Dual stance on Self Inflicted Conditions?

Dual stance on Self Inflicted Conditions?

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Posted by: Nightangel.3947

Nightangel.3947

Hey guys, I am not sure if a similar topic has been posted if it is the case my apologizes.

https://forum-en.gw2archive.eu/forum/professions/revenant/Upcoming-Revenant-changes-for-BWE3

Arenanet does not want to create tension between teammates so they removed the self inflicted conditions on Mallyx.

Okay cool, buuutttt what of Necromancers?

Although we don’t have the 3 condition trigger aside from plague sending we still suffer from allies who wish to support us and remove conditions. The philosophy of what curses should be from your talent changes is about spitting out conditions, absorb conditions and chuck em back at the enemy. Its a great concept that I really enjoyed in GW1 yet is not living up to what should be. We have many talents and skills that either transfer conditions or place conditions on us but can’t take advantage of because of our allies. So can you guys please review and adjust curses as a whole, if you say it doesn’t work with revenants it surely hasn’t been working for necromancers.

Sorry if I was talking in circles poor at expressing my thoughts but hopefully you guys get what I am trying to say.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Main difference is that the Necro doesn’t actually want the conditions on him, he just has things he can do with the conditions themselves.

Mallyx revenants wanted conditions on them to empower their skills, but (other than elite) had nothing he could do with those conditions.

Everything a Necro can do with conditions on them is some way of getting rid of them while a Mallyx Revenant wanted them to stay on him.

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Dual stance on Self Inflicted Conditions?

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Posted by: Shiki.7148

Shiki.7148

Main difference is that the Necro doesn’t actually want the conditions on him, he just has things he can do with the conditions themselves.

Mallyx revenants wanted conditions on them to empower their skills, but (other than elite) had nothing he could do with those conditions.

Everything a Necro can do with conditions on them is some way of getting rid of them while a Mallyx Revenant wanted them to stay on him.

Thats fine, however they did not remove the “inrease stuff x by amount y per condition” , but the selfapplied conditions themselves; I have to admit though, I’d rather keep current Necro corruptions than face a complete annihilation of the corruption skills as shown in the Mallyx skill chnages. they basically removed that from the game.

However, what needs changing is the effects; The corruptions are hardly worth the selfharm. Wasn’t that the point, having very powerful skills at the cost of detrimental effects? How did we end up with sub-par skills and the “but necros actually want the condis for transferring” mentality? They should just add something that – in their mind – actually hurts necro, like percent hp selfdamage, losing/expending life force, getting a unique debuff that isn’t transferrable etc, and buff the effectiveness of corruptions by 200 percent ( this bbcode nonsense interpreting the percentage sign is kitten)
(Clarification : that number is an exaggeration, of course; just saying that before somebody calls me out on it. What I meant is , make corruptions actually worth the detrimental effect, think GW1 skills).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Dual stance on Self Inflicted Conditions?

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Posted by: Loki.9412

Loki.9412

I like the hp self harm idea on conditions, makes sense theme wise and would still require good management. +1

Dual stance on Self Inflicted Conditions?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Main difference is that the Necro doesn’t actually want the conditions on him, he just has things he can do with the conditions themselves.

Mallyx revenants wanted conditions on them to empower their skills, but (other than elite) had nothing he could do with those conditions.

Everything a Necro can do with conditions on them is some way of getting rid of them while a Mallyx Revenant wanted them to stay on him.

Thats fine, however they did not remove the “inrease stuff x by amount y per condition” , but the selfapplied conditions themselves; I have to admit though, I’d rather keep current Necro corruptions than face a complete annihilation of the corruption skills as shown in the Mallyx skill chnages. they basically removed that from the game.

They did remove the benefits from reaching a threshold of conditions on Mallyx skills. The only one that cares about how many conditions you have on you is the heal.

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Dual stance on Self Inflicted Conditions?

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Posted by: Bhawb.7408

Bhawb.7408

The thing is, if you removed the conditions from corruptions it’d do nothing to the skills except buff them. Old Mallyx was based around wanting to load yourself up to get the bonuses from the skills, but that was reworked because allies spam so much condition removal (as they’d want to in literally every case except with a Mallyx) it screwed you. But this isn’t the case with corruptions, the self-harm is literally just some mediocre afterthought.

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Dual stance on Self Inflicted Conditions?

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Posted by: Shiki.7148

Shiki.7148

Main difference is that the Necro doesn’t actually want the conditions on him, he just has things he can do with the conditions themselves.

Mallyx revenants wanted conditions on them to empower their skills, but (other than elite) had nothing he could do with those conditions.

Everything a Necro can do with conditions on them is some way of getting rid of them while a Mallyx Revenant wanted them to stay on him.

Thats fine, however they did not remove the “inrease stuff x by amount y per condition” , but the selfapplied conditions themselves; I have to admit though, I’d rather keep current Necro corruptions than face a complete annihilation of the corruption skills as shown in the Mallyx skill chnages. they basically removed that from the game.

They did remove the benefits from reaching a threshold of conditions on Mallyx skills. The only one that cares about how many conditions you have on you is the heal.

They also removed selfapplied conditions and changed the skills to kittentier.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Kain Francois.4328

Kain Francois.4328

They should change all Corruptions to self-inflicted Bleed or Burn, and make them more about devastating attacks in exchange for sacrificing HP. I want to see Corrupt Boon not only convert Boons to conditions, but also deal a huge amount of damage for each boon on a foe. I mean a zerker doing 10k+ on a Guardian using Save Yourselves. The tradeoff being if the Necro misses, he would take a lot of condi damage. I want to be a kamakaze necro!

Dual stance on Self Inflicted Conditions?

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Posted by: Shiki.7148

Shiki.7148

They should change all Corruptions to self-inflicted Bleed or Burn, and make them more about devastating attacks in exchange for sacrificing HP. I want to see Corrupt Boon not only convert Boons to conditions, but also deal a huge amount of damage for each boon on a foe. I mean a zerker doing 10k+ on a Guardian using Save Yourselves. The tradeoff being if the Necro misses, he would take a lot of condi damage. I want to be a kamakaze necro!

I still would advocate more for direct HP damage, but otherwise, pretty much this.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Sarlan.7682

Sarlan.7682

they could add self boon rip and a more dynamic self condi system…
for example: blood is power rips up to 5 boons from yourself and inflicts 2 stacks bleeding/10 sec duration per boon on your enemy and 1 stack for 5 seconds per boon at yourself.
epidemic would mark your target and copy all conditions currently on him to yourself. the marked target would now spread up to 5 condis every second on nearby allies for 3-5 sec.
corrupt boon would still corrupt 5 boons but now poisons you and your foe for every boon that was corrupted.
consume conditions would still work as it does but give you 1 stack vuln for each condi that you cleanse.
and last but not least the poison cloud… this one would still grant poison and weakness but also gives you a buff that makes your (and your allies?) attacks unblockable.. therefor it corrupts one boon from yourself (and your allies?) every 2 sec if you stand in its circle
the corruption trait would be swapped out with the 10% condi healing trait and grants you 20% reduced cd and resistance for 3 sec

with changes like this a corruption mancer could become viable (at least in pvp)
and would offer a strong playstyle if played thoughtfull.