[E spec concept] Daemon Hunter (1/4 concept)

[E spec concept] Daemon Hunter (1/4 concept)

in Necromancer

Posted by: Phyrak.7260

Phyrak.7260

Hey there,

I’ve been playing with an idea for a necro being a two fold style of game play – range is about suppression and control with a rifle, whilst the new shroud allows the necro to become that of a ghost or spectre of the battlefield tearing foes asunder then disappearing into the mist

New weapon:
Rifle.
The rifle will be that of a suppression weapon and keeping enemies at arms length + extra with heavy non-damaging condition output and hard cc
Sided with heavy life force generation – increased life force gained per shot based upon non damaging conditions. The rifle allows the necro to quickly become a shadowy hunter to come and deal massive damage to the vulnerable prey

Shroud:
Using darkness to fight darkness, the shroud gives what has been untapped maneuverability and stealth to allow for greater damage to unprepared foes. The shroud itself can only be activated at 75%+ life force due to the new nature of its working.
Once transformed, there is an new energy bar that functions likened that to a thief but with some cool downs associated with it likened to a revanent. Once transformed, there will be no drain from life force as such as all life force will be put into the transformation and allowing ‘at will’ switches between normal form and shroud as long as there is enough life force

Utility skills:
Gadgets.
Gadgets allow the daemon hunter to set up traps and allow for hunter to buff both self and allies with the maddening contraptions of machine and imbued magic

Heal:
Engraved spring edge.
Launch out a blade that (knocks down foes in x range, launch at y range and stun at z range) – heals based upon non-damaging conditions

Utilities:
Foefire contraption.
Place a trap down – when triggered, foes are launched into the air and gain chill and slow condition upon landing

Top:
Top will focus on the rifle and making it a more effective suppression tool/gaining damage based on non-damaging conditions

Middle:
Middle will focus on gadgets and causing chaos due to foes lacking control of their movements – giving gadgets an edge in an inbetween ground of mantras allowing for multiple uses

Bottom:
Focusing on the wrath of an unseen hunter, allowing for greater methods of disappearing from the battlefield, striking down the unaware and gaining the upperhand when overstretched

Passives:
The passives will make a way of being able to benefit in both combat and non-combat situations allowing for passive life force generation to allow for stalking the battlefield as a predatory shroud and damaging those who aren’t focusing on the Daemon Hunter

Thank you for reading,

Feedback and additions to the idea to flesh it out are welcome

-Phyrak

[E spec concept] Daemon Hunter (1/4 concept)

in Necromancer

Posted by: bearshaman.3421

bearshaman.3421

I think this would be an interesting possibility at least thematically. especially if this came with a crossbow skin for the rifle. I like the idea of gadgets for this, though I’m confused by what you mean with the top/middle/bottom/passive part.

[E spec concept] Daemon Hunter (1/4 concept)

in Necromancer

Posted by: Phyrak.7260

Phyrak.7260

I think this would be an interesting possibility at least thematically. especially if this came with a crossbow skin for the rifle. I like the idea of gadgets for this, though I’m confused by what you mean with the top/middle/bottom/passive part.

Crossbow sounds rad

Top/middle/bottom are refering to the trait tree
Passive are the ones that are given automatically when you select teirs of the tree

[E spec concept] Daemon Hunter (1/4 concept)

in Necromancer

Posted by: bearshaman.3421

bearshaman.3421

I think this would be an interesting possibility at least thematically. especially if this came with a crossbow skin for the rifle. I like the idea of gadgets for this, though I’m confused by what you mean with the top/middle/bottom/passive part.

Crossbow sounds rad

Top/middle/bottom are refering to the trait tree
Passive are the ones that are given automatically when you select teirs of the tree

Ah ok. Yeah, this could definitely work.