After this patch each profession got a new heal as a way to expand the build diversity in a area that was really lacking. Well There is another area that is also very lacking in this game. And that would be the elite skills. So I would like to make a few suggestions that might be interesting for the necromancer profession. Do note before going into this, The Elites I’m suggesting are just ideas. So the “balance” of them might not be all there.
Phylactery: Summon a floating glowing green orb. When you would be downed you rally at the phylactery and it is destroyed. 120 second cool down when destroyed.
Summon Phylactery: Call your Phylactery to your current location. 5 second cool down.
If the phylactery is destroyed before you would go down, you lose half your health.
I’ve always enjoyed the idea of Liches. But I rarely get a chance to actually play like a lich. As close as some necromancers have gotten to the feel, it hasn’t happened. The Elite summons an object which other players or NPCs can see. This object can be carried by you or allies, or even destroyed by foes. This skill would have a high risk yet a high reward. It would give you a way to Disengage an enemy without actually having to leave a fight. But at the same time, if a player is crafty, they could get the up and up on you and soften you up for an easy kill. Much like the lich’s phylactery, it is a risky skill and you wouldn’t know when someone might be attacking it as it wouldn’t put you into combat. The fine tuning of the skill might need to be worked on because as a potential “get out of jail free” card the concept might be better sighted with caution.
Still I love the idea of being able to use something like this and it would be my elite of choice in Dungeons.
Well of the Profane: Summon a well that lasts 5 seconds that fears foes and heals downed and defeated allies each second. 90/120 second cool down.
Fear: 1(s) second
Healing downed: 20%
Healing defeated: 10%
The current necromancer elites are more offensive and less supportive. This one acts as a solid res skill that would lift allies out of the red zone or even help heal defeated allies if you are in a sticky situation yourself. Now I know the necromancer has a res skill already, but we are necromancers.. We are supposed to manipulate death. On the fear part, you often don’t want to be healing the same person for longer then you have to because it lengthen’s the fight further then it needs to be. So the added fear pulse gives you a way to push enemies out of the well so allies can heal themselves easier. Of course there is always the bonus of having terror along with master of terror that could give you a really long fear. But this is also an elite.
Verata’s Aura: Spectral skill. Gain life force and and summon a Jagged Horror when struck. lats 10 seconds. 90 second cool down.
Verata was a brilliant necromancer from the first game who experimented with minion mastery. This skill would be instant cast and could be activated while stunned or knocked down. This could also turn the tide of a battle in the necromancer’s favor now that a small army of Minions are being summoned from the ground.
These are 3 elite skills I would be happy to use in groups. Please leave a comment on your thoughts on what you might want for an elite on the necromancer. Do You like my ideas? do you hate them? Well you are going to tell me anyway. So lets discuses.