Keystone1: allows to equip torch in your main-hand, unlocks Memory abilities and change your Death Shroud into Reanimator’s Shroud.
Momory: spirit weapon like minion with much shorter duration. They attack nearby enemies and follow you (except torch1)
Torch1: summon a memory of fire to follow your target for X sec. When time expires, memory of fire explode, burning nearby enemies. (counts as minion)
Torch2: burn yourself, gain swiftness and retaliation.
Torch3: deal damage to your target and attempt to consume a condition on him/her. You and your minions gain regeneration, if you consume a condition.
Healing: Shards of Memory: summon several memories of life. They will rush to nearby injured party members, healing them. If no other party members are nearby, these memories will morph into stacks of regeneration for you.
Utility1: Memory of Power: summon several wandering memories. When they expire, they will give might to nearby allies and cripple nearby enemies.
Utility2: Confusing Memories: summon several wandering memories. When they expire, they confuse nearby enemies and give might to your other nearby minions.
Utility3: Memories of Glory: summon memories for your every other minion. These memories prevent your other minions from dying and/or expiring.
Utility4: Almighty Memory: summon powerful warrior from your memories. It will last much longer than normal memories. It will fight nearby enemies and give aegis to nearby allies.
Elite: Echoes of Mind: record your next X non-weapon abilities used. After X sec or when you record max number of abilities, summon memories to mirror these abilities you used. (if minion summon was recorded, then additional temporal minion will be summoned for longer duration)
Reanimator’s Shroud:
1: send shadows into your target’s mind, dealing damage to him/her and healing your minions.
2: blast enemies in front of you with shadows and knock them back.
3: place a mark into targeted area. When it triggers, inflict fear and blind into enemies.
4: summon poisonous memory, which will emit poisonous aura
5: summon vile memory, which will emit crippling aura. It inflict torment with its attacks.
Tier1:
1) Blinding an enemy will inflict burn. Your burns deals more damage.
2) When one of your minions get killed, expires or when you sacrifice it, you will gain protection.
3) Your critical strikes have X% chance to inflict slow.
Keystone2: when you get downed, corrupt X boons on nearby enemies.
Tier2:
1) When burn or poison gets applied to you, gain regeneration and protection. Take X% less damage from conditions while you are affected by regeneration.
2) While outside of shroud, your minions will heal periodically. While in the shroud, your will be able to use minion related utility, healing and elite abilities.
3) Gain fury and might when you critically hit crippled or slowed enemy. Might will last X% longer on you.
Keystone3: when you enter combat, gain some life force.
Tier3:
1) When you apply a boon you to yourself, apply same boon to all your minions. Your memories will last X sec longer.
2) Your damage dealing conditions will last X% longer. Gaining protection with also cause you to gain vigor.
3) Your retaliation will last X% longer and you gain X bonus ferocity while you are under effect of retaliation.
When you fall, i will be right behind you and whisper: “Who will protect you now?”