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Ds idea

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Posted by: Mystogan.4157

Mystogan.4157

What if they made all of the utility skills available in DS. Not only that…. What if they made each utility have a unique ability in DS.

Examples
Spectral armor. While in DS 1/5 of the damage done in DS heals your health.

Spectral walk: every time you are struck you gain 25% ms while spectral walk is active.

Spectral grasp: while in DS spectral grasp has 1500 range and weakens enemy for 5 1/2 secs

Spectral wall: in DS this wall refelcts projectiles

Well of power: boons converted have an added 4 sec duration.

Well of darkness: pulls up to 5 enemies 400 ranged toward the well.

… Just some ideas i jst thought that adding unique skills that only activate in DS makes our mechanic even more unique and gives us an extra 5 skills including the heal and elite.

Thy Shall Fear The Reaper (FxRe)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I don’t think it’s necessary. For one, it would mean a lot of work. Two, it would infringe far too much on Engineer territory (effectively getting 2 skills for every equipped utility).

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Posted by: Mystogan.4157

Mystogan.4157

Ehhh yea i jst thought it would kind if match that bieng in a death shroud form means your moves are more powerful being a necromancer

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Posted by: Bhawb.7408

Bhawb.7408

This significantly increases the power of our skills if they gain extra abilities.

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Posted by: Mystogan.4157

Mystogan.4157

This significantly increases the power of our skills if they gain extra abilities.

exactly. they can do WHATEVER they want with them. they can make field of darkness spawn minions…. they can make blood is power pass to five allies… they can add stab to ANY ability they want and this will make up for the low stability. They can turn CPC to a massive ale like 1200 or whatever meteor show is for else to make up for our “aoe weakness”

also this allows use two uses of each skill. so for trade they can increase the CD but keep the CD separate from DS CD

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Posted by: NeXeD.3042

NeXeD.3042

Its too much we really only need little tweaks… Mainly allowing us to be healed in ds. Although I think we may border on op if that happens especially in wvw…. if I can stay in ds while they’re blasting water fields drools

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Posted by: Bhawb.7408

Bhawb.7408

^This. We don’t need massive buffs to our skills, we just need very small tweaks here and there. That’s why this would be an issue, there are very few skills of ours that are strictly underpowered and need buffs. Most of them either need changes (nerf + buff at the same time to make more useful) or for other things to be added that compliments the playstyle (like CPC is actually a great utility skill, it just doesn’t fit any meta build).

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Posted by: alamore.1974

alamore.1974

CPC is pretty powerful in WvW and against large groups, well in general, but.like.bhawb aid it doesn’t fit in a lot of builds.