I suppose this is an attempt at providing an atypical shroud: functions very similarly to traditional shroud skills but rather than replacing your health bar, life force is consumed, enhancing skills when more life force is consumed. You also maintain access to healing, utility, and elite skills while “shroud” is active.
Harbinger: Focuses on manipulating health and life force to gain a risky advantage. Gains access to main-hand swords and sacrifices. Sacrifice skills consume health (and/or life force when traited) in exchange for stronger abilities/effects.
Mischief Skills and Main-hand Sword Skills:
F1a. Summon Undead Mischief: Consume your life force to summon undead rodents to attack your foes; summoning rodents based on your current life force (10s cooldown).
-Life Force Consumed per Rodent: 10%
F1b. Dismiss Mischief: Disperse all remaining rodents, gaining a small amount of life force for each rodent dismissed.
-Life force: 1%
Mischief “Shroud” Skills:
1. Gnash: Command a rodent to attack your foe; attacking more frequently the more rodents you have.
-Damage: 600 (0.75)
-Bleeding (x1): 6s
-Number of Targets: 1
-Range: 900
-Cast Time: 0.5s
2. Gorge: Send a group of rodents to leech health from your foes (15s cd).
-Damage: 512 (0.6)
-Bleeding (x3): 7s
-Life Siphon Damage: 115
-Life Siphon Heal: 175
-Targets Above Five Rodents: 3
-Targets Below Five Rodents: 1
-Range: 900
-Cast Time: 0.5s
3. Dreadful Cry: Command the rodents to let out a cry, fearing foes near you (24s cd).
-Damage: 135 (0.6)
-Fear Above Five Rodents: 2s
-Fear Below Five Rodents: 1s
-Targets: 5
-Radius: 300
-Cast Time: 1s
4. Gnaw: Send the rodents into a frenzy, leeching health from nearby foes (35s cd).
-Damage Above Five Rodents (x10): 1800 (1.7)
-Damage Below Five Rodents (x5): 900 (1.7)
-Life Siphon Damage: 80
-Life Siphon Heal: 75
-Number of Targets: 5
-Radius: 600
-Channel time: 2s
5. Devour Vermin: Consume a rodent, healing yourself (2s cd).
-Healing: 375 (0.2)
-Cast Time: 0.75s
Main-hand Sword Skills:
1a. Consuming Stab: Stab your foes and generate life force for each foe struck.
-Damage: 540 (0.6)
-Life Force: 3%
-Number of Targets: 2
-Range: 300
-Cast Time: 0.25s
1b. Nefarious Slash: Slash your foes twice, bleeding them.
-Damage (x2): 440 (0.8)
-Bleeding (x2): 6s
-Number of Targets: 2
-Range: 300
-Cast Time: 0.5s
1c. Leeching Gash: Strike your foes again, leeching health from each foe struck.
-Damage: 510 (0.9)
-Life Siphon Damage: 64
-Life Siphon Heal: 100
-Number of Targets: 3
-Range: 300
-Cast Time: 0.5s
2. Devouring Blade: Leap towards your foes with a ghostly blade, leeching health and life force from them (12s cd).
-Damage: 512 (1.8)
-Life Siphon Damage: 200
-Life Siphon Heal: 475
-Life Force: 2%
-Number of Targets: 3
-Range: 600
-Combo Finisher: Leap
-Cast Time: 0.75s
3. Soul Siphon: Leech life force from your foe, dealing more damage while above the life force threshold (20s cd).
-Damage (x15): 550 (1.2)
-Life Force: 2%
-Number of Targets: 1
-Damage Increased: 15%
-Life Force Threshold: 66%
-Range: 900
-Channel Time: 3s
Sacrifices:
Healing Skill:
Ceaseless Hunger: Sacrifice a portion of your health to break stun and cause your attacks to leech health for a period of time (20s cd).
-Life Siphon Damage: 115
-Life Siphon Heal: 300
-Health Sacrificed: 12%
-Duration: 12s
-Breaks Stun
Utility Skills:
Harbinger’s Balance: Drain your health while bleeding and leeching life force from your foe (18s cd).
-Damage (x20): 600 (1.2)
-Bleeding (x20): 2s
-Health Sacrificed (x20): 1%
-Life Force (x20): 2%
-Range: 900
-Channel Time: 5s
Fetid Consumption: Sacrifice a portion of your health to convert conditions you’re suffering from into life force (24s cd).
-Health Sacrificed per Condition: 2%
-Life Force per Condition: 1%
-Cast Time: 0.75s
Jagged Horror: Sacrifice a portion of your health to summon a jagged horror (3s cd).
-Health Sacrificed: 10%
-Cast Time: 0.75s
Harbinger’s Reprisal: Sacrifice a portion of your health to cause all incoming attacks to damage the attackers for twice the amount (30s cd).
-Health Sacrificed: 7%
-Duration: 5s
-Cast Time: 0.5s
Elite Skill:
Dread Grasp: Sacrifice a large portion of your health to heavily damage your foe. Recharges faster when killing or downing a foe (60s cd).
-Damage: 1800 (2.2)
-Health Sacrificed: 33%
-Number of Targets: 1
-Recharge Reduced: 50%
-Range: 900
-Unblockable
-Cast Time: 1.25s
Traits:
Minor Adept:
Ravaging Mischief: Gain access to undead mischief summoning, main-hand swords, and sacrifice skills.
Major Adept:
Hunger Pains: While below the heath threshold your attacks leech health.
-Life Siphon Damage: 60
-Life Siphon Heal: 50
-Health Threshold: 50%
Sacrificial Resurrection: Sacrifices heal and partially revive you and nearby allies when cast.
-Revive Percent: 2.5%
-Healing: 422 (1.0)?
-Number of Targets: 5
-Radius: 360
Harbinger’s Persistence: So long as you have enough life force you can summon a mischief from the downed state. Take less damage while controlling a summoned mischief (15s cd).
-Damage Reduced: 10%
Minor Master:
Fate’s Will: Whenever you kill a foe you and your minions gain health (3s cd).
-Healing: 600 (0.3)
Major Master:
Devouring Swarm: While controlling a mischief periodically leech health from nearby foes.
-Life Siphon Damage: 85
-Life Siphon Healing: 70
-Number of Targets: 5
-Interval: 3s
-Radius: 360
Spiritual Blade: Sword skills have a reduced cooldown. Generate life force and partially revive nearby allies when you swap to sword (9s cd).
-Revive Percent: 3%
-Life Force: 15%
-Number of Targets: 5
-Recharge Reduced: 20%
-Radius: 300
Necrotic Nutrition: Devour Vermin additionally cleanses conditions and generates a small amount of life force.
-Conditions Removed: 1
-Life Force: 2%
Minor Grandmaster:
Harbinger’s Wrath: Deal more damage and take reduced damage based on your current health.
-Damage Increase below 75% Health: 5%
-Damage Reduced below 75% Health: 5%
-Damage Increase below 50% Health: 10%
-Damage Reduced below 50% Health: 10%
-Damage Increase below 25% Health: 15%
-Damage Reduced below 25% Health: 15%
-Combat Only
Major Grandmaster:
Ravaging Thirst: Siphoning health grants you and nearby allies a stacking power and healing power effect. Cast a Lesser Ceaseless Hunger when striking foes below the health threshold (10s cd).
-Ravaging Thirst (10s): 10 Power and 10 Healing Power
-Maximum Stacks: 10
-Life Siphon Damage: 94
-Life Siphon Heal: 260
-Health Sacrificed: 3%
-Duration: 4s
-Health Threshold: 50%
-Number of Targets: 5
-Radius: 600
Feast of Souls: Sacrifices instead consume life force and convert life force into health respectively. Sacrifices generate life force when cast below the life force threshold.
-Life Force: 6%
-Life Force Threshold: 50%
Mischief Pundit: Whenever you summon a mischief, summon additional rodents, increasing the effectiveness of mischief skills so long as you do not fall below the rodent threshold.
-Additional Rodents: 5
-Rodent Threshold: 10
-Effectiveness Increased: 50%
Additional Notes:
-All numbers are guesstimates.
-Naming scheme is a work in progress.
-Generally speaking, the stronger the skill the higher the health/life force cost.
-Finally, aside for the numerical aspect of “undead mischief skills”, the rodents are mostly aesthetic and can be altered accordingly.
(edited by Dignified Loser.7689)