage build =>

edit: staff ele to staff mesmer, kitten

(edited by Lorgus.6148)

[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Staff mesmer you mean. I think Iris would basically open with staff, use signet of the ether for a second iwarlock and then switch to sword and never switch weapons again because spending time on staff waiting for weaponswitch is a massive damage loss in terms of the horrendous autoattack damage the staff has.

But either way it’s a pretty contrived scenario and you could be using iswordsmen anyways.

[Bug] Lupicus Necrid Bolt hits in melee

in Fractals, Dungeons & Raids

Posted by: GrimmR.3541

GrimmR.3541

Alright, I played a bit on ranger and thief today to see what results I get.
Thief took me 4 attempts before I started to Dagger #3 the bolts. Then everything went smooth, just takes a bit to get used to it! Gonna try to heartseeker evade them on my next goes.
On ranger i did it 2 times. First I wanted to safemode and went for GS and Axe / Axe. Was kinda easy before I started to get randomly bubbled, i guess it was aggroed on the pet.
Second attempt I tried it with Sword / Axe and Sword / Dagger and managed to do it after 3 tries. Lightning reflexes helped much there!

TL;DR: Still doable, just some fineadjustment to do. All in all I like this!

toxic since 2012