Dual Axe Necromancer
That wouldn’t fix it. The 1 and 2 skills would still inflict terrible damage.
That wouldn’t fix it.
It’d sure look cool though!
Skill 5 could be “Blood Ritual” a wirlwind type attack that heals area, or turns boons into conditions.
we have to wait for marjory to do it first
I’ve been dreaming about axe off-hand but as a power Necro, I want it to be a 100% power weapon, no conditions. We have too many hybrid options but no good power weapons.
Also, #1 should cleave and get more damage, #2 should have less cast time, #3 should deal way more damage. #4 and #5 should be heavy AoE skills with faster cooldowns (12, 15 sec when not traited) because wells have long-@ss cooldowns, it would be nice to get faster alternatives (they wouldn’t hit as hard as wells, though). Oh, add some might to the AoE effects and it’s done. :P
we have to wait for marjory to do it first
I laughed at this more than what I should have… I just imagined a sarcastic tone when I read this, and died.
I can’t really imagine wanting a second axe when our first one is such a lost cause.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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