Overview: To defeat your enemies you must know them, how they move, and how they fight. Through knowing them, you learn how and when to take them down. When the time is right, your enemies will feel dread as they are beaten down by your empowered allies and will barely be able to escape such an onslaught. One might say they are being stalked and hunted by an ominous entity.
Weapon: Rifle (long range dps)
1. Dark shot: fire a singular shot that hits one target.
2. Merciless barrage: rapidly fire across a cone in front of you, damaging any foes in that area.
3. Heart attack: fire a charged shot at your opponent. If their health is below the threshold, it deals double damage and this skill has no recharge.
4. Death from above: fire a shell made of dark matter upon targeted area. Once it reaches a certain point above the ground, they detonate and release bolts of dark matter that rain over targeted area All goes stuck in that area are immobilized and dealt damage.
5. Creeping assault: fire a shot at target foe, if it hits you shadowstep behind them, stun them with a rifle butt to their head, and deal damage. If target is below the threshold, you also gain stealth and your next attack will deal double the damage.
Utility: traps (unlike most traps, these ones can be thrown down from a distance of up to 450)
- Stalker’s Benevolence: lay down a trap in which foe takes damage and nearby allies and yourself are healed for the amount of damage dealt.
- Victim’s paranoia: lay down a trap that causes them to hallucinate for five seconds. If they keep running, the hallucinations deal damage.
- Frozen with fear: lay down a trap that chills foes in it for 10 seconds and fears them for three.
- Cold embrace: lay down a trap in which all foes are immobilized by grasping hands and rapidly damaged.
- Web of the predator: drop a trap that renders the does that walk into it immobilized and foes nearby the trap once it is activated are slowed.
- Schizophrenic Isolation (elite): lay down a trap that isolates any foes that walk in it from outside help for 10 seconds, taking damage while trapped inside.
Mechanic: stalker’s insight/tomes. use the F1-F5 abilities to buff allies as they “learn of their enemies weaknesses and exploit them”
F1: Free for all: enable allies to steal enemies’ boons. If no enemies are nearby, then allies are stealthed.
F2: Soul leech: allies nearby can now rapidly steal health from nearby foes.
F3: Jump Scare: teleport to targeted location, causing fear for five seconds.
F4: No where to hide: once activating this skill, all enemies in stealth are exposed, becoming damaged if exposed and unable to stealth for 10 seconds.
F5: Bloodthirst: allies in target area gain quickness, fury and might for ten seconds while enemies are slowed, weakened, and vulnerable for ten seconds.
Traits:
Minor proficiency: you can now use the rifle, traps, and stalkers insight.
Major Adept: enemies that are afraid take damage.
Minor adept: rifle skills deal double damage. Dark shot pierces. Rifle skills recharge eduction.
Minor adept: Rifle range increased from 900 to 1200
Minor adept: death from above activates over you when you health is below the threshold.
Major master: enemies that are immobilized take damage.
Minor adept: traps can now be thrown from 450 to 600.
Minor adept: traps have reduced recharge.
Minor adept: reduced recharge on stalker’s insight abilities.
Major grandmaster: gain invulnerability as you cast stalker insight abilities.
Minor grandmaster: when your health is at 25% you activate soul leech on yourself.
Minor grandmaster: exposed enemies now take damage every second they are exposed.
Minor grandmaster: your dodge now inflicts fear to nearby foes.
What do you think? Pros? Cons? I would like to hear your thoughts and feedback towards this speculation of mine.
(edited by Dragon.4782)