When you fall, i will be right behind you and whisper: “Who will protect you now?”
Keystone1: allow you to equip Shortbow, unlock Trick abilities and change your Death Shroud into Haunted Shroud.
Shortbow1: shoot an arrow. When it hits, it lands to the ground and after short delay explode, bleeding nearby enemies.
Shortbow2: shoot an unblockable short at your target. Can be used while dodging for extra damage. Combo finisher: physical projectile.
Shortbow3: place a rune on your target. Every time you trike that target, other nearby enemies will be inflicted with torment.
Shortbow4: shoot an arrow with a wire. When it connects with an enemy or an obstacle, pull yourself to that enemy or obstacle.
Shortbow5: channel for short duration, causing a swarm of arrows to surround you, gaining protection and retaliation. Can move while channeling.
Haunted Shroud:
1: cause a ghostly arms to strike the location of your target, dealing damage and inflicting torment to enemies. Long rage. Deals more damage at longer range.
2: become invisible and blind nearby enemies.
3: place spectral traps in your current location. Fear nearby enemies when trap gets triggered.
4: summon a storm of ghost around you while channeling. You gain swiftness while channeling and nearby enemies take damage and get crippled. Can move while channeling.
5: knock away all enemies in front of you. Deals massive damage to enemies who are at low health.
Healing: Dungeon Runner: gain super speed and heal for X health every sec. While this ability lasts, you can’t trigger enemy traps by walking over them.
Utility1: Hidden Passage: connect yourself with your nearby target with a wire. When you reactive this ability, pull yourself to your target. If you move too war away, wire will break.
Utility2: Death Retreat: break stuns and become invisible. Invisibility lasts until you remain still. Moving will break the invisibility.
Utility3: Tomb Bombs: launch a cluster of bombs to land in targeted area, dealing damage and poisoning enemies in that area. Also, create a poison field in that area.
Utility4: Exhumed Powers: roll backwards, evading attacks and gain fury, might and resistance.
Elite: Hour of the Haunted: summon a group of ghost to attacks nearby enemies for X sec. These ghosts counts as minions and inflict bleeding with their attacks. Their normal attacks will be strengthened by your power and their bleed with be strengthened by your condition damage. In addition, take appearance as one of these ghosts.
Tier1:
1) When you remove or corrupt a boon, put a copy of that boon on yourself.
2) Critical hits with shortbow gives fury. Every Xth critical strike will slow your target.
3) When you get CCed, activate Death Retreat. Long CD.
Keystone2: getting at or bellow X% of your maximum health will give you swiftness and quickness.
Tier2:
1) When you corrupt or remove a boon, gain swiftness.
2) Your torment deal more damage, lasts longer and reaching X stacks of torment on enemy target will grant you super speed.
3) Your normal dodges will be replaced by Exhumed Power, but now you can only dodge backwards and it no longer will grant resistance.
Keystone3: gaining swiftness will give you regeneration. Gaining super speed will grant you resistance.
Tier3:
1) Your slow and weakness will last longer. Inflicting poison will have X% chance to inflict weakness.
2) Life force will drain X% faster while in shroud, but you will deal X% more damage and take X% less damage while in shroud.
3) Your dodges and Exhumed Power will be replaced by short blink. Dodging will remove a condition from you and a boon from nearby enemies.
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