Keystone1: allow you to equip torch or mace in your main-hand, unlock Rage abilities, change your Death Shroud into Infernal Shroud and give you Pillar of Torment as F2.
Torch1: release a wave of fire, dealing low direct damage and burn enemies hit. Inflict additional stack of burn to the closest enemy nearby.
Torch2: release several homing projectiles to track nearby enemies down. When they hit, they deal damage and inflict torment.
Torch3: blind nearby enemies and give nearly allies (except you) stealth for X sec. Also works on minions.
Mace1: four hit chain. First hit – deals average damage. Second hit – deals average damage and inflict cripple. Third hit – deals average damage and gives might. Forth hit – deals moderate damage and gives you might, burns and torments your target.
Mace2: knock down your target in melee range. Deals heavy damage to CCed and downed enemies. Gives might when you damage downed enemy.
Mace3: thrown your mace at your target, inflict a random damage dealing condition to him/her. You gain might and another random boon if it hits an enemy.
Infernal Shroud:
1: Cause an fiery orb to circle around your target. After X sec or after X orb are placed on a single enemy, they will explode, dealing damage to all nearby enemies and inflict burn.
2: jump backwards, leaving fire field at your previous location and burn nearby enemies. Reactivate to cause a blast finisher to trigger in that fire field.
3: summon a fiery avatar to fly above you. It will release burning blots at nearby enemies. Reactivate to knock down all nearby enemies.
4: continue releasing fire waves as you channel, burning nearby enemies and cripple them. If you fully channel this ability, gain swiftness and might.
5: roll forward, evading all attacks and cause an explosion when you stop, knocking away all enemies and burn them. Also gain might.
Pillar of Torment: consume X of your life force to summon an attackable pillar. It will cripple and torment nearby enemies ever X sec. It two or more pillars are connected (their area of effect touches), they will also pulse blind and confusion every X sec. These pillars take X% less damage form AOE attacks.
Healing: Rage of the Graves: get healed for X health every X sec. While this ability is active, get healed for X health every time you apply a condition on an enemy (short passive cooldown). At the end of duration, gain fury.
Utility1: Ashbones: stun break you, summon a skeleton in front of you and cause it to explode, burning all nearby enemies. Skeleton will absorb all projectiles launched at you.
Utility2: Infernal Revival: consume a condition on yourself and gain regeneration.
Utility3: Flying Fiery Death: stun break you and fly into targeted location. When you land, burn nearby enemies and perform leap combo finisher.
Utility4: Army of my Slaves: summon several burning skeletons to attacks nearby enemies and burn them. These skeletons are treated as your minions and lasts for X sec. Increase number of skeletons summon per every nearby downed enemy.
Elite: Down to the Inferno: cause fiery gates open beneath your target. Enemies inside of these gates suffer direct damage and get burned every X sec. Downed enemies suffer X% more damage and get random condition applied to them every X sec.
Traits
TIer1:
1) Increase your expertise by X% of your precision. Gain X precision while holding a torch.
2) Give X bonus toughness to all nearby allies (doubled on your minions). Gain X bonus toughness while holding a mace.
3) When you get CCed, burn nearby enemies and gain fire shield. Your burns will lasts X% longer.
Keystone2: every X sec, your next attacks will inflict weakness on all enemies struck. Deal X% more damage against weakened enemies.
Tier2:
1) Stacking burn up to X times or more on a single enemies will also inflict that enemy with a weakness (average CD). When you get weakened, you also gain regeneration.
2) Increase your ferocity by X% of your toughness. Deal X% more damage to CCed enemies.
3) When you use Rage ability, gain super speed. Your Rage abilities will recharge X% faster.
Keystone3: gain protection when you get critically hit or when more than X conditions get applied on you (medium CD).
Tier3:
1) When one of your minions gets killed or when nearby ally gets downed, then you gain might and protection. Might on you will also increase your toughness and last X% longer.
2) Your Pillar of Torment will cleanse a condition from all nearby allies every X sec. Your Pillar of Torment will have X% more health.
3) Gain X bonus expertise. If you reach or exceed X expertise, gain X bonus vitality, but lose X power and X toughness.