Elite Specialization: Spectral Vessel

Elite Specialization: Spectral Vessel

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

After life all souls are forced into the underworld, the domain closest to grenth. Sometimes faint hues, weak manifestations of the spectral energies of the domain of death crawl into tyria. With the rising conflict between humans, gods and elder dragons these spectral manifestations are increasing, posing an envious threat to all living beings on tyria. Necromancers started to learn to deal with these spectral manifestations, containing and using them for battle.

Class Mechanic Spectral Demons Spectral Vessels are permanently accompanied by various Demons from the underworld, fighting for them. By entering Shroud the Spectral Vessel improves the bond with that demon, becoming a powerful manifestation for a limited time. The Demons available are tied to F2 – F4. F1 Enters the shroud. Demons are switched with F2-F4, but doing so causes a 5 second cooldown on all of them. Each Demon has an active ability and passivly improves stats for the Vessel.

  • F2: Contain Aatxe – Increases Thougness and Vitality, Ability Charge: Charge towards the vessel, knocking foes down and applying a barrier to the Vessel if they connect. Leap Finisher, applies effect to the vessel at well.
  • F3: Contain Dryder – Increases Condition Damage and Duration, Ability Corrupted Storm: Causes corrupted shards of spectral energy to fall down onto the area, causing poison and weakness.
  • F4: Contain Grasping Darkness – Increase Ferocity and Power: Ability Frenzy: Causes the next strikes to affect a bigger area and shadowstep between foes, healing the vessel in the process.

Shroud Lifeforce does not decay, instead its used only to absorb damage. The Shroud is limited to 15 seconds at maximum, and goes on a 10 second cooldown per form after leaving. Leaving early costs 50% of the remaining life force. Needs 50% Lifeforce to activate

F2: Spectral Aatxe

  • 1 AA Chain AOE – Cripple, Cripple, 1/4s daze,
  • 2 Leap towards the area, stunning foes on impact, Blast and Leap finisher.
  • 3 Gain Protection and Retaliation and Taunt nearby foes.
  • 4 Pulse harsh spectral energy around yourself, giving stability to yourself per pulse and damage enemies, Whirl Finisher.
  • 5 Charge slowly towards a far away location, reflecting projectiles, enemies attacking you take massiv damage.

F3 Spectral Dryder

  • 1 AA Spit, bounces 3 times, causing poison.
  • 2 Cause a spectral shard to erupt from the ground, briefly crippling enemies and causing a field that pulses poison and torment.
  • 3 Cause a cascading wave, fearing enemies and increases duration of all conditions on them.
  • 4 Fire a high arcing projectile that devastates an area after a time, causing weakness and torment, uses a charge mechanic, Blast finisher.
  • 5 Leap to an area, causing a pulsing poison field, and root enemies. Stunning enemies instead of rooting when they are above the poison treshold, Leap Finisher.

F4 Spectral Grasping Darkness

  • 1 AA Chain, single target, Vulnerability and Damage, Vulnerability and damage, Shadowstep and steal life.
  • 2 Shadowstep to a location, causing blind. Your next attacks become unblockable.
  • 3 become a pure spectral being, ignoring all damage and conditions for a time.
  • 4 Strike around you multiple times for massive damage, steal life from enemies hit, Whirl Finisher.
  • 5 Shadowstep behind your foe and cause a massive attack, damaging and stunning him. If he is under 50% life deal extra damage and heal a large amount.
  • Rifle: Spectral Vessels use rifles to channel and controll the spectral powers, these fire out in massive, hard to controll bursts with long range. All skills have 1500 range. All skills are skillshots, none of them allow regular targeting.*
  • 1: Fires a piercing spectral bullet at your target location, dealing damage. Fires at your cursor location along the ground, can be hold down to increase power and AOE. Projectile Finisher
  • 2: Channel and Fire 3 piercing shots in succession at your targeted location, bonus effects if multiple shots hit the same target: 1 hit cripple, 2 hits immob, 3 hits knockdown. 3x Projectile Finishers
  • 3: Fire a ground target spectre at a location, causing damage and poison, you gain quickness per foe hit. You can activate again to manifest at the impact location.
  • 4 : Create a location that deals damage to enemies over a period of time, displaces you backwards, leap finisher,. Enemies inside the field are damaged and gain stacking vulnerability and take extra damage from your rifle attacks.
  • 5: Channel and fire a massive and slow spectral wave at a targeted direction, dealing massive damage, fearing and immobilizing foes hit.

Skills: Teachings. Communing with the spectral powers of the underworld put you into contact with the reapers of grenth, granting some of their secrets to aid you.

  • Heal: Heal yourself and conjure a hidden shard at a location. If an enemy triggers it you get healed again, for a short period of time you heal for 100% of the damage dealt onto that target
  • Utility 1: Conjure a spectral scythe, dashing to a location, blocking attacks in the process. You stun enemies hit by this skill and leave a chilling field in your wake. Leap finisher
  • Utility 2: This skill uses charges. Conjure a spectral shard at a location, a short duration after it gets triggered enemies are being pulled together and are imobilized.
  • Utility 3: This skill uses charges. Shadowstep to a location. You gain quickness and superspeed for a short time. Stunbreak
  • Utility 4: Stealth yourself, your next few attacks deal increased damage and are unblockable.
  • Elite: This skill uses charges 7: Channel the aspect of a reaper of grenth into a chosen direction, after 0,5 seconds you fire that aspect. Enemies getting hit taking massive damage and are debuffed with reapers expose, increases the damage from this skill by 25%. This stacks up to 6 times.

Elite Specialization: Spectral Vessel

in Necromancer

Posted by: Brujeria.7536

Brujeria.7536

Traits

  • Minor: 1 as usual.
  • Minor 2: Rifle skills generate lifeforce on hit. Increased damage and condition damage to foes suffering under cripple, chill or immob.
  • Minor 3 Gain boons and lose conditions when connecting with a Spectral Demon: Aaxte: gain protection and stability, lose Vulnerability, Blind; Dryder: Gain Resistance and Fury, lose Bleed, Confusion, torment, Burn and Poison; Grasping Darkness: lose Weakness, cripple chill and imob, gain might and quickness.
  • Adept: 1 Increase the passive Stat Bonus of your Spectral Demons by 33%
  • Master:1 Enemies hit by Spectral Pet abilities are briefly rooted, you daze nearby enemies when containing a demon
  • Grandmaster: 1 Deal damage when you start containing a demon. Summon 2 lesser versions of the same demon.
  • Adept: 2 Rifle skills gain reduced recharge, daze and remove a boon when hitting foes with a rifle skill. icd per target.
  • Master: 2 Teachings gain reduced cooldown, after using a teaching your next weapon skill has reduced cooldown.
  • Grandmaster: 3 Deal increased damage when hitting the same target again. Up to 40 stacks, 0,5% increased damage per stack. You gain Aegis, Evade and invulnerability on certain tresholds.
  • Adept: 3 Siphon Life and cause torment when causing a condition or a CC (Bigger siphon for CC)
  • Master: 3 Your finishers corrupt a boon and cause additional poison.
  • Grandmaster: 3 Increases your poison damage and duration by 20%. Your Torment and Poison damage now additionally scales off of power and ferocity.

Elite Specialization: Spectral Vessel

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Posted by: Sublimatio.6981

Sublimatio.6981

loving all of this but gurl, not a rifle. hammer or axe offhand. or sword.

tbh i really like the theme, traits, skills and such. this is what we need – mobility, damage modifiers. this would fix power necro.

oh and the spec name should be Spectre / Specter

(edited by Sublimatio.6981)

Elite Specialization: Spectral Vessel

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Posted by: Yogmondminer.5173

Yogmondminer.5173

I was loving this untill i saw “Rifle” … For the love of kitty… I mean I appreciate you trying to think up new specs and are imaginitive but seriously a deadeye clone doesn’t work with necro’s playstile. Think of sth else than a rifle…. Even a longbow will do but not rifle.

Elite Specialization: Spectral Vessel

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Posted by: Brujeria.7536

Brujeria.7536

I understand you guys, and i feel the same. But let’s be realistic here: If we get hammer, which would be my favourite, it will be ranged. Reaper is the dedicated meele power spec, and even though reaper currently doenst fill that role well i sincerely hope anet will fix reaper instead of adding a second spec that does the exact same thing, just altered.

The only spec that i could think off would work is meele support, with hammer (cc heavy and defensive) and orders (leash mechanic with a big end effect), but this would be a weird crossover between scourge and reaper.

Elite Specialization: Spectral Vessel

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Posted by: Yogmondminer.5173

Yogmondminer.5173

Lets be honest guyz… we all know what we want and its mainhand condi sword .-.

Elite Specialization: Spectral Vessel

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Posted by: Dadnir.5038

Dadnir.5038

I wouldn’t be against a mace that lay a mark every third auto attack…

No core profession should be balanced around an optional elite specialization.

Elite Specialization: Spectral Vessel

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Posted by: Yogmondminer.5173

Yogmondminer.5173

You guyz really have a hardon for marks O-o