Hello all.
A few months ago I entered this idea into an elite spec contest and I have not been able to let go of it ever since.
Thus I would like to ask all of you to read up on it and give me your ideas/input/balancing feedback.
I took a lot from the GW1 Ritualist inspirationwise to create this, so you might see some familiar names.
I present: The Envoy.
Necromancer specialisaton: Envoy
Envoys are shepherds of the souls of the dead. When a mortal dies, an envoy will appear before the newly released soul to guide them into the Mists. All envoys were once wicked criminals in life, forced by the Oracle of the Mists to serve as soul shepherds as penance for their mortal crimes. Envoys appear to possess tremendous power, including the ability to control souls and influence the dead, while also channeling the essence of their crimes into powerful vices.
Philosophy:
Trying to open up new playstyles for damage, condition damage, control and support options.
New F2, F3 and F4 skills: Vices
Vices are for an Envoy what virtues are for a guardian. During their life as a criminal, the envoys have seen a lot of vices and sins, and are now able to channel those into abilities that boost allies, and debilitate enemies. For balance reasons, the active effects of vices can be removed by using a stunbreak
Vice Of Wrath 25 sec CD
Passive: Give quickness when attacking ( every 5th attack, give 1 second of quickness ).
Active: Mark your target with a Vice Of Wrath ( 5s). Allies attacking the target gain fury for each successful attack ( 2s) . The target affected by the mark gets burned ( 2 stacks, 3s) and vulnerable ( 10 stacks 5s).
Vice Of Envy 40 sec CD
Passive: Deal increased damage to foes with more health than you (damage increase: 5%).
Active: Mark Your Target with a Vice Of Envy (10s). Allies attacking the target deal additional damage ( increase: 10%). The Target affected by the mark gets Poisoned ( 3 stacks, 5s) and chilled ( 5s).
Vice Of Gluttony 60 sec CD
Passive: Steal health every few attacks ( every 5th attack, steal around 300 health)
Active: Mark your target with a Vice of Gluttony ( 15s ). Allies attacking the target siphon health ( 117 lifesteal, scales with power). The target affected by the mark gets weakened (8s) and slowed (3s).
New Shroud: Envoy Shroud
The Envoy Shroud focusses on spirits and souls. spirits and souls are killable. souls will die on their own after 7 seconds or when destroyed, around as much health as a phantasm. Souls have an a range of 700 and an attack interval of 2 seconds. Spirits last about 2-3 auto attacks maximum. Spirits are seperate entities and thus do not benefit from traits that enhance Shroud 1. Spirits attack every second and have a melee range of 200.
Shroud auto attack: Soul Twisting:
Tear at the fabric of your target’s soul with a hateful spirit, dealing damage. The hateful spirit lingers, dealing damage. Up to three hateful spirits can be summoned to attack the same target using this attack. spirit duration: 5 seconds, deal 25% auto attack damage, 500 range
Shroud 2 : Wanderlust:
Teleport to target area, giving you stability ( 1 stack, 10s) and creating a hateful spirit and a Wanderlust Soul upon impact. The Wanderlust Soul deals no damage but knocks down (1s) moving foes. Combo finisher: blast. 1/4 cast time, 10 CD, 1000 range.
Shroud 3: Suffering:
Create a hateful spirit and a soul of suffering, fearing foes (1s). This soul deals no damage but applies 5 stacks of a random damaging condition for 5 seconds every few seconds ( every 2s). 0.5 casting time, 20 CD
Shroud 4: Spirit Channeling:
Channel the spirits of the deceased creating a hateful spirit and up to 4 Souls Of Soothing at your location. Souls Of Soothing deal high damage ( auto attack damage) and pulse stability ( 1 stack for 2s every 3s) to nearby allies. 2 second casting time, 30 CD
Shroud 5: Storm of Souls:
Create a storm of rampaging souls moving through the area, summoning more souls the longer you channel ( 1-10). Souls passing through allies reset the boons on those allies, Souls passing through enemies fear (1s) those enemies and summon a vengeful spirit ( 5s) to attack them. 3 second channel, 40 CD, 1100 range
New Weapon, Mainhand Torch:
Follow the light:
swipe your torch at your target,burning them . gain lifeforce (1.5%). 900 range
Burn in the light:
smack your torch at your target, burning them. Gain lifeforce(1.5%). 900 range
The light fades:
Extinguish your torch by bashing it at your target, applying blind and damage in an area. Deal bonus damage if target foe is burning ( 10% bonus damage). Gain lifeforce(2%). 900 range
Torch 2: Rupture Soul:
Rupture your target’s soul from it’s body, dealing damage. After a few seconds, release the soul back into the body, poisoning ( 3 stacks, 5 seconds) and burning ( 2 stacks, 3s) them. ( combo finisher: blast), 1 sec casting time, 10 CD, 900 range, Gain Lifeforce (6%).
Torch 3: Ghost Mirror Light:
Show your target flashes of the underworld, channeling a bubble that reflects projectiles ( 6s), while inflicting burning ( 1 stack, 3s for each reflected projectile). Gain lifeforce (2%) for every projectile converted in this way. After the channel, gain access to Ancestor’s Rage.
Ancestor’s Rage: Daze (1s) and chill(5s) enemies within range (300) while dealing damage. Gain lifeforce(2%) for every foe struck.
1 sec casting time, 30 CD.
Utility skills: Desecrations
Desecrations function a lot like a guardian’s consecrations, it puts an effect on a certain area. This area now grants positive effects to allies. However, invoking a desecration needs the help of a spirit from the underworld. When the desecration is done, the spirit departs to the underworld again, causing an effect unique to each desecration upon departing. Each desecration gets a unique spirit model and animations.
Healing consecration
Defiant Was Xinrae.
Call upon the spirit of Defiant Xinrae, healing you ( around 2.5k) and desecrating an area around you for 3 seconds. For 3 seconds, all incoming damage gets converted into a damage boost ( absorbed damage only used to calculate the damage boost, it does not heal you like defiant stance for example does). When this desecration ends, Defiant Xinrae heals you again ( around 1k), leaving behind a waterfield ( 5 seconds ).
Defiant Xinrae (5s): effect: damage gets converted into a damage boost. Deal + 1% damage for every 1000 points of damage absorbed. 0.5 second casting time, 35 CD
Elite consecration
Grasping Was Kuurong.
Call upon the spirit of Grasping Kuurong, desecrating the target area for 10 seconds. For 10 seconds, the area increases attributes on allies ( 10%) and increases boon effectiveness ( boons are 20% more effective, so might gives 20% more damage bonus, regeneration heals 20% more, protection decreases damage by 40%, etc). 1 second casting time, 180 CD
Utility consecration 1
Vengeful was Kanhei.
Call upon the spirit of Vengeful Kanhei, desecrating the target area for 8 seconds. For 8 seconds the area pulses resistance ( 2s) and retaliation (2s) every 2 seconds to allies. When the desecration ends, Vengeful Kanhei performs a blast finisher and transfers conditions from nearby allies to the nearest foe ( conditions pulled: 2 from each ally). Combo Finisher: blast. 1/4 second casting time, 30 CD
Utility consecration 2
Destructive was Glaive.
Call upon the spirit of Destructive Glaive, desecrating the target area for 8 seconds. For 8 seconds the area pulses fury ( 5s) and might ( 5s, 10 seconds) to allies every 2 seconds. When the desecration ends, Destructive Glaive performs a whirl finisher, pulling foes in while dealing high damage. Combo Finisher: Whirl (10x, maximum 3 targets). 1 second casting time, 60 CD
Utility consecration 3
Attuned Was Songkai.
Call upon the spirit of Attuned Songkai, desecrating the target area for 8 seconds. For 8 seconds the area pulses aegis (1s) and stability ( 1 stack 2s) to nearby allies every 2 seconds. When the desecration ends, Attuned Songkai restores all endurance (100) to allies while providing protection (5s) for a short duration. Breaks Stun. 0.75 second casting time, 50 CD
Traits:
Minor: Soul Shepherd:
Gain access to the Envoy specialization, the Torch, Vices, desecrations, and Envoy Shroud.
Adept trait 1: Harbinger Of Desecrations
Reduces recharge of desecrations (20%). Your desecrations grant quickness (3s) upon casting to allies standing in them.
Adept trait 2: Spirit’s Strength
Deal increased damage for each active spirit ( damage increase 2% per spirit. Spirits last longer (last 50% longer ).
Adept Trait 3: Splinter Weapon
Whenever you attack a foe, up to 3 foes near your target suffer from bleeding (5s). Foes already suffering from bleeding when hit by this effect siphon life to you. Siphoned health: 25.
Master: Spirit’s Gift
Increase the condition damage of nearby allies ( 150 points ).
Master Trait 1: Icy Lights
Reduce the recharge of torch skills (20%). Whenever you inflict chill, you also inflict burn ( 1.25s), and when you inflict burn, you inflict chill ( 1.25s). This trait has a seperate 3 second ICD for burn and chill.
Master Trait 2: Mi Ling’s Purity
Whenever you enter or exit Envoy Shroud, grant resistance ( 5s) to nearby allies. Whenever you grant resistance you also give protection (2s).
Master Trait 3: Soul Barbs
Whenever a condition crosses the threshold ( every 10 stacks), a Soul Barb (10s) spawns near your target. Enemies touching a Soul Barb take damage based on the amount of conditions on them ( base of 500 damage + x for each condition). Allies touching a Soul Barb lose a condition. Untriggered Soul Barbs disappear after 10 seconds and can only be triggered once.
Grandmaster: Daoshen’s Cruelty
Whenever you siphon life, have a chance (33%) to apply vulnerability (5s).
Siphoning life has improved effects when siphoning from targets that are vulnerable.
( siphon an additional 117 health, scaling slightly with power).
Grandmaster Trait 1: Tsungrai’s Generosity
Spirits called to perform desecrations now grant boons to allies when they have finished their task.
Xinrae: apply regeneration ( 6s).
Glaive: apply might ( 8 stacks, 6s).
Kanhei: apply resistance ( 6s).
Kuurong: apply quickness ( 6s).
Songkai: apply vigor ( 6s).
Grandmaster Trait 2: Scholar Of Sins
Your vices now break stuns to nearby allies upon activation. Targets marked by one of your vices deal decreased damage ( 10% less) for a short amount of time (5s)
Grandmaster Trait 3: Vengeance Of The Fallen
Summon a hateful spirit whenever you successfully crowd control an enemy. When a Soul or Spirit dies it deals damage in an area ( 300 damage, scales with power). This trait has a 1 second ICD
STATUS: GRASPING WAS KUURONG NEEDS TO BECOME WORTHY OF ELITE STATUS
(edited by Wielder Of Magic.3950)