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Easy way to even the playing field for necros
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That would mean the necromancer would be invulnerabel for 1/5 of the time if he wants.. with his basehelath and so on its too strong by far and a brong mechanic.
They should focus on the traits and healing mechanics for the necromancer instead of that instant cast, stunbreaking invulerability every 10sec add to the classmechanic xd
obviously you’ve never met a Mesmer, which can be invulnerable 99.9 % of the time with sword 2 and distortion……
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So, a stun breaker on a 10s CD (5 if traited) and 20-30% invulnerability uptime. Its OP.
So, a stun breaker on a 10s CD (5 if traited) and 20-30% invulnerability uptime. Its OP.
why we have zero useful stunbreakers and zero escapes. so why the heck not?
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So, a stun breaker on a 10s CD (5 if traited) and 20-30% invulnerability uptime. Its OP.
why we have zero useful stunbreakers and zero escapes. so why the heck not?
Because having a free stun breaker on a 10 second cooldown would be OP. Having weak escapes now doesn’t mean they couldn’t have OP escapes in the future. We don’t even need to get into the invulnerability since that’s so obviously OP it doesn’t even bear discussing.
I think it might be ok to stick a stunbreaker — with its own internal cooldown — on DS as a trait, but not for free.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
So, a stun breaker on a 10s CD (5 if traited) and 20-30% invulnerability uptime. Its OP.
why we have zero useful stunbreakers and zero escapes. so why the heck not?
That logic could be used to say “we have 0 AoE instakills, so why not?” Why? Balance. That would make us immune to being focused in any form, we’d be pretty much unkillable in a team fight, and I’m pretty sure that everyone can agree being unkillable isn’t very balanced.
Zero escapes maybe. I have no problem with our stun breakers really. Necrotic traversal could use a change so you swap places before the other effects. Then that would be an escape. But other than thakittens good. Spectral walk is fantastic. Plague signet could transfer blind instead of counting as a miss, but works pretty well anyway.
The only place I feel behind as a necro is in spvp and I’m fairly sure that’s just because I haven’t worked out an spvp build I like yet. In pve and wvw I feel on par with other classes. Especially when I hit a zerg with staff 2-5 and laugh maniacally as they scatter from the damage and my allies mop up.
obviously you’ve never met a Mesmer, which can be invulnerable 99.9 % of the time with sword 2 and distortion……
I play as and against mesmer a lot and blurred frenzy has a 10sec cd and distortion a 60sec cd. Sure.. Blurred Frenzy is super strong in offensive but more in a defensive way. Still what you said is over the top.
A mesmer never stands there with sword in mainhand all the time, its not stunbreak and he cant move while doing that. Means you can just wait for 2sec. Feel sorry for eviscerate Warriors but for my necro, as long as i can handle the immobilize of swap i can handle blurred frenzy. Btw mainhand sword on mesmer is a bit op.. swap immobilize, stunbreaks before that you get a clone then blurred frenzy makes you invulnerable for 2sec and the autoattack can rip boons off xD Compared to the dagger of the necromancer it seems they not like the dagger
Still: Your suggestion is too strong and boring. They should better improve the weaponskills of axe/ dagger and traits like dark armor..
I’m with the boring crowd. More then half abilities in this game are boring by nature and you are just adding to it. Meh… WTB some fun abilities >_>
Zero escapes maybe. I have no problem with our stun breakers really. Necrotic traversal could use a change so you swap places before the other effects. Then that would be an escape. But other than thakittens good. Spectral walk is fantastic. Plague signet could transfer blind instead of counting as a miss, but works pretty well anyway.
The only place I feel behind as a necro is in spvp and I’m fairly sure that’s just because I haven’t worked out an spvp build I like yet. In pve and wvw I feel on par with other classes. Especially when I hit a zerg with staff 2-5 and laugh maniacally as they scatter from the damage and my allies mop up.
I have a few people I want you to duel. You won’t think the playing field is so even after that. In team fights we are a bit more useful but not much, the second they identify you are a necro you get locked down immediately. This is something my suggestion would bring out of practice.
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Zero escapes maybe. I have no problem with our stun breakers really. Necrotic traversal could use a change so you swap places before the other effects. Then that would be an escape. But other than thakittens good. Spectral walk is fantastic. Plague signet could transfer blind instead of counting as a miss, but works pretty well anyway.
The only place I feel behind as a necro is in spvp and I’m fairly sure that’s just because I haven’t worked out an spvp build I like yet. In pve and wvw I feel on par with other classes. Especially when I hit a zerg with staff 2-5 and laugh maniacally as they scatter from the damage and my allies mop up.
I have a few people I want you to duel. You won’t think the playing field is so even after that. In team fights we are a bit more useful but not much, the second they identify you are a necro you get locked down immediately. This is something my suggestion would bring out of practice.
Seeing as my comment was plainly referring to wvw and pve I fail to understand how dueling is relevant. As far as your comment on team fights…I only ever get focused if I turn on plague or lich. In both cases I’m prepared for that. I mean plague is basically designed to be a damage sponge anyway. During the rest of the fight its pretty much all aoe being flung back and forth. I’m pretty good at aoe. Sure sometimes a thief shows up and has to be chain feared and killed with the scepter skills, but wvw is mostly a matter of placing my marks properly.
The few times a stun breaker is needed, any of our current ones do the job admirably. I did, however, admit that we do lack escapes. If my side starts losing, I know a waypoint is in my near future. I don’t think necromancers are alone there though. Thieves and mesmers are the only classes I see routinely escape a losing battle.
As i said before, old traits (and removing the 50% cd off DS to actually balance the traits without it kitten in making possible op builds), BTW DS entry used to be a Stun Break (exit wasnt).
I apologize I did not make myself more clear. 1) I could honestly care less about pve, there I think the necro is fine.
2) I don’t zerg I am a roamer meaning I engage in no more than 5v10, but mostly 1v1s and 2v3s. In which I am almost always the first to go down no matter what build I bring.
What I’m saying is as of right now the necro is a very squishy class with very little dps. What I would like to be is a very annoying class that simply outlasts the other classes in battle. Which is what a necro should be in the first place.
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You are always the first to go down playing as necro no matter what build you bring?
Gotta get better my friend.
Necro is actually the most durable class, moreso than bunker guardians and warriors if you wikitten so.
(^ That is one problem with censorship, apart from the sheer immorality of it, it “fixes” stuff that isn’t even “swearing” and makes stuff illegible)
(edited by Cristobal.8640)
Yeah necro is actually pretty durable. If you want to you can make a build with very high protection uptime for yourself and nearby allies. On top of having the largest base health pool of all the classes. Put some toughness in your gear and nothing will bring you down. Your damage won’t be great in a build like that, but you will certainly outlast most opponents. Most necros simply don’t choose to build this way because they want to go for a more damaging build with either power/crit damage or conditions/precision bleeds.
You are always the first to go down playing as necro no matter what build you bring?
Gotta get better my friend.
Necro is actually the most durable class, moreso than bunker guardians and warriors if you wikitten so.
(^ That is one problem with censorship, apart from the sheer immorality of it, it “fixes” stuff that isn’t even “swearing” and makes stuff illegible)
Now tell me how youll regen to full without being in clerics+Full duration WoB, but not just every 30 seconds, i mean every 15 seconds, or say how you can hold protection and retaliation up 24/7? No, necros are about as durable as mesmers without sword mh (but can technically tank the most over a long time fight).
While i agree we need access to things like invuln, vigor etc. this way would make us OP, keep in mind they already seem to have balanced necro around our high hp + ekstra hp bad as it may be but having invuln ontop of this can only be bad for the overall balance.
Either they stick to their Attrition class and actually change ALOT to make it happen or make a new definition for the necro and build it around that but well not like they seem to care much at this point.
How to keep perma retaliaation? Spite 10 trait with Soul reaping DS halving cooldown. A bit of boon duration and you’re set. Add axe’s 3 if you really like retaliation. You also have a lot of blast finishers to combo with WoB.
How to quickly regain health without WoB? I use perma regeneration with healing gear and minions that siphon on hit 132 hp, interesting with aoes and stuff.
Of course if you want to use full berserk and a glass build don’t expect good healing or boons or anything
Attaching a stunbreaker (or some other attrition-based mechanic) to death shroud actually isn’t a bad idea. It’s been suggested several times before.
It just needs a suitably long internal cooldown, that’s all (though honestly I don’t think 10 seconds would be that bad).
10sec cooldown for stunbreak on DS would be pretty OP unless its like a grandmaster trait.
Wasn’t DS a Stunbreak that got reverted?
I doubt an already implemented and then taken away suggestion would fly.
High base health doesn’t amount to all that much.
What it does is the ability to shrug off small sources of damage, like some light AoE.
Skills, traits, Profession mechanics and gear stats matter more.
For example Guardians have extremely low health and yet they are very hard to kill.
Bunker Eles have low health and wear cloth, and yet they can be very tough to kill as well.
Warriors on the other hand go down much easier despite not only having same health as Necros but ALSO heavy armor.
I believe Necro survivability was balanced heavily around Death Shroud.
Death Shroud used to be overpowered as heck, then it got nerfed hard and now as a result Necros are nothing special defensively aside from Plague.
However I believe it would be much better to change traits and Utility skills to have good defensive options instead of giving a huge buff to every Necro build at once.
(Not to mention that your suggestion is outright OP)