Easy way to buff necromancer a bit

Easy way to buff necromancer a bit

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Posted by: Rolisteel.1375

Rolisteel.1375

I’ve found a good way to improve necromancer a bit to be better at tPvP in the high tiers.

1. Make DS to give Stability and Stun break without Fitg.
2. Make Wells ranged without having to spec for it.
3. Make marks to generate LF without traiting for it.

Tell me what you think about it. Its a bit more survivability that is required imo. still don’t solve the getting focused problem. but i think its easy change just add those trait to default necro mechanism.

(edited by Rolisteel.1375)

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Posted by: Toxsa.2701

Toxsa.2701

8~10 secs CD stability and stunbreak without trait seems kinda OP to me.
Especially now you can go in ds while stomp.

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Posted by: Rolisteel.1375

Rolisteel.1375

It’s only 3sec stability is not even enough to finish a sucessful stomp. Its just a defense against locking down necro totally till the end of the match. I don’t find it funny locked down and ping pong knockbacked to death without able to defend myself or attack.

or make Fitg or DP only Master trait if traiting is a must.

(edited by Rolisteel.1375)

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Posted by: Bhawb.7408

Bhawb.7408

1. Is absolutely OP
2. Again, too good
3. Not an awful idea since staff has such garbage LF generation. Make the Soul Marks trait base to Staff, and make a trait that gives scaling LF per person hit maybe?

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: zapv.8051

zapv.8051

1) Is really unnecessary, and would never happen.
2) Wouldn’t change much imo.
3) 1% percent per target would be good.

Now I’ll pick three changes.
1) Make grasping Dead apply 2 stacks of torment instead of 2 stacks of bleed
2) Either make spectral wurm 5-10k range, or make it instant cast
3) CPC now blocks all projectiles

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Dadnir.5038

Dadnir.5038

Yours :
1- Way to good.
2- Hell no! I like leaving my wells at my feets.
3- Somewhat unecessary. Beside staff is already overused, I don’t think it need a buff in this way.

Mine :
1- Make “Furious demise” effect party wide.
2- Make “Ritual of protection” a pulse effect in the Well.
3- Change “Mark of evasion” into an AE siphon on dodge without any ICD.

No core profession should be balanced around an optional elite specialization.

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Posted by: Rolisteel.1375

Rolisteel.1375

The problem is none of your ideas help with CC’s. so you are still useless garbage character if you getting CC focus dps’d as you cant control your character + getting zerged. and better get an elementalist or engineer instead of you. My ideas meant to avoid getting zerged and survive better.

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Posted by: Gryph.8237

Gryph.8237

Mine:
1 – Reduce cast times (pre and post) on necro utility and weapon skills. Tired of having to be almost pre cognizant to land weapon and utility skills in a fight. In addition, speed up life blast firing rate a bit as well as DS #2. If you are not going to give us a teleport skill, at least make it bloody faster. It can almost be outrun.

2. Give us an elite skill that is not dependent on minions or a transform, and perhaps give that elite skill some time of short duration immunity, block, or stability. Our elites are WAY too situational. Sure Lich form is great in some circumstances, but it totally cuts us off from our abilities and healing skills. NOthing wrong with plague form, its just, well, rather boring, but useful. The minion elite is pure garbage, and is only useful if you use the charge, but it rarely attacks, or does anything useful.

3. Give us some finishers and blast effects, i.e. on war horn #4, and axe #3, so we can blast wells, or fields.

4. implement one trait related skill in the death magic trait line that gives us some more defense in certain circumstances. As in, if you take damage at a rapid rate, it kicks in a short duration immunity/block.

(edited by Gryph.8237)

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Posted by: Rolisteel.1375

Rolisteel.1375

Yours :
1- Way to good.
2- Hell no! I like leaving my wells at my feets.
3- Somewhat unecessary. Beside staff is already overused, I don’t think it need a buff in this way.

Mine :
1- Make “Furious demise” effect party wide.
2- Make “Ritual of protection” a pulse effect in the Well.
3- Change “Mark of evasion” into an AE siphon on dodge without any ICD.

The problem is with like having wells at your feets is you can’t well bomb as you have to go into zerg to well bomb = you are instant dead in high tiers. With ranged wells you still can have wells at your feets as you control where you want to land it.

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Posted by: SweetVibes.7692

SweetVibes.7692

I agree with the concept behind what the OP is trying to bring to the table here…

Necromancer as it is are a power house of dmg if left alone, if not left alone (and it’s easy as balls to get on a necro and stay on them) then pray to Grenth that there’s at least some beer waiting in the after life.
Many other classes can do what Necro does but better, with having lots of survivability and overall bringing utility where it’s needed.

It’s a poor design to look at the current state of a Necromancer and be like “It has no survivability, it’s obviously going to be bullied around in EVERY area of the game, if it has no lich form up then it’s pretty much a free kill if you don’t stand in wells, yeah boys lets boost up its damage and leave it as it is.” Condition roaming is the same deal if not even worse if you fight competent players.

I’d much rather they take away from my damage and give me more tools to survive so I can actually fend for my own rather than having to rely so much on my mates so that I don’t get shot down.

(edited by SweetVibes.7692)

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Posted by: Bhawb.7408

Bhawb.7408

Wells being ranged is a really significant power change and its only an Adept trait anyway.

But of Corpse – Watch us on YouTube
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Posted by: Dadnir.5038

Dadnir.5038

Yours :
1- Way to good.
2- Hell no! I like leaving my wells at my feets.
3- Somewhat unecessary. Beside staff is already overused, I don’t think it need a buff in this way.

Mine :
1- Make “Furious demise” effect party wide.
2- Make “Ritual of protection” a pulse effect in the Well.
3- Change “Mark of evasion” into an AE siphon on dodge without any ICD.

The problem is with like having wells at your feets is you can’t well bomb as you have to go into zerg to well bomb = you are instant dead in high tiers. With ranged wells you still can have wells at your feets as you control where you want to land it.

I won’t deny what you say because it’s totally right. The fact is that you have some use of well outside of the GWEN meta WvW and it may prove to be bothersome that the well are targeted. This is a good trait that don’t need to become baseline, that my point. Beside, if everything is baseline, what the point in building?

If you look at what you propose it’s only make it baseline so I don’t have to bother to make choice

No core profession should be balanced around an optional elite specialization.

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Posted by: Mara.6782

Mara.6782

Spectral Wall destroy projectile
Dark path is instant teleport or Dark Pact is teleport
Well of Blood is water field
These changes give necromancer more mobility and party support

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Posted by: Spazza.6024

Spazza.6024

How about make Signet passives work in DS.

Necro Main – Spazzcromancer
Necro Alt – Spazza The Troll

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Posted by: Sagat.3285

Sagat.3285

Those seems like lazy fixes and don’t really solve anything I don’t like feel like writing a paragraph but it seems they read the necro forums.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The “easy way to buff necros,” at least from a design perspective (I can’t speak for coding) is to make the various mechanics less contradictory. Self-traited healing (at minimum) and signet passives really do need to function in death shroud to make the mechanic feel synergistic instead of self-conflicting.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Grimlin.4567

Grimlin.4567

Spectral Wall destroy projectile
Dark path is instant teleport or Dark Pact is teleport
Well of Blood is water field
These changes give necromancer more mobility and party support

Make this happen! Would be a great step in the right direction. Great suggestion

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Posted by: Sagat.3285

Sagat.3285

The “easy way to buff necros,” at least from a design perspective (I can’t speak for coding) is to make the various mechanics less contradictory. Self-traited healing (at minimum) and signet passives really do need to function in death shroud to make the mechanic feel synergistic instead of self-conflicting.

As long as vitality affects both DS and normal health I doubt it will happen even more that siphons are paired with vitality. A great health pool equals inferior hps(heals per second) AKA war(yes they do) a lesser health pool equals superior hps AKA ele/guard. Having siphons plus double health increase seems out of place not necessarily OP but somehow broken.

It might upset those cough cough carrion necros but for the sake of necro block it, it’s a small step we need a couple dozens more.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Knighthonor.4061

Knighthonor.4061

I just want some of the weapon skills improved and more better tanky traits.

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Posted by: Rolisteel.1375

Rolisteel.1375

how you do damage if you spec tanky traits? if you want to be tanky they have to change necromancer mechanics as in current state your are not able to tank and be useful dps too. you don’t have enough trait points for it. elementalist engineers etc can do it they have good class mechanics and traits. that have very good synergy.

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Posted by: Kilger.5490

Kilger.5490

What would they do with those trait spots if they gave them away for free? Not so simple for programming! They are good traits, I use them all the rare time I spvp, mostly because they are also on my wvw spec too and spvp is just practice for me :P (aside from soul marks but you really do need more lf generation in spvp than wvw).

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Grubs.7810

Grubs.7810

I’d like our active heals to give some life force.
FitG needs at least 1 more stack of stability, as well as bumped up to 4 seconds. That’s at least worthy of a gm trait.
And blood magic working through death shroud ofc, which everyone has been saying for years.
I also like the idea of grasping dead to give torment instead of bleeding, but that might be a little much.

(edited by Grubs.7810)