Downed State: "Fear" has Longest Cast Time

Downed State: "Fear" has Longest Cast Time

in Necromancer

Posted by: OmegaProject.9831

OmegaProject.9831

Good day folks! I’d like to bring to discussion today the differences in cast times for the #2 downed state skills amongst the professions. Namely, we have the following cast times:

  • Necro: Fear – 1 1/4s (1.25s)
  • Warrior: Hammer Toss – 1s
  • Ranger: Thunderclap – 1/2s
  • Guardian: Wave of Light – 1/2s
  • Mesmer: Deception – 1/2s
  • Engineer: Grappling Line – 1/2s
  • Elementalist: Vapor Form – 0s
  • Thief: Shadow Escape – 0s

When ANet removed the need for “energy/mana” to cast skills, they stated that skills will be balance by cast time and recharge. Stronger and more impacting skills tend to have a longer cast/recharge time. If we choose to follow this logic, then Fear is regarded by ANet as one of the most impacting #2 Downed Skills. I doubt ANet really feels this way about Fear, but this begs the question of whether or note Fear “deserves” a 1.25s cast time.

If I may share my opinion, I think Fear is one of the most versatile #2 Downed State skills as it can target any foe within 900 range and takes them out of combat for 2+ seconds (minus stun-break). This allows the Necro to be supportive even at the cost of its own life. But I don’t think this warrants a 1.25s cast time. In fact, this “additional” cast time hurts our odds of staying alive when downed for multiple reasons:

  • Less time to react when being stomped/focused. This is a problem as a foe can begin stomping before your downed state skills appear. So rather than having ~1.75s to react to being stomped (3s to stomp – 1.25s to cast Fear), we really only have about .75s to react and choose our target (after adjusting to our super-close camera angle and such)
  • Less likelihood to be able to use Fear twice. This isn’t a super-big issue, in my opinion, but it does warrant a statement. It’s sort of annoying being stomped while queuing up your second Fear.

On a different, but sort of related note:

  • Fear does not “synergize” with Fetid Ground. I personally really don’t care for Fetid Ground in the first place, but Fear and Fetid Ground really don’t work well together. This is usually how things go for me:
    Fear -> Foe runs away -> If Fetid Ground is ready, I have to wait for my foe to get into stomping range to maximize the poison effect. Thus to use #3 generally means I’ve already accepted defeat and am just being spiteful post-death.

So what do you guys think? Is the cast time too long? Just right?

As always, thank you for your time and have a great day!

PS: I think Fear is an incredibly good skill, and I’m certainly not bashing it. I just don’t like the cast time

PPS: Does anyone else have times where Fear seems to fail for no reason? Or that it casts on the foes your Leech Life was attacking even after you’ve selected a different foe? It may just be me as I’m not a super-good player

Downed State: "Fear" has Longest Cast Time

in Necromancer

Posted by: wickedkae.4980

wickedkae.4980

Fear is a terrible skill. It targets 1 target, while every other class has the ability to remove themselves from multiple people at a time. We have a single target fear with a long cast time. It is utterly useless. And yes it does seem to fail more often then not. Many times i will fear someone only for nothing to happen. Necro is broke.

Downed State: "Fear" has Longest Cast Time

in Necromancer

Posted by: KrakenAZ.9367

KrakenAZ.9367

I agree completely. If it was multi-target then maybe it would deserve to be the longest cast time of them all, but as is it just isn’t warranted.

Downed State: "Fear" has Longest Cast Time

in Necromancer

Posted by: Rennoko.5731

Rennoko.5731

I have just come to terms with our downed state as being dead already. More often than not I am better off not pushing any buttons and hoping for a shadow refuge res from my thief buddy. I can’t tell you how many times I have waste that two skill to scare off one of the 3 people stomping me only to break the really powerful and effective invis that can actually allow me to res.

It is absolutely in line as the worst downed skill because of how carefully you have to time it to prevent a stomp and maximize its effectiveness…. agianst one target If our 3 skill allowed us to get up and 100blades people it would be cool though.