Dungeon Condition Damage Build??

Dungeon Condition Damage Build??

in Necromancer

Posted by: AkiLeaves.2613

AkiLeaves.2613

I’ve heard power for dungeons, condition damage for PvP, and that makes me a little disappointed. I’m a huge fan of doing dungeons and fractals, but my three level 80’s all use zerker type builds, and I really want a character that can effectively run carrion or rampager gear in dungeons.

Are there any viable builds like this? I don’t care if it’s pure damage oriented or what, I’d just like a good, solid condition damage build for dungeons. Preferably with Staff as one of the weapon swaps. Thanks a whole bunch.

Dungeon Condition Damage Build??

in Necromancer

Posted by: spoj.9672

spoj.9672

I’ve heard power for dungeons, condition damage for PvP, and that makes me a little disappointed. I’m a huge fan of doing dungeons and fractals, but my three level 80’s all use zerker type builds, and I really want a character that can effectively run carrion or rampager gear in dungeons.

Are there any viable builds like this? I don’t care if it’s pure damage oriented or what, I’d just like a good, solid condition damage build for dungeons. Preferably with Staff as one of the weapon swaps. Thanks a whole bunch.

Its not about viability of builds. Its about condition damage being poor in general for pve. You have lots of bosses that clear conditions, it takes time to build up stacks. If more than one person takes condition damage you get reduced overall damage in the team. Plus it doesnt do as much damage is power crit builds. Also dungeons with objects are impossible to kill with rabid sets. Not so bad with carrion but still a problem because you wont be taking damage modifier traits in your condition build. Also even with just one condition build in the team, damage can be reduced due to other classes applying weak bleeds and burns with their power specs and so they take up the stacks and reduce your damage.

Dungeon Condition Damage Build??

in Necromancer

Posted by: AkiLeaves.2613

AkiLeaves.2613

I’ve heard power for dungeons, condition damage for PvP, and that makes me a little disappointed. I’m a huge fan of doing dungeons and fractals, but my three level 80’s all use zerker type builds, and I really want a character that can effectively run carrion or rampager gear in dungeons.

Are there any viable builds like this? I don’t care if it’s pure damage oriented or what, I’d just like a good, solid condition damage build for dungeons. Preferably with Staff as one of the weapon swaps. Thanks a whole bunch.

Its not about viability of builds. Its about condition damage being poor in general for pve. You have lots of bosses that clear conditions, it takes time to build up stacks. If more than one person takes condition damage you get reduced overall damage in the team. Plus it doesnt do as much damage is power crit builds. Also dungeons with objects are impossible to kill with rabid sets. Not so bad with carrion but still a problem because you wont be taking damage modifier traits in your condition build. Also even with just one condition build in the team, damage can be reduced due to other classes applying weak bleeds and burns with their power specs and so they take up the stacks and reduce your damage.

I see, that makes me really sad.

Well, I’d still like to run dungeons, so if I want to use staves, what kind of build would you recommend even if it’s power/crit oriented?

Dungeon Condition Damage Build??

in Necromancer

Posted by: Invictus.1503

Invictus.1503

I’ve heard power for dungeons, condition damage for PvP, and that makes me a little disappointed. I’m a huge fan of doing dungeons and fractals, but my three level 80’s all use zerker type builds, and I really want a character that can effectively run carrion or rampager gear in dungeons.

Are there any viable builds like this? I don’t care if it’s pure damage oriented or what, I’d just like a good, solid condition damage build for dungeons. Preferably with Staff as one of the weapon swaps. Thanks a whole bunch.

Its not about viability of builds. Its about condition damage being poor in general for pve. You have lots of bosses that clear conditions, it takes time to build up stacks. If more than one person takes condition damage you get reduced overall damage in the team. Plus it doesnt do as much damage is power crit builds. Also dungeons with objects are impossible to kill with rabid sets. Not so bad with carrion but still a problem because you wont be taking damage modifier traits in your condition build. Also even with just one condition build in the team, damage can be reduced due to other classes applying weak bleeds and burns with their power specs and so they take up the stacks and reduce your damage.

I see, that makes me really sad.

Well, I’d still like to run dungeons, so if I want to use staves, what kind of build would you recommend even if it’s power/crit oriented?

I suggest wellmancer axe/x and staff for marks. Great AoE in PvE (mobs stay in your wells) that combines Marks and Wells. I suggest Axe as the other weapon as it it mid ranged, generates LF fairly well, and traited it isn’t bad damage wise either.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.