Dungeon Vampiric Necromancer
Well, that’s a build that may be ok.
You still lose target the weak which is a good buf to overall damage, Banshee’s waill for more locust swarm uptime and precision/ferocity/fury from curse and soul reaping trait line.
Also, Well screw up a bit with might blast generation.
By the way do you feel the need for more vitality? Adding Valkyrie and full BM traitline give you a lot of health but is this needed in dungeons?
My though would be : too much survivability, not enough damage/team support/mobility. (Well, you can hardly do better with a full BM traitline…)
Otherwise, you may replace BiP by bone minions for blast/damage. Ground targeted wells is pretty useless for dungeon since you’ll fight in melee so you could replace it by :
- Hemophilia for longer bleed damage from BiP
- Weakening shroud for extra damage/bleed/weakness every 10 seconds
- Reaper’s precision for more life force generation.
You are using Signet of vampirism, at least take Signet mastery instead of Spitefull removal. I would also replace superior sigil of air by superior sigil of force or superior sigil of the night for more damage but that’s not necessary.
Might actually be a pretty fun build for solo play actually (it´s still not good in groups of course, because… Necro :C).
However, I would make the following adjustments.
http://gw2skills.net/editor/?fRAQNBIh36kGRapxGbw6G4wxE4CysJbC9iAti7DA-TBSBABFp8riTCAlq/EhSwr2fAF9CIY+DgHAAA-e
- D/W x/F should do, Axe is a terrible weapon if you don´t play a DS build
- Signet of Spite for Well of Corruption (most mobs don´t have boons to convert)
- All Berserker´s gear and Runes of the Scholar (the 6th buff should be pretty easy to maintain with this build)
And for traits…
- 1 point out of Blood Magic into Curses for Fury on DS flashes (you quickly go in-and-out of Death Shroud)
- Adept Spite: Signet Mastery for Spiteful Removal (more might is always good)
- Adept Curses: Weakening Shroud for Focused Rituals (you want to be in Dagger range as much as possible anyways and additional damage on DS flashes)
I might try something like that later if I feel like it.
Skoigoth, axe can be very good in dungeons depending upon you group mix and the weapons they bring. Watch the vulnerability stack on bosses. If you group is not keeping it within, say, 5 of the 25 cap, axe can be good. You should be able to maintain 10 vulnerability all by yourself. That is equal to 10 might on everyone, all the time. Even if your dps is lower than dagger, the rest of your group is running 10% higher dps because of your axe.
If your group is close to capping vulnerability without you, run dagger, of course.
25 might on 25 vulnerability is a 50% dps boost – way too good to pass up. Make sure your group gets it. There is little you can do for might but vulnerability is something you can do, if needed.
Uuhm, no, Axe is a terrible weapon to be stuck on for more then ~3 seconds aka the time it takes to cast Ghastly Claws.
The vulnerability stacking seems nice on paper (vuln is important, you are right about that for sure), but just compare it to what Engis, Eles or Warriors can do without having to resort to a low-damage, single target auto-attack. Besides that, Necros have still decent vulnerability application without Axe through Well of Suffering, Reaper´s Touch and Life Blast (if traited).
I would only use Axe in DS builds for a quick burst and (Edit: see posts below) some LF generation. Kinda like an Ele uses Scepter in LH builds, but much worse of course (no blasts QQ). Other than that I genuinely think it is crap =(
(edited by Skoigoth.9238)
To add to that. Axe 2 isnt even burst. That channel time alongside that damage makes it pathetic.
Correct me if I´m wrong, but with Axe Training it does give you a marginal DPS increase over Dagger AA if you cast it before and after DS Life Blast spamming, right?
But yeah, it´s a “underwhelmingly weak burst” at best (Edit: nope) (at least the animation looks cool though =P).
(edited by Skoigoth.9238)
Dont remember the exact after cast for ghastly claws. But with axe training and assuming the full channel + after cast is 2.5 seconds (2.25 channel). Dagger still comes out ahead. If you use a 0.1 sec aftercast they are equal. Anything higher and dagger auto is stronger.
But axe 2 has really good lifeforce generation. Its only merit.
Oh wow, that sucks =/ thanks for the quick answer though.
Dagger beats even traited axe in dps by good margin and, in PvE, the modest cleave widens that margin far beyond anything Necromancer has except wells. However, use axe when…
… you need the fastest LF generation possible,
… you have difficulty keeping the gap with your target closed lowering your dps too much (axe is the second most powerful power weapon but has plenty of range for most encounters),
… you are in a PvE group that is not keeping enough vulnerability on target for one reason or another. Sometimes, players forget 5 vuln = superior sigil of force and 10 = L400 crafted potions for everyone.
It is that simple. Run dagger, otherwise.
For the vuln you are better off using dagger with frailty sigil or using the DS build. :P
(o_-) true but I doubt the stacking ability is quite the same. Use what makes sense and/or whatever build you want. There is no rule that says a player has to use any specific build or equipment. Play for fun and always question what you read on the forum. I am a big fan of trying things for myself.