[Elite Spec] Shaman (Healer)

[Elite Spec] Shaman (Healer)

in Necromancer

Posted by: Vyriis.6258

Vyriis.6258

Name – Shaman
Weapon – Offhand Axe
Utility Skills – Spirits

A bit on the OP side, I think. But what I was going for is there anyways. Critique away.

Weapon skills:

  1. - Feast of Souls: Call upon the spirits to heal yourself and nearby allies. Heals extra for each spirit within range.
    Cast time: 1s – Cool Down: 15s
    Target: 5
    Heal amount: 450
    Range: 600
    Spirit range: 900
    Healing increase: 5%
  1. - Spirits’ Gift: Heal and Protect nearby allies and weaken nearby foes. When cast your spirits heal nearby allies.
    Cast time: 2s – Cool Down: 25s
    Target: 5
    Heal: 225
    Protection + weakness: 10s
    Range: 600
    Spirit heal: 575
    Spirit heal range: 600

Utilities:
Healing:

Recuperation – Allies near Recuperation regenerate health over time.
Cast time: 1s – Cool Down: 20s
Target: 5
Initial heal: 3,750
Spirit range: 1,000
Recuperation Healing: 375
Interval: 3s
Duration: 60s
-Spirit to Flesh: Sacrifice Recuperation. Nearby allies are healed for a large amount.
Cast time: 3s – Cool Down: 20s
Target: 5
Healing: 2,250
Range: 300

Utility:

Shelter – Allies near Shelter take reduced damage. When damage is reduced Shelter loses health.
Cast time: 1s – Cool Down: 20s
Target: 5
Spirit Range: 1,000
Damage reduction: 25%
Health lost: 200 (Shelters HP 14,000)
Duration 60s
-Spirit Bond: Sacrifice Shelter. Nearby allies gain protection and Vigor.
Cast time: 3s – Cool Down: 20s
Target: 5
Protection: 20s
Vigor: 20s
Range: 600

Atonement – Allies near Atonement return damage to their attacker. (Flat damage only)
Cast time: 1s – Cool Down: 20s
Target: 5
Spirit Range: 1,000
Damage returned: 50 (Scales with Healing Power)
Duration: 60s
-Ancestors’ Rage: Sacrifice Atonement. Nearby allies gain retaliation and fury.
Cast time: 3s – Cool Down: 20s
Target: 5
Retaliation: 20s
Fury: 20s
Range: 300

Wither – Nearby allies siphon health with each attack.
Cast time: 1s – Cool Down: 20s
Target: 5
Spirit Range: 1,000
Siphon damage: 50
Siphon heal: 35 (scales with healing power)
Duration: 60s
-Soothing: Sacrifice Wither. Nearby allies gain resistance and regeneration.
Cast time: 3s – Cool Down: 20s
Target: 5
Resistance: 5s
Regeneration: 20s
Range: 600

Patience – Nearby allies lose a condition over time.
Cast time: 1s – Cool Down: 20s
Target: 5
Spirit Range: 1,000
Conditions removed: 1
Interval: 4s
Duration: 60s
-Spotless Soul: Sacrifice Patience. Removes all conditions on nearby allies.
Cast time: 3s – Cool Down: 20s
Target: 5
Range: 300

Elite:

Cacophony: Summons Shadowsong and Bloodsong. Nearby allies recieve more healing and nearby foes take increased damage and are periodically blinded.
Cast time: 2s – Cool Down: 60s
Target: 5
Spirit Range: 1,000
Damage increase: 5%
Healing increase: 5%
Interval: 5s
Blind: 2s
Duration: 60s
- Clamour of Souls: Sacrifice Shadowsong and Bloodsong. Nearby foes are dazed, blinded, chilled, and tormented. Nearby allies gain protection, vigor, fury, retaliation, and are healed.
Cast time: 3s – Cool Down: 60s
Target: 5
Healing: 5,000
Range: 900
Boons to allies: 30s
Daze: 2s
Blind: 5s
Chill: 30s
Torment(10): 30s

Traits:

Minor:
Ritualist: Death Shroud is replaced with Shaman’s Shroud, which is support oriented.
Vulnerable Torment: Inflicting vulnerability applies torment.
Bountiful Misfortune: When you torment an enemy heal allies around target for a small amount.

Adept:
Soul Barbs: Allies under the effect of spirits periodically inflict torment.
Spiritual Gaze: For each spirit active nearby enemies damage is decreased.
Explosive Growth: Summoning a spirit heals allies in the area.

Master:
Merciful Marks: Marks heal allies when triggered.
Spiritual Charity: For each spirit active allies recieve increased healing.
Burdened Soul: Sacrificing a spirit inflicts slow and torment to nearby enemies.

Grandmaster:
Shrouded Nightmares: Shroud skill 1 applies chill and torment to enemies hit.
Spiritual Strength: For each spirit active allies damage is increased.
Boon of Creation: Summoning a Spirit applies fury and might to nearby allies.

Shaman’s Shroud:

#1 – Renewing Surge: Release life force in an area infront of you healing allies and siphoning health from enemies.
#2 – Withering Mark: Applies Withering weapon to allies. Next five attacks siphon life.
#3 – Remedy Mark: Applies Weapon of Remedy. Next three attacks clear conditions.
#4 – Shaman’s Intervention: Pulse healing and retaliation to allies.
#5 – Wailing Mark: Apply Wailing Weapon. Next two attacks stun foe.

(edited by Vyriis.6258)