[Elite Suggestion] Death Commander

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Keystone1: allow you to equip hammer, replace your current minion summoning abilities with stronger minions and change your Death Shroud into Overlord’s Shroud.

Hammer1: two hit chain. First hit deals damage to multiple enemies and put torment on them. Second hit will deal damage and leave dark field under your target.
Hammer2: knock all enemies away from you and roll a short distance backwards, avoiding all attacks. Combo finisher: blast.
Hammer3: place a ward under your feet. Enemies in this ward gets crippled constantly and minions in this wards gains regeneration.
Hammer4: throw your hammer into targeted location, summoning jagger horror for every enemy struck.
Hammer5: send a wave of shadows, blinding and slowing all enemies in front of you.

Healing: Summon Blood Drakeling: stronger version of blood fiend. It deals more damage, have more health and attacks faster than blood fiend.
Active still remains the same.

Utility1: Summon Suicidal Chickens: stronger version of bone minions. Deal slightly more damage than bone minions.
Active will have much larger radius and act as blast combo finisher.

Utility2: _ Summon Undead Jailer_: stronger version of bone fiend. This is melee minions with will cripple with every attack.
Active becomes ranged pull, pulling targeted enemy to this minion and then immobilizing that enemy.

Utility3: Summon Shadow Dragon Hatchling: stronger version of shadow fiend. Deals more damage, attacks faster and moves faster.
Active becomes instant AOE blind.

Utility 4: Summon Tundra Devourer: stronger version of flesh wurm. It chills with attacks and deals more damage to crippled enemies.
Active remains the same.

Elite: Summon Undead Aatxe: stronger version of flesh golem. It moves faster, take less damage from AOE and corrupts a boon from enemy with his third attack.
Active will cause this minion to slam the ground, knocking all nearby enemies to him and stun them when they land.

Overlord’s Shroud:
1: medium range attack, dealing more damage when attacking enemy from the back or against blinded enemies. Also inflicts torment.
2: leave behind a clone of yourself. You can reactivate this ability up to X times to trade places with this clone.
3: pull all your minions to yourself and inflict fear to all nearby enemies.
4: you and your all minions will pulls poison to nearby enemies. Only one pulls can hit one enemy at one time, so multiple pulses hitting one enemy will have no additional effects over one pulse hitting that same enemy.
5: summon dome of shadows into targeted area. Enemies in this area will become blinded and unable to see what is happening outside of this area. This dome also deals damage every sec.

Traits

Tier1:
1) When one of your minions gets killed, your other minions will gain protection, stability and regeneration.
2) Blinding an enemy will also inflict torment on that enemy. Your torment will last longer.
3) Every X sec remove all blind, immobilize, cripple, slow, chill and weakness effects from yourself. Gain might if this effects removes any condition.

Keystone2: when you get downed, summon 3 jagger horros to attack nearby enemies and become immune to all damage and finishers for 2 sec. (long cd)

Tier2:
1) While in combat, your minions will gain retaliation and resistance every X sec. Your minions will X% more damage per boon on them.
2) When you corrupt a boon, heal yourself for X health.
3) Scoring a critical strike will refresh all boons on yourself and grant X% life force.

Keystone3: you can not be executed with finishers while at least one of your minions remains alive. You still can be killed by raw damage, though.

Tier3:
1) Summoning a minion while in combat will grant you stability and super speed. Increase casting speed while summoning a minion by X%.
2) When you kill an enemy, rip all condition from it and store them for X sec. The next condition application done by you will inflict all stored conditions into new target.
3) Gain additional X power while wielding hammer, axe or dagger in your main hand. Hammer skills will recharge X% faster.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Not sure that we need minions that do more damage than what we already got but why not?

1 year ago, before we could get a good idea of what Anet meant by “Elite spec”, I came up with something similar that took advantage of minion and hammer. I called that the abomination and the new minion were more chunk of corpse fusing with the necromancer in order to shield a bit of damage or pump up the necromancer himself. Something a bit like the annoying little karka but with some benefit for us (maybe like signet that you’d had to summon). The whole idea was inspired from the orrian abomination with stackable frenzy etc.

No core profession should be balanced around an optional elite specialization.

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Like your concept. Not to destroy your work but I’ve thought about possible utilitie skills for necro elite specs that I would find fun to use, and interesting.

How about banners?

Banners focused of dealing damage and debuffing rather than the warriors buffing banngers.

Banners that apply chill, or blindness or pulsing damage?

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Like your concept. Not to destroy your work but I’ve thought about possible utilitie skills for necro elite specs that I would find fun to use, and interesting.

How about banners?

Banners focused of dealing damage and debuffing rather than the warriors buffing banngers.

Banners that apply chill, or blindness or pulsing damage?

Don’t see how banners might deal damage, but debuffing banners sounds pretty good. However, look at the warrior. Does anyone use banners ever? Banners, like conjured weapons and spirit weapons, are in very bad place and are pretty much useless.
If banners would get updated/reworked on warrior into something useful, then yes – banners could be awesome tool, pulsing conditions and stuff.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Like your concept. Not to destroy your work but I’ve thought about possible utilitie skills for necro elite specs that I would find fun to use, and interesting.

How about banners?

Banners focused of dealing damage and debuffing rather than the warriors buffing banngers.

Banners that apply chill, or blindness or pulsing damage?

Don’t see how banners might deal damage, but debuffing banners sounds pretty good. However, look at the warrior. Does anyone use banners ever? Banners, like conjured weapons and spirit weapons, are in very bad place and are pretty much useless.
If banners would get updated/reworked on warrior into something useful, then yes – banners could be awesome tool, pulsing conditions and stuff.

What you say here is not totally true. Banner are an important part of the PvE group content. They may be despised in PvP content, they still are the best summon that exist in PvE. Conjure weapon used to be usefull in PvE as well (though they’ve been nerfed to the ground and cannot compare in any way to Banners or AI summon). Spirit weapon… well… yeah you can say it’s bad, though the spirit shield had it’s hours of glory, the other spirit weapons have never been really usefull in any way (bad design Anet, bad design).

As for what Ovalkvadratcylinder propose, I doubt that balance could allow banner like those. Were are talking of very long lasting debuffing/damaging AoE here, just look at how long _well_’s CD are, those kind of banner that simply replace our well… Impossible.

No core profession should be balanced around an optional elite specialization.

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Like your concept. Not to destroy your work but I’ve thought about possible utilitie skills for necro elite specs that I would find fun to use, and interesting.

How about banners?

Banners focused of dealing damage and debuffing rather than the warriors buffing banngers.

Banners that apply chill, or blindness or pulsing damage?

Don’t see how banners might deal damage, but debuffing banners sounds pretty good. However, look at the warrior. Does anyone use banners ever? Banners, like conjured weapons and spirit weapons, are in very bad place and are pretty much useless.
If banners would get updated/reworked on warrior into something useful, then yes – banners could be awesome tool, pulsing conditions and stuff.

I was thinking of reduced cooldowns and reduced duration compared to the warriors banners, making them more fficient in fights and also open up the possibility for dealing dmg

Ofcourse some QoL changed could be made to banners in general; making them quicker to pick (not rooting you)

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Sylent.3165

Sylent.3165

I have to strongly disagree…..

The reason is because elite specizalations are supposed to be a new way to play. This is basically just a necro that got a massive buff

[Elite Suggestion] Death Commander

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Posted by: Sarrs.4831

Sarrs.4831

I have to strongly disagree…..

The reason is because elite specizalations are supposed to be a new way to play. This is basically just a necro that got a massive buff

mhm

elite specs should not be a mandatory pick for a specific build; while this isn’t the case in the current state of the game, it isn’t the design intent

just the basics of it read as though this would be a mandatory pick for an MM necro and therefore a bad thing, especially when MM necro already has one mandatory line

Nalhadia – Kaineng

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

I have to strongly disagree…..

The reason is because elite specizalations are supposed to be a new way to play. This is basically just a necro that got a massive buff

What new plays does revenant get? What new plays does thieves get? What new plays does mesmet get?
They get new abilities, new weapons options and so on, but other than that, their elites enhances their core play-styles. They aren’t adding anything completely new.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Sarrs.4831

Sarrs.4831

What new plays does revenant get?

boon slave

What new plays does thieves get?

mario

What new plays does mesmet get?

all the quickness

now theoretically what new playstyle does your elite spec give?

melee minion master? but we have that already, it’s MM reaper or core necro
melee condition hybrid? but we have that already, it’s hybrid reaper
melee power damage? reaper and core necro

outside of style changes what can you do to make people play this elite spec? here is the answer:

3) Every X sec remove all blind, immobilize, cripple, slow, chill and weakness effects from yourself. Gain might if this effects removes any condition.

this is far far better than the reaper trait that does the same job and is in the exact same position in the tree and it’s even arguably better than Diamond Skin and it’s an adept trait. the answer was blatant power creep

Nalhadia – Kaineng

[Elite Suggestion] Death Commander

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

[quote]

No core profession should be balanced around an optional elite specialization.