[Elite Suggestion] Grave Keeper

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Keystone 1: allow to equip hammer and add Meditation abilities. Replace your Death Shroud with Haunted Shroud.

Hammer1: chain of 3 hits, each dealing AOE in small area in front of you. Each hit will deal damage in bigger area. Third hit will inflict torment.
Hammer2: teleport into targeted area and knock away all enemies.
Hammer3: block all attacks during X sec. When this ability ends, heal yourself for X health for every attack blocked.
Hammer4: throw a tombstone into targeted area, stunning enemies there. Also, heal nearby minions who remain nearby tombstone.
Hammer5: build a wall of bones, preventing enemies from moving through. All nearby enemies will get crippled every sec.

Healing: Unholy Prayer: drain X health from nearby enemies every X sec. (doesn’t prevent other actions)

Utility1: Dark Words: inflict fear and vulnerability into nearby enemies
Utility2: Song of the kitten ed: store all damage you take over X sec. When this effect expire, deal all stored damage to nearby enemies. (can’t deal more than X damage per enemy hit)
Utility3: Grave Jumper: teleport to downed enemy or ally; healing the ally, damaging the enemy.
Utility4: Spirit Deconstruction: remove all conditions from yourself and replace them with stacks of might.

Elite: Prayer to the Dread: block up to X attacks. Every time an attacks is blocked, fear that enemy.

Tier1:
1) Grave to the Corruption: take X% less damage from conditions. Your vulnerability will lasts X% longer.
2) Grave to the Power: take X% less direct damage. Applying vulnerability will deal X direct damage.
3) Grave to the Restoration: your critical strikes will inflict a poison into your target. Your poisons will lasts X% longer.

Keystone 2: applying a condition will give you life force. Applying damaging condition will also apply vulnerability.

Tier2:
1) Resurrection Dawn: your minions will take X% damage from you.
2) The Last Funeral: deal X% more damaged to downed enemies.
3) Blind Faith: your critical strikes have X% chance to inflict blind.

Keystone 2: when you get downed, summon X blood fiends for X sec.

Tier3:
1) Call of the Haunted: your critical strikes give your minions might and fury.
2) Rotting Claws: deal more direct damage against vulnerable enemies. Damage is increased per stacks of vulnerability.
3) Defiled Rites: your non-critical strikes inflict torment (doesn’t work if your attacks already inflict torment or bleeding, but torment and bleeding duration will be increased by X%). Your critical strikes inflict confusion.

Haunted Shroud:
1: release a slow moving wave, which will apply vulnerability and torment to damaged enemies.
2: become invisible for up to X sec and leave an image of you behind. This image can be attacked and if it gets destroyed, then you will be revealed.
3: inflict fear into all enemies in a cone. Fear will last X sec longer on vulnerable enemies.
4: become invulnerable and prevent you for performing any actions. When this ability ends, steal X health from nearby enemies and immobilize them.
5: steal up to X boons from nearby enemies and add them to yourself.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Reknarok.7582

Reknarok.7582

looks cool, ive always thought hammer could be awesome for necro.

do like the theme of empowering minions and feel like that could be expanded upon a bit more. it feel like it could just be a bit more fun.

the conal auto attack sounds cool, especially with it increasing area with each strike

the shroud i think could be changed to summoning minions with the meditations changed to abilities that empower yourself and your minions. that way i feel like there’s a healthy balance between bringing back the dead in shroud and then coming out and empowering those that you’ve raised. sure you could go for your standard minions for sheer numbers, but then you lose out on empowering which would keep things relatively in check

like ive said, i think it looks cool but it feels a bit like it could be refined and maybe focused into something that you could really have fun with. that’s just me though

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

like ive said, i think it looks cool but it feels a bit like it could be refined and maybe focused into something that you could really have fun with. that’s just me though

Maybe i tried to do too many things at once, but i tried to make this elite in such way, that every build would still be possible:
condition build
power build
condition minion-mancer
power minion-mancer

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Reknarok.7582

Reknarok.7582

like ive said, i think it looks cool but it feels a bit like it could be refined and maybe focused into something that you could really have fun with. that’s just me though

Maybe i tried to do too many things at once, but i tried to make this elite in such way, that every build would still be possible:
condition build
power build
condition minion-mancer
power minion-mancer

ill show you what i mean if you like? im currently at work but ive got a few ideas bouncing around that i think would work well

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Regon Phoenix.8215

Regon Phoenix.8215

like ive said, i think it looks cool but it feels a bit like it could be refined and maybe focused into something that you could really have fun with. that’s just me though

Maybe i tried to do too many things at once, but i tried to make this elite in such way, that every build would still be possible:
condition build
power build
condition minion-mancer
power minion-mancer

ill show you what i mean if you like? im currently at work but ive got a few ideas bouncing around that i think would work well

Show your ideas.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

like ive said, i think it looks cool but it feels a bit like it could be refined and maybe focused into something that you could really have fun with. that’s just me though

Maybe i tried to do too many things at once, but i tried to make this elite in such way, that every build would still be possible:
condition build
power build
condition minion-mancer
power minion-mancer

Yeah, alot of it sounded cool, but alot of it feels out of place and I think that is why. It is a great concept, but lacks focus. Also, conditions that just randomly proc from traits, especially in such large quantity as you have proposed, are generally a bad idea.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Reknarok.7582

Reknarok.7582

i was thinking more along the lines of shroud giving you various minion summon abilities that each serve a different function. obviously give the minions summoned this way a timer but basically it would play a bit like this.

walk into combat with the hammer, generate lf with said hammer. pop into shroud, summon minions. jump out of shroud, empower minions and yourself with the meditations.

its a good opportunity to give necro more of a summoning grave lord feel and playstyle without making it too op. mesh the various traits with things like extending shroud minion durations by x, et cetera. this way, you can cater to all the playstyles without losing focus.

also this way you’d be able to use both the utility minions and the shroud summons but then you wouldn’t be able to empower the minions you do summon. ive always felt that shroud is a good way to give us summoning capabilities without making it too overpowered. you just need to have the summons consume a set amount of lf.

imo, anet need to stop looking at lf as just a second healthbar and start looking at it as a secondary resource. give us the choice of either surviving longer in shroud but having our damage output suffer, or increase our damage output at the cost of a shorter duration in shroud

but then that’s just me

[Elite Suggestion] Grave Keeper

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

I love this idea of using Shroud to summon minions. Would be very interesting to play.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

[Elite Suggestion] Grave Keeper

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Posted by: Brokensunday.4098

Brokensunday.4098

I love this idea of using Shroud to summon minions. Would be very interesting to play.

make a super good weappon and good offensive skills and make shroud utility skills :O