Keystone1: allow you to equip hammer, replace your current minion summoning abilities with stronger minions and change your Death Shroud into Overlord’s Shroud.
Hammer1: two hit chain. First hit deals damage to multiple enemies and put torment on them. Second hit will deal damage and leave dark field under your target.
Hammer2: knock all enemies away from you and roll a short distance backwards, avoiding all attacks. Combo finisher: blast.
Hammer3: place a ward under your feet. Enemies in this ward gets crippled constantly and minions in this wards gains regeneration.
Hammer4: throw your hammer into targeted location, summoning jagger horror for every enemy struck.
Hammer5: send a wave of shadows, blinding and slowing all enemies in front of you.
Healing: Summon Blood Drakeling: stronger version of blood fiend. It deals more damage, have more health and attacks faster than blood fiend.
Active still remains the same.
Utility1: Summon Suicidal Chickens: stronger version of bone minions. Deal slightly more damage than bone minions.
Active will have much larger radius and act as blast combo finisher.
Utility2: _ Summon Undead Jailer_: stronger version of bone fiend. This is melee minions with will cripple with every attack.
Active becomes ranged pull, pulling targeted enemy to this minion and then immobilizing that enemy.
Utility3: Summon Shadow Dragon Hatchling: stronger version of shadow fiend. Deals more damage, attacks faster and moves faster.
Active becomes instant AOE blind.
Utility 4: Summon Tundra Devourer: stronger version of flesh wurm. It chills with attacks and deals more damage to crippled enemies.
Active remains the same.
Elite: Summon Undead Aatxe: stronger version of flesh golem. It moves faster, take less damage from AOE and corrupts a boon from enemy with his third attack.
Active will cause this minion to slam the ground, knocking all nearby enemies to him and stun them when they land.
Overlord’s Shroud:
1: medium range attack, dealing more damage when attacking enemy from the back or against blinded enemies. Also inflicts torment.
2: leave behind a clone of yourself. You can reactivate this ability up to X times to trade places with this clone.
3: pull all your minions to yourself and inflict fear to all nearby enemies.
4: you and your all minions will pulls poison to nearby enemies. Only one pulls can hit one enemy at one time, so multiple pulses hitting one enemy will have no additional effects over one pulse hitting that same enemy.
5: summon dome of shadows into targeted area. Enemies in this area will become blinded and unable to see what is happening outside of this area. This dome also deals damage every sec.
Traits
Tier1:
1) When one of your minions gets killed, your other minions will gain protection, stability and regeneration.
2) Blinding an enemy will also inflict torment on that enemy. Your torment will last longer.
3) Every X sec remove all blind, immobilize, cripple, slow, chill and weakness effects from yourself. Gain might if this effects removes any condition.
Keystone2: when you get downed, summon 3 jagger horros to attack nearby enemies and become immune to all damage and finishers for 2 sec. (long cd)
Tier2:
1) While in combat, your minions will gain retaliation and resistance every X sec. Your minions will X% more damage per boon on them.
2) When you corrupt a boon, heal yourself for X health.
3) Scoring a critical strike will refresh all boons on yourself and grant X% life force.
Keystone3: you can not be executed with finishers while at least one of your minions remains alive. You still can be killed by raw damage, though.
Tier3:
1) Summoning a minion while in combat will grant you stability and super speed. Increase casting speed while summoning a minion by X%.
2) When you kill an enemy, rip all condition from it and store them for X sec. The next condition application done by you will inflict all stored conditions into new target.
3) Gain additional X power while wielding hammer, axe or dagger in your main hand. Hammer skills will recharge X% faster.